I still need a druid life, and it's likely that wolf builds are going to change radically in a couple of months. So here's a preliminary stab at a wolf build. Already done the Druid/Fighter/Ranger.

Why 8 druid?, because we want 6 ranger (Imp TWF and exposing strike), and 6 rogue (assassin's trick). Also we don't have the feats to do natural fighting anyway. Healing in epics is a mix of consecrate and druid bluebar spells.
We should have a respectable amount of sneak attack on this build (3 from rogue levels, 4 from rogue enhancements, 3 from ranger enhancements, 2 from being a winter wolf). This makes having improved deception at a premium. We generate helplessness via balanced attacks and very high attack speed. Defense isn't as good as the fighter wolf version, but dodge will be very high. Shadowdancer can substitute for LD occasionally during epic leveling. Assassin's trick is our means of disabling sneak attack immunity. Maintaining a blitz with this attack rate should be pretty easy. Int is prioritized fairly high to allow for strong skill diversity (in particular, move silently maxed and hide respectable to work with the increased sneak speed provided by rogue enhancements). To up the damage at the expense of this (although only by 1, you can strip the int a bit, and some of the other stats, but that will hurt saves and ability to function as a good trapper).

Any comments or suggestions? Haven't built it yet, still working on my 3rd arty life.



Shadow Wolf
8/6/6 Druid/Ranger/Rogue
True Neutral Human


Level Order

1. Rogue 6. Ranger 11. Druid 16. Ranger
2. Druid 7. Rogue 12. Druid 17. Ranger
3. Druid 8. Druid 13. Druid 18. Ranger
4. Ranger 9. Rogue 14. Druid 19. Rogue
5. Ranger 10. Druid 15. Rogue 20. Rogue


Stats
28pt 32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- ---- --------
Strength 16 16 16 16 +6 4: STR
Dexterity 14 14 14 14 +6 8: STR
Constitution 8 12 14 14 +6 12: STR
Intelligence 15 15 15 16 +6 16: STR
Wisdom 12 12 12 12 +6 20: STR
Charisma 8 8 8 8 +6 24: STR
28: STR

Skills
Rg Dr Dr Rn Rn Rn Rg Dr Rg Dr Dr Dr Dr Dr Rg Rn Rn Rn Rg Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 6 2 6 4 1 23
Open Lo 4 1 6 2 6 4 23
Search 4 3 1 1 10 1 1 2 23
Spot 4 1 1 1 1 1 2 2 1 1 1 1 2 1 1 2 23
Move Si 4 1 3 1 4 8 2 23
UMD 4 6 2 6 4 1 23
Concent 5 1 1 1 1 2 2 1 1 1 1 3 1 21
Heal 2 4 1 1 1 2 2 1 1 1 1 3 1 21
Spellcr 5 5 5 2 17
Diplo 4 2 3 3 1 1 1 2 17
Hide 4 3 1 1 2 11
Balance 4 3 7
Jump 4 2 6
Swim 4 2 6
Bluff 4 4
Haggle 4 4
------------------------------------------------------------
48 8 8 10 10 10 13 9 13 9 9 9 9 9 14 12 12 12 14 14


Feats

1 : Single Weapon Fighting
1 Human : Dodge
3 : Completionist
3 Druid : Wild Shape 1: Wolf
4 Ranger : Favored Enemy: Undead
6 : Precision
9 : Improved Single Weapon Fighting
11 Druid : Wild Shape 1: Bear
12 : Improved Critical: Bludgeoning
14 Druid : Wild Shape 2: Winter Wolf
15 : Greater Single Weapon Fighting
17 Ranger : Favored Enemy: Evil Outsider
18 : Greater Two Weapon Fighting
21 Epic : Overwhelming Critical
24 Epic : Great Ability: Strength
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Reflexes
28 Destiny: Elusive Target
29 Destiny: Deific Warding
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Arborea


Spells

Druid
1. Ram's Might, Magic Fang, <Any>, <Any>, <Any>
2. Lesser Restoration, Align Fang, Gust of Wind, Resist Energy
3. Cure Moderate Wounds, Sleet Storm, Vigor, <Any>
4. Cure Serious Wounds, Freedom of Movement, <Any>
Ranger
1. <Any>, <Any>

Enhancements (80 AP)

Tempest (36 AP)
• Shield of Whirling Steel, Tempest
1. Improved Reaction III, Acrobatic II
2. Improved Dodge III, Sprint Boost III
3. Storm Dancer, Critical Mastery III, Strength
4. Storm Tempest, Elaborate Parry III, The Growing Storm III, Strength
5. Cuts: Many Cuts III, Dance of Death III

Assassin (27 AP)
• Knife in the Darkness, Dagger in the Back, Assassin's Trick
1. Shiv I, Sneak Attack Training, Stealthy III
2. Venomed Blades III, Sneak Attack Training, Damage Boost III
3. Critical Mastery I, Sneak Attack Training
4. Execute, Killer III, Sneak Attack Training

Deepwood Stalker (12 AP)
• Far Shot, Sneak Attack, Exposing Strike
1. Stealthy III, Tendon Cut I
2. Survivalist, Melee/Range Power Boost III

Human (5 AP)
• Damage Boost, Strength
1. Improved Recovery


Destiny (24 AP)

Legendary Dreadnought
1. Extra Action Boost III, Strength
2. Damage Boost II, Strength
3. Critical Damage III, Strength
4. Strength
5. Advancing Blows, Devastating Critical, Strength
6. Master's Blitz

Twists of Fate (26 fate points)
1. Sacred Ground (Tier 3 Crusader)
2. Balanced Attacks (Tier 3 Primal)
3. Consecration (Tier 2 Crusader)
4. Brace for Impact (Tier 1 Sentinel)