I'm not a doom and gloom guy, but I honestly feel that nothing would kill the game quicker than limiting/removing self-healing. It'd go from doing 2-3 quests an hour, to doing a quest every 2-3 hours. Honestly, who has the time or tempermant to set around doodling, waiting on a healer to hit your lfm. Especially with today's tiny server populations. Kinda kills the fun.
It's my belief there are A LOT of people on these forums who are trying to destroy the game from inside who are making stupid suggestions or unfounded claims.
and hirelings, wand, scroll and potion vendors
Beware the Sleepeater
/not signed
Many builds already have self healing and for those builds cocoon is even better because of empower healing. What I would really love to see is a feat or ability to quicken scrolls.. Self healing with scrolls wasn't too bad when concentration checks actually worked, but now concentration is useless.
Fu clerics
Roll a lock, run in us
and be a cleric that dpss
Cocoon killed clerics
But locks make better clerics anyhow.
They kill stuff.
Kil Glory
30 alchemist
HOW
Sarlona
I still die quite successfully on the few epic characters I have who've managed to unlock Cocoon.
I'll play my character; you play your own, okay? All you wannabe Handicappers General can go mess up someone else's game.
1776 Growing Liberty for Centuries 2022
I've got a character with seven unused fate points right now: because I am using my slots for low level things that add to my survivability instead of higher level things that would add to my DPS.
I say they IS a trade off.
Clerics died out back in 2010 after the cleric strikes.. well before warlocks were ever conceived.
after the increases to mob DPS and meatstack HP while ignoring high cost healing for clerics.
Clerics became a mana drain class, high cost cures with scattered players, DDO store mana pots with elusive in game mana pots,
sure, a few tried to resist the decline, new players didn't know any better...
Didn't take long for players to not want to play an expensive nannybot mana pot sucking class.. so they went exclusive, packmuled, rerolled, TR'd, or just quit the game.
Unfortunately, 6 years later and still no cleric pass..
Wheres the divine pacts setup like warlock pacts, the ES tree for clerics using positive/light damage, undead destroyer lines... The cleric should be the ultimate Undead destroyer.. not every other class..
Instead of a cleric nuke bursting undead.. its the warlock.. the cleric uses their limited turns to lay down a vastly inferior aura/burst and plinks undead with mana draining single shots..
Multi-class and Self sufficient clerics will still be around.. but they are not focussed on healing the party.
Party healing clerics are an inferior breed.
As long as players can carry and UMD stacks of Heal/Rez scrolls self sufficiency is here to stay.
Clerics can barely keep themselves alive let alone a whole party.
Until they can compensate their position in the party with sufficient quest long reliable heals to offset the loss of a self healing melee position so melee can focus on dps instead of hopping out for heals they wont rise above flavor class.
Clerics are lacking low cost healing SLA's, Undead nuking power, mana regen options, non mana dependant healing options, temp HP buffs, suffer from caps on cures, limited range cure spells/auras, directional spells, blocked spells, and lots more fail.
Clerics should have spells like coccoon, mass coccoon, lesser divine wrath, divine wrath, Turn undead that actually works in high levels and regens much faster., greater aid, mass pancea, remove slow animation on mass heal, mass resurrection,
a permanent aura that turns lesser undead..
Last edited by JOTMON; 09-09-2016 at 08:57 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Replying on just Cocoon for healing in higher level and harder content takes some skill since the temp hit points are wiped out with one hit. OK sure you get the first big hit of HP back on the first tick but it takes time after that hence the skill needed.
Leave it be.
Stoner81.
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While I don't totally agree with the cleric is dead mantra. There are some truths here...
Combat areas are much bigger then they use to be, so it is harder to be everywhere to keep groups up especially when the Party needs to be in 3 to 4 places at once.
Adding in War Priest was a good start, but it also needed to go further with favored weapons - Many more choices then what is currently available
Making War Priest as a FvS tree was a disservice to Cleric and FvS in that it moved things that should have been "Turn Undead" uses into Spell points and prevented the ability to create a unique melee option tailored to FvS.
But the biggest issue in my opinion about clerics is the poorly done CR adjustments that cause the HD of undead to exponentially increase that Turn Undead isn't even a tool a cleric can use to stun/cower undead.
No I still enjoy playing my cleric, but I do look forward to the pass with hope that we get more than a handful of Domains implemented similar to how they did Pact for Warlock.
Speak for yourself; my level 30 light-cannon cleric is awesome against undead, and works well as a healer when it's needed. I took tier 5 in radiant servant to get the aura, although I took the capstone in disciple. Light cannons are very mana-efficient, so there's plenty of spell points for healing.
Question, tempest rangers are competitive regarding DPS fighters, barbarians, and rogues at the moment. I'm not sure where paladins or bards sit.
Since the ranger also gets built-in cure spells why would it make any sense to nerf cocoon?
Last edited by Mr_Helmet; 09-09-2016 at 10:41 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
"It´s too late. Always has been - always will be. Too late"
I don't need to be a dedicated healer in 90% of content, although in legendary raids a cleric/druid/fvs/spellsinger is nice to have around. I don't mind tossing a heal or two while questing or doing dailies: nobody likes dying. The thing is, I enjoy support roles: my favorite characters in any game I play are healer/support casters, crowd controllers, and debuffers. A light cannon cleric can deal some decent damage (but great damage vs undead), is probably one of the most mana-efficient builds in the game, does not require heavy DC investment, can safely ignore spell penetration like a sorcerer/druid, and can stack up on spell point feats and items for large mana pools (which is useful for long quests and raids). I also love having an aoe blind in the form of sunburst.
Res scrolls are nice, but a quickened true resurrection can't be interrupted and costs almost nothing when you have almost 4.5k spell points. Very handy in a pinch.