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  1. #1
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    Default Salve Master's Staff

    Can you guys ever just make a good quarterstaff for casters please? There hasn't been a useful quarterstaff since level cap was 20, years ago. No one is going to use this piece of garbage considering they would have to give up 150 or more spell power.

    Maybe, just maybe you guys can make a good two hander for casters.

  2. #2
    FreeDeeOh PsychoBlonde's Avatar
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    150 or more spellpower from WHAT? It has 185 for 4 types on there. That's pretty sizeable. Pansophic Circlet has pretty much all the insightful and quality potency you need, leaving, what, a few artifact bonuses here and there? That's not going amount to 150 spellpower. More like 30.
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    Community Member Torkzed's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    150 or more spellpower from WHAT? It has 185 for 4 types on there. That's pretty sizeable. Pansophic Circlet has pretty much all the insightful and quality potency you need, leaving, what, a few artifact bonuses here and there? That's not going amount to 150 spellpower. More like 30.
    He may be comparing the staff to what you could get in one particular area with a combination of a one handed Tier3 LGS (150 enhancement, 37 quality, 37 exceptional) and a one-hander with an equipment bonus (Tier 1 Thunderforge, for example, gives 150 equipment and i think similar equipment bonus is also available in lootgen).

    So compared to two high quality one handers in a single element, the staff will still be significantly lower in that element.

    Still, I think it may have some value in some cases just because it covers a lot of bases.

    I also disagree (a little...mostly staves are pretty sad...) with the OP in the statement that there have been no quality staves since the cap was 20. I thought Twilight was very nice when it first came out. (and I still use it for a level or two on some arcane builds).

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    Quote Originally Posted by psychoblonde View Post
    150 or more spellpower from what? It has 185 for 4 types on there. That's pretty sizeable. Pansophic circlet has pretty much all the insightful and quality potency you need, leaving, what, a few artifact bonuses here and there? That's not going amount to 150 spellpower. More like 30.
    lgs

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    Quote Originally Posted by Torkzed View Post
    He may be comparing the staff to what you could get in one particular area with a combination of a one handed Tier3 LGS (150 enhancement, 37 quality, 37 exceptional) and a one-hander with an equipment bonus (Tier 1 Thunderforge, for example, gives 150 equipment and i think similar equipment bonus is also available in lootgen).

    So compared to two high quality one handers in a single element, the staff will still be significantly lower in that element.

    Still, I think it may have some value in some cases just because it covers a lot of bases.

    I also disagree (a little...mostly staves are pretty sad...) with the OP in the statement that there have been no quality staves since the cap was 20. I thought Twilight was very nice when it first came out. (and I still use it for a level or two on some arcane builds).
    You were able to name 1 quarterstaff. Can you name any others? Looking at twilight now it is decent I suppose. But, I know it was better when the cap was 25. It not longer has the good spell lore it used to have.

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    Community Member Wizza's Avatar
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    We don't talk about Quarterstaffs on DDO. Nor about Named 1-handers for casters (that is, a 1hander that is not made from a crafting system).
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  7. #7
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    Quote Originally Posted by moo_cow View Post
    lgs
    Huh, that's cool. But you can still only get 1 type of spellpower onto an LGS weapon. Not FOUR.
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    Community Member Torkzed's Avatar
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    Quote Originally Posted by moo_cow View Post
    You were able to name 1 quarterstaff. Can you name any others? Looking at twilight now it is decent I suppose. But, I know it was better when the cap was 25. It not longer has the good spell lore it used to have.
    Nope. That is why I said staves are mostly sad. I basically agree with you. However, it only takes one example to refute your opening statement.

    Quote Originally Posted by moo_cow View Post
    There hasn't been a useful quarterstaff since level cap was 20, years ago.
    My apologies for nit-picking, though. You were obviously just exaggerating (a little) to make your point that Turbine doesn't understand how to make a good two-handed staff for a caster and I agree with that sentiment.

    It really is too bad. I much prefer the iconic look of a wizard with a staff. I enjoyed the time when I could carry Twilight and not gimp myself terribly. Unfortunately, we are almost always steered towards a pair of one-hand sticks.

    I want to get a new slave lord staff anyway. It is not great, but it is not entirely horrible. If it looks cool, that would be a bonus (hmmm...I think I will go look for a picture of the new staff...)

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    Quote Originally Posted by PsychoBlonde View Post
    Huh, that's cool. But you can still only get 1 type of spellpower onto an LGS weapon. Not FOUR.
    This is true. But anyone serious about having good elemental spell power will have 150 on greensteel. It's just too good to pass on.

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    Quote Originally Posted by Torkzed View Post
    Nope. That is why I said staves are mostly sad. I basically agree with you. However, it only takes one example to refute your opening statement.



    My apologies for nit-picking, though. You were obviously just exaggerating (a little) to make your point that Turbine doesn't understand how to make a good two-handed staff for a caster and I agree with that sentiment.

