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Thread: Chain feedback

  1. #1
    Community Member Rys's Avatar
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    Default Chain feedback

    Duo LE difficulty.

    Part 1:
    Pretty much ToEE 2.0. Same corridors and rooms with the packs of mobs every few steps.

    + numerous shrines
    + traps
    + stuffed bear with the collapsible floor
    + fire puzzle (bummer it is pretty uninteresting to any evasionist toon)

    - epic bats, rats, spiders, kobolds and oozes....no just no
    - way too many bear traps and pressure plates. Those are the least interesting traps you could have come with (excluding spellwards).
    - too many doors you can't interact with
    - string table errors when you interact with the slaves and the bear
    - find lever to proceed in the whole quest
    - the Orc Witchdoctor optional boss whitedots way too close from his spawn point
    - some mobs hit for 30-40 dmg in melee (150 PRR)
    - non-existant end fight


    Part 2:
    ToEE 2.0 again.

    + taken orange named
    + rock jumping room
    + room with the dogs fighting the rats
    + secret doors
    + bee hives

    - same problem with the mobs as in the part 1
    - find lever to proceed in the whole quest
    - too many doors you can't interact with
    - kill to proceed mechanic in the hobgoblin lair
    - some mobs hit for 30-40 dmg in melee with 150 PRR
    - non-existant end fight

    Part 3:
    The most enjoyable quest from all three. Really nice feel too it, a few great moments.

    + way less mobs than in the two previous ones. It was really refreshing and I could actually enjoy exploring the quest instead of thinking let's get over it finally all the time. Don't think it will make it to live as it is however, and it will be stuffed with the mobs as the first two quests.
    + salt crystals
    + blue water with the underwater chest (the water seemed pretty buggy however)
    + three tile puzzles
    + mirrors with the beam
    + collapsible floor with the cube
    + nice illusions in the pre-fight, too bad they didn't stay there and instead we only got a rust monster
    + really liked the town with the notices
    + end fight was really cool, not sure how the spell reticle works, as it seemed like when the other party member got hit by the blue circle, you instantly die even if you are across the room

    - end reward gives level 1-2 items


    Noticed we get gatekeeper favor as well, are there any rewards planned?

    Also nice voiceovers in the whole chain. Enjoyed those.
    Last edited by Rys; 08-22-2016 at 04:19 PM.

  2. #2
    Community Member Wizza's Avatar
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    I duo'ed it with Rys so I'll leave my feedback here:

    Part 1:

    I pretty much agree with what Rys said. Boring. Just boring. This place is just a gigantic BEAR TRAP, with the occasional pressure plates. Way too many mobs, way too many uninteresting mobs: kobolds, oozes, rats, bats. Really?

    Fire puzzle is the only nice thing in this quest.


    Part 2:

    This quest can be summed up in: open door, kill mobs, find lever. Literally, the WHOLE quest is like this. If you try to invis it, you need more than 9 Shadow Phase clickies, that's how many doors and levers there are. This quest was even worse than part 1, requires some more work (that I know won't be done).


    Part 3:

    The best one. It wasn't filled with 200 mobs, the illusionist is a really LOST chance. It should have shown us a Rust monster and Human mobs as soon as we approached the room; once he talked, he would turn them into a Blue Dragon and a Draegloth illusions and made us fight those; when those two reached 10% HP, they would turn back to their real form (rust and human) and be defeated in that state.

    Overall, nice quest. Nice difficult endfight but I think it is bugged or we are missing something. The Spell Reticle (the blue circles on the ground) killed us even when we were really far away from them. I like Nerals teleporting mechanic and had a nice mix of mobs.


    Nice voiceover as well, enjoyed it.

    About the crafting mats: way too few collectables. Way too few mats in LE chests (3-6 mats MAX in each chest, and you need 400 each).
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  3. #3
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Wizza View Post
    The Spell Reticle (the blue circles on the ground) killed us even when we were really far away from them. I like Nerals teleporting mechanic and had a nice mix of mobs.
    I took heavy damage when outside the blue circles but didn't actually die - I have no idea if the result would have been worse inside the circle. It seems like DOJ where the warning circles aren't warning you to get out of the circle but rather warning of heavy incoming damage. As soon as the circle disappeared I always took 1000-1500 or or so damage after resistance and damage reduction. I just threw on a cocoon for a few extra hp and some healing over time when the blue circles were about to disappear.

    Either way it's a great end fight and although the vet players will figure out how to optimize that fight - its well done.
    DC Warlock Reaper Build (U48)
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  4. #4
    Community Member Wizza's Avatar
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    Quote Originally Posted by slarden View Post
    I took heavy damage when outside the blue circles but didn't actually die - I have no idea if the result would have been worse inside the circle. It seems like DOJ where the warning circles aren't warning you to get out of the circle but rather warning of heavy incoming damage. As soon as the circle disappeared I always took 1000-1500 or or so damage after resistance and damage reduction. I just threw on a cocoon for a few extra hp and some healing over time when the blue circles were about to disappear.

