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  1. #1
    Community Member Rys's Avatar
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    Default Part 3 Feedback

    Duo on LE, was curious about the end fight. Unfortunately was disappointed. It was way too easy. I am missing some deadly element that would require some teamwork. Make it harder...it is supposed to be an end game...don't make it just an another grind fest.


  2. #2
    Barbarbarian Sam-u-r-eye's Avatar
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    Look at all those sorc kills.

    He must be OP
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  3. #3
    Barbarbarian Sam-u-r-eye's Avatar
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    I think our run took 22mins...

    =p

    wait...

    zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  4. #4
    Community Member Rys's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    Look at all those sorc kills.

    He must be OP
    Or the monkcher is a gimp (or very clever and use invis).

  5. #5
    Barbarbarian Sam-u-r-eye's Avatar
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    halflings are always short, never clever
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  6. #6
    Community Member Wizza's Avatar
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    Suggestions for the endfight:

    1) Make the circles bigger, much bigger so that you cannot simply avoid them with a wings and keep the damage as it is (it seemed a bit lower this time, around 140 acid dmg per tick? I might be wrong)

    or

    2) Keep the circles this small but up the damage a lot, 4x or even 5x higher and make the Sorcerer use them a bit more frequently. That will: make people might think about using Acid dmg absorption gear and pay way more attention for where they are kiting.

    3) Something was giving me many Vulnerable stacks in a very quick succession. I like it and I would expand it further: in addition to Vulnerable stacks, make it give the PRR and a MRR debuff. MRR debuff means more Acid dmg done by the Sorcerer. A Heal Amp debuff would also work wonders here.

    4) The chain guy is a bit weak. No idea what to do for him, unless he was the one debuffing us. If he wasn't, maybe give him the Chain spell that Suulomades uses.


    Also, I guess the Illusionist's mobs cannot be changed now. Too bad, would have liked to fight the Blue Dragon and the Glabrezu.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  7. #7
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Wizza View Post
    ....give him the Chain spell that Suulomades uses.
    Also, I guess the Illusionist's mobs cannot be changed now. Too bad, would have liked to fight the Blue Dragon and the Glabrezu.
    +1
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  8. #8
    Community Member Rys's Avatar
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    Quote Originally Posted by Wizza View Post
    ...make it give the PRR and a MRR debuff.
    To 0....across the game....

  9. #9
    Bounty Hunter slarden's Avatar
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    They need to have spawns of melee enemies spawn right on top of the party - with melee power boosts, speed boosts and casters that debuff party speed.

    Ranged is too much of an easy button.

    They need to finally fix known favorable bugs.

    High defenses should come with lower melee, ranged, spellpower.
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  10. #10
    Community Member Wizza's Avatar
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    Quote Originally Posted by slarden View Post
    They need to have spawns of melee enemies spawn right on top of the party - with melee power boosts, speed boosts and casters that debuff party speed.

    Ranged is too much of an easy button.

    They need to finally fix known favorable bugs.

    High defenses should come with lower melee, ranged, spellpower.
    Yeah, and then have spawns of LE Sorjek right on top of ONLY casters and rangers.

    And then the Book from LE Shroud that uses Greater Ruin JUST on rangers and casters.

    **** those poor melees are such in a bad shape right now, please fix.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  11. #11
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Wizza View Post
    Yeah, and then have spawns of LE Sorjek right on top of ONLY casters and rangers.

    And then the Book from LE Shroud that uses Greater Ruin JUST on rangers and casters.

    **** those poor melees are such in a bad shape right now, please fix.
    I run all builds with varying degress of success - so I am not really one of these people trying to make it easier or harder for builds based on what I play.

    I just think if it's too easy for builds that kill from range that is how challenge should be addressed. Not by having enemies that will never hit the ranged build hit harder. That is the wrong way to challenge builds that kill from range.
    Last edited by slarden; 08-31-2016 at 10:38 AM.
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  12. #12
    Community Member Wizza's Avatar
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    Quote Originally Posted by slarden View Post
    I run all builds so not really one of these people trying to make it easier or harder for builds based on what I play.

    I just think if it's too easy for builds that kill for range that is how challenge should be addressed. Not by having enemies that will never hit the ranged player hit harder.
    Yeah, Rys never got hit and neither did I. Because we are RAAAAAAAAANGED POWAAAAAAAAAH
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  13. #13
    Community Member Rys's Avatar
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    Anyways.....if you guys want to discuss the powah of certain builds, go make a new thread. This one is about the content, not about the builds. Thanks!

  14. #14
    Community Member Rys's Avatar
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    Quote Originally Posted by slarden View Post
    Ranged is too much of an easy button.
    It's even easier if you have a ghosting keyboard and every other key combination doesn't work. Then it's a real easy button. Though ranged should be nerfed.

  15. #15
    Bounty Hunter slarden's Avatar
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    Interesting feedback. It seems that on some servers with lower pops people have trouble finding groups so forced grouping may not work too well at this time. If they combine servers later they can definitely do that.