    It really is too bad. I much prefer the iconic look of a wizard with a staff. I enjoyed the time when I could carry Twilight and not gimp myself terribly. Unfortunately, we are almost always steered towards a pair of one-hand sticks.

    I want to get a new slave lord staff anyway. It is not great, but it is not entirely horrible. If it looks cool, that would be a bonus (hmmm...I think I will go look for a picture of the new staff...)
    Yeah it was exaggerated a little.

    I like the iconic wizard with a staff too. It's ridiculous that we don't have any options though.

  11. #11
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    My suggestion is through the new crafting system allow costly artifacts with augment slots to be crafted in that we the players could name. Maybe create more content for Cannith that would allow us to be granted ONE mark each time the favor is obtained to create such artifacts. They can have whatever minimal level based on crafting skill, having one prefix, two suffixes, two augment slots with the master artifact lowering the minimal level by four.

    Let us the players create new items, including name and appearance.

  12. #12
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    They need to adjust how it works on 2 handed items. On a caster weapon they could improve it in a number of ways since we know that the last time they adjusted in an item for 2 handed casters was really TF.

    Have the bonus from a 2 handed weapon give a % bonus increase (scaling) not sure what would be the best break point. Gives power for the staff over versatility for the 1 hander. This should apply to dc items as well. The other alternative would be to improve traditional caster for staves.

    Not sure what would be a fair scaling percentage though 25- 50%
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  13. #13
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    The staff is honestly amazing, and the only reason it's outdone by LGS is because it has that +150 Enhancement bonus, which I'm about 95% certain was supposed to be an Equipment bonus (they made the same mistake with the skill bonus, but that was fixed).

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    Quote Originally Posted by Qezuzu View Post
    The staff is honestly amazing, and the only reason it's outdone by LGS is because it has that +150 Enhancement bonus, which I'm about 95% certain was supposed to be an Equipment bonus (they made the same mistake with the skill bonus, but that was fixed).
    Good to know about the equipment/enhancement difference of lgs versus other sticks. No way this could be wai, could it?
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  15. #15
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    Quote Originally Posted by moo_cow View Post
    Can you guys ever just make a good quarterstaff for casters please? There hasn't been a useful quarterstaff since level cap was 20, years ago. No one is going to use this piece of garbage considering they would have to give up 150 or more spell power.

    Maybe, just maybe you guys can make a good two hander for casters.

    Until they recognize that two handers need to be 2x single handers it will fail.

    Quote Originally Posted by JOTMON View Post
    ~snip~

    DDO in general has failed to grasp the concept of two handers needing to be comparable to two single handers.
    A caster staff is inferior to single handers across the board.
    They almost got there with Thunderforged with the staff bonus.. but even this ultimately failed..


    The two hander is ultimately flawed in comparison.
    ~cant offhand any scrolls with a two hander.
    ~cant self cast weapon effects from scrolls while using a two hander.
    ~cant use orb with two hander (should at least be able to equip orb like a rune arm, or attach to a staff.)
    ~two handers have less options.. prefix,suffix,augment vs 2xprefix,2x suffix,2xaugment)
    ~cant switch to throwers or other hand equipped item without losing the whole weapon benefit that one handers can offhand.
    ~LGS can off hand a stat stick and build a power stick.. two handers.. have to choose between them and still end up with gimp...

    Every Two hander should be twice a single hander.. sure two handers should cost twice as much to craft.. but they should have 2 prefixes, 2 suffixes, and 2 bonus slots.
    Until they step up and make two handers have twice what single handers do the two handers will ultimately fail.
    an option to wield a two hander in a non-melee capacity while using a scroll would be useful..
    like letting the two hander go into the offhand position while using a scroll locks out being able to swing that weapon.
    Then casters could still benefit from wielding the staff while holding scrolls.


    The new Slavemaster Staff is just crazy OP, and BTA. blows any other spell power stick out of the game(except the current LGS which may be a bug).. and its level 28..
    +14 Enhancement Bonus (Spellcasting Implement +42 )
    Elemental Resonance +185 (all 4 elements)
    Fire Lore 27, Lightning Lore 27, Acid Lore 27.. skipped ice for some reason...
    Wizardry +371
    Insightful Evocation Focus IV
    Insightful Conjuration Focus IV
    Orange Augment Slot


    ~no crafting required, no grind.. just hop in quest rinse/repeat until it drops..

    Poor choice for non-elemental users, or DC casters with current setup of stat gear options.
    current downside is LGS has not stat synergy with any qstaffs since LGS is stats only on weapons.. so.. lose DC's to equip this elemental power stick....

    Hopefully there are more niche variations of caster staves presented like the slavemaster for other types of casters in future..
    Last edited by JOTMON; 09-13-2016 at 08:25 AM.
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  16. #16
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    Quote Originally Posted by JOTMON View Post
    Until they recognize that two handers need to be 2x single handers it will fail.
    Well, it would be cool if we could somehow craft a staff by sticking together 2 scepters.