    For the most part they need more mechanics like that for raids that can be solo'd like doj.

    I think some quests should be made to require more people, but it shouldn't be quests like this where alot of mats and runs are required as pops are too low on some servers.

    They should definitely use the chain idea in a future raid. I am on the fence about it for this quest because I've seen enough people complain about problems filling lfms I think it's the wrong time to push forced grouping in quests. It seems like it can only be a negative for maintaining our existing population. I guess technically it wouldn't be forced if you have wings but one trait shouldn't be overemphasized like that in quest.

    I would really like to see more threats to those of us doing damage from range. That is the majority of my characters. But not one-shot type things you can't escape from unless you are a specific build.
    Last edited by slarden; 09-01-2016 at 09:58 AM.
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  16. #16
    Community Member Rys's Avatar
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    Quote Originally Posted by slarden View Post
    I would really like to see more threats to those of us doing damage from range. That is the majority of my characters. But not one-shot type things you can't escape from unless you are a specific build.
    I think the crippling was a good start. Looking back at the video, wings seemed to be a life saver for me. The Suulo chain would be a nice second step.

    Quote Originally Posted by slarden View Post
    I think some quests should be made to require more people, but it shouldn't be quests like this where alot of mats and runs are required as pops are too low on some servers.
    This is the mindset I have a problem with but the devs are on the same boat so I can't do much about it. I would rather see challenging BUT rewarding content. Which means harder to complete but with less grind. As it is now, with pretty much everything in game, you run the same quest million times mindlessly to grind million mats. But sure, keep it that way on normal and hard. But offer us a possibility of insanely difficult elite which will reward you accordingly at the end for all the failed attempts if you manage to complete.
    Last edited by Rys; 09-01-2016 at 10:33 AM.

  17. #17
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Rys View Post
    Which means harder to complete but with less grind. As it is now, with pretty much everything in game, you run the same quest million times mindlessly to grind million mats. But sure, keep it that way on normal and hard. But offer us a possibility of insanely difficult elite which will reward you accordingly at the end for all the failed attempts if you manage to complete.
    I think raids is the best place for this. This was effectively echronoscope where a failed run at the end fight wasn't too awful because you still looted all the seal chests and shards from the end chest were the easiest to get.

    Again, I only mention this for quests due to the reality of server populations.

    As someone who would run a new nightmare difficulty I am all for a super difficult content, but I want the rewards to be very marginal as we don't need that kind of power creep. If they want to offer some super rare cosmetics that is fine, but nothing adding to player power except maybe mythic bonuses and slightly better random loot (maybe 2 levels).

    Over-rewarding elite is why everyone wants to run only that difficulty. We can't make the same mistake with a new nightmare setting.
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  18. #18
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by slarden View Post
    Over-rewarding elite is why everyone wants to run only that difficulty. We can't make the same mistake with a new nightmare setting.
    I agree. The problem is that right now there IS NO nightmare setting. So anyone who is running LE shroud casually is quitting.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  19. #19
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Rys View Post
    I think the crippling was a good start. Looking back at the video, wings seemed to be a life saver for me. The Suulo chain would be a nice second step.


    This is the mindset I have a problem with but the devs are on the same boat so I can't do much about it. I would rather see challenging BUT rewarding content. Which means harder to complete but with less grind. As it is now, with pretty much everything in game, you run the same quest million times mindlessly to grind million mats. But sure, keep it that way on normal and hard. But offer us a possibility of insanely difficult elite which will reward you accordingly at the end for all the failed attempts if you manage to complete.
    Yes!! 100% behind this, even if I can't run it reliably myself because it is too difficult for me.

  20. #20
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by Rys View Post
    This is the mindset I have a problem with but the devs are on the same boat so I can't do much about it. I would rather see challenging BUT rewarding content. Which means harder to complete but with less grind. As it is now, with pretty much everything in game, you run the same quest million times mindlessly to grind million mats. But sure, keep it that way on normal and hard. But offer us a possibility of insanely difficult elite which will reward you accordingly at the end for all the failed attempts if you manage to complete.
    I completely agree; the problem is that if they make the insanely difficult elite too easy, everyone gets all the mats they need in the first week by running the quest LE on first life wizard, and the quests are burnt out in the first week when they're meant to last 3 months (Slight exaggeration on first life wizard, feel free to substitute that with any other build). If they make insanely difficult elite so insanely difficult that the only people who can complete it are trees, warlocks, throwers, wolves, and shiradi's, then everyone is pidgeon-holed into either playing those build's or trying to complete the quest on a build that can't; if you don't think some of those builds are OP, then let's just say only warlocks/shiradi's/trees can complete, since they're the very obvious offenders.

    I'd love a chance of failure in LE/EE's, especially when attempting the quest without a balanced party, but until over-performing builds are brought down a bit it's very difficult to challenge those builds and normal builds with the same content.
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