    They could also just up the "power" level of the staff relative to scepters at equivalent ml. So if a 150 SP sceptre drops, the equivalent staff would be like 165 SP or something like that. So less overall attributes but stronger.
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  17. #17
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    Quote Originally Posted by JOTMON View Post
    Until they recognize that two handers need to be 2x single handers it will fail.
    This is true. Since they have put the stacking spell power on LGS I don't ever see quarterstaff as a feasible option. I doubt we will see that stacking bonus on anything else.

    When the cap was 20 I recall quarterstaffs were fantastic. Two one handers were also a good option though with greensteel and skiver/green blade and what not. Epic staff of arcane power, epic staff of inner sight, and the staff of petitioner. They were useful because they offered bonuses that no other items in the game had. Such as power store or arcane augmentation. Why don't we have these interesting bonuses only on quarterstaffs? All we get is trash. Apparently it is too hard to come up with an idea to make them useful.

    Unfortunately any hope turbine had of fixing this is lost because of LGS, mostly just because I don't think they will give us stacking 150 spell power elsewhere.

    I would like a dev to respond to this, but I doubt they will. They know though that quarterstaff is a garbage option. But they will keep giving us these worthless options just to be jerks.
    Last edited by moo_cow; 09-13-2016 at 02:00 AM.

  18. #18
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    Quote Originally Posted by moo_cow View Post
    This is true. Since they have put the stacking spell power on LGS I don't ever see quarterstaff as a feasible option. I doubt we will see that stacking bonus on anything else.

    When the cap was 20 I recall quarterstaffs were fantastic. Two one handers were also a good option though with greensteel and skiver/green blade and what not. Epic staff of arcane power, epic staff of inner sight, and the staff of petitioner. They were useful because they offered bonuses that no other items in the game had. Such as power store or arcane augmentation. Why don't we have these interesting bonuses only on quarterstaffs? All we get is trash. Apparently it is too hard to come up with an idea to make them useful.

    Unfortunately any hope turbine had of fixing this is lost because of LGS, mostly just because I don't think they will give us stacking 150 spell power elsewhere.

    I would like a dev to respond to this, but I doubt they will. They know though that quarterstaff is a garbage option. But they will keep giving us these worthless options just to be jerks.
    I'm completely with you on the lack of any interesting effects on not just quarterstaffs but all items in every recent update for a long time (with the exception of LGS set bonuses I guess). Just bigger numbers throwing the player vs environment game ever more out of balance.

    Hypothetically, let's say the enhancement bonus on LGS was always supposed to be an equipment bonus like everything else and contrary to their usual high levels of quality control and testing they just stuffed up. Would you still say this staff is garbage? Without that stacking bonus, this staff looks to me like.... exactly more number inflation over anything that exists.
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  19. #19
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    Default Trash trash trash

    Why would you make an item like this -.- and *** at least make it fair and add cold crit (not that it'll be better than 2 LGS) but still at least finish the wep

  20. #20
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by moo_cow View Post
    Can you guys ever just make a good quarterstaff for casters please? There hasn't been a useful quarterstaff since level cap was 20, years ago. No one is going to use this piece of garbage considering they would have to give up 150 or more spell power.

    Maybe, just maybe you guys can make a good two hander for casters.
    Personally, I would have preferred the slaver's quarterstaff to look something like this:
    Legendary Slave Master's Staff:
    +18 Enhancement Bonus
    +27 Elemental Critical (Acid/Cold/Fire/Electric/Sonic)
    +4 Insightful Spell Focus
    +120 Elemental Enhancement Spellpower (Same bonus type as LGS)
    + 50% chance on spellcast of dealing 2d6 damage of a random element, modified by spellpower.
    Orange Augment Slot
    Red Augment Slot
    Colorless Augment Slot

    That's an example, but here's some of the things I particularly think would make 2-handed weapons better for casters:
    1. High Enhancement Bonus, and being a spellcasting implement.
    2. Several very strong caster effects to make up for only having one weapon equipped; this is where Elemental Critical and insightful spell focus is for the staff.
    3. Enhancement Spellpower. This could be a lesser amount and universal, or a single element and higher, but personally single element shouldn't exceed 150.
    4. LGS type bonus. Extra damage, some type of CC; similar to the LGS bonuses, but preferably not copied straight from them.
    5. More than 1 augment slot. LGS doesn't have augment slots, which makes this one questionable if the goal is to make 2-handed caster weapons similar in power to wielding 2 LGS items; however, if a player were to wield LGS in one hand and a thunderforged item in the other, that'd be 2-3 augment slots, so I'd hope for all 2 handed LGS items to have an orange augment slot (For Meridian Fragment, because frankly no augment exists in the game as valuable as that one for casters), a red augment slot (For an additional spellpower, a bonus to meleeing attempts, or some other augment; Hopefully in the future better red augments for casters are also released), and some 2 handed LGS to have a colorless augment slot (Perfect place to slot perform/spellcraft/heal).

    Ultimately though I think 2-handed weapons, particularly from quests, should be slightly inferior to 2 LGS weapons; LGS does after all take significantly more investment to make two items than to grind out one item from the new quests.
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