    Either way it's a great end fight and although the vet players will figure out how to optimize that fight - its well done.
    My sorc sucks and couldn't live through it. Too much damage that we could not figure out how to avoid. If the circles are the ones actually doing damage, I wanna hope their visuals are bugged. I want the endfight to be as challenging as it is but I want to know what is actually killing me, because it's a cool endfight. Props to the devs for it.
    Last edited by Wizza; 08-22-2016 at 05:21 PM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  5. #5
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Wizza View Post
    My sorc sucks and couldn't live through it. Too much damage that we could not figure out how to avoid. If the circles are the ones actually doing damage, I wanna hope their visuals are bugged. I want the endfight to be as challenging as it is but I want to know what is actually killing me, because it's a cool endfight. Props to the devs for it.
    Con based water savant in unyielding sentinel with 3 fighter levels for defensive stance - for the win!

    I am thinking maybe tank and spank might keep aggro off of sorc - but we will see how big the area in aoe is.
    DC Warlock Reaper Build (U48)
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  6. #6
    Community Member Wizza's Avatar
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    Quote Originally Posted by slarden View Post
    Con based water savant in unyielding sentinel with 3 fighter levels for defensive stance - for the win!

    I am thinking maybe tank and spank might keep aggro off of sorc - but we will see how big the area in aoe is.
    We kinda did some testing. Rys died being on, quite almost literally, the other side of the room, while everything was aggroed on me (and blue circles spawned under me). She died right after me, which made her suspect that if one person dies, the whole party wipes, which can be a possibility as well.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  7. #7
    Community Member Rys's Avatar
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    Quote Originally Posted by Wizza View Post
    We kinda did some testing. Rys died being on, quite almost literally, the other side of the room, while everything was aggroed on me (and blue circles spawned under me). She died right after me, which made her suspect that if one person dies, the whole party wipes, which can be a possibility as well.
    Most probably the range of the AoE damage is as large as in DoJ as Slarden pointed out.

  8. #8
    Developer Steelstar's Avatar
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    Quote Originally Posted by slarden View Post
    I took heavy damage when outside the blue circles but didn't actually die - I have no idea if the result would have been worse inside the circle. It seems like DOJ where the warning circles aren't warning you to get out of the circle but rather warning of heavy incoming damage. As soon as the circle disappeared I always took 1000-1500 or or so damage after resistance and damage reduction. I just threw on a cocoon for a few extra hp and some healing over time when the blue circles were about to disappear.

    Either way it's a great end fight and although the vet players will figure out how to optimize that fight - its well done.
    The sorcerer boss' reticles weren't quite finished in time for Lamannia. They look wrong, they're doing the wrong damage, and their hit box is just sized wrong. Already fixed on my end, should be there the next time you see it.

    DOJ is a whole separate can of worms, unfortunately.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  9. #9
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Steelstar View Post
    The sorcerer boss' reticles weren't quite finished in time for Lamannia. They look wrong, they're doing the wrong damage, and their hit box is just sized wrong. Already fixed on my end, should be there the next time you see it.

    DOJ is a whole separate can of worms, unfortunately.
    Ah thanks for the explanation. I like that type of mechanic generally - it's just nice to have a way to avoid death besides having massive hp and mrr. I look forward to the next build.

    I think people have figured out safe spots in DOJ although i don't know where they are.
    DC Warlock Reaper Build (U48)
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  10. #10
    Community Member Wizza's Avatar
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    Quote Originally Posted by Steelstar View Post
    The sorcerer boss' reticles weren't quite finished in time for Lamannia. They look wrong, they're doing the wrong damage, and their hit box is just sized wrong. Already fixed on my end, should be there the next time you see it.

    DOJ is a whole separate can of worms, unfortunately.
    I hope the damage won't be reduced.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  11. #11
    Community Member Rys's Avatar
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    Quote Originally Posted by Steelstar View Post
    The sorcerer boss' reticles weren't quite finished in time for Lamannia. They look wrong, they're doing the wrong damage, and their hit box is just sized wrong. Already fixed on my end, should be there the next time you see it.
    Don't make it too easy! Really enjoyed your ToEE part 2 end fight. Hope you'll get time to tweak the end fights in the first two quests as well.

  12. #12
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Rys View Post
    Don't make it too easy! Really enjoyed your ToEE part 2 end fight. Hope you'll get time to tweak the end fights in the first two quests as well.
    The ToEE end fight was a pathetic gimmick that could be avoided if you have immunity or a high enough save for the knock down, the rest of the fight was a cake walk if you had either, no challenge at all.
    You were of course screwed if you didn't
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  13. #13
    Developer Steelstar's Avatar
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    Quote Originally Posted by Wizza View Post
    I hope the damage won't be reduced.
    On the Sorcerer's spell reticle? Shouldn't be... Will double check, but it may actually be higher. It's not hard to avoid! ...unless you've been, say, hamstringed by one of the other bosses.

    Quote Originally Posted by Rys View Post
    Don't make it too easy! Really enjoyed your ToEE part 2 end fight. Hope you'll get time to tweak the end fights in the first two quests as well.
    Thanks! Glad you enjoy it.

    Quote Originally Posted by lyrecono View Post
    The ToEE end fight was a pathetic gimmick that could be avoided if you have immunity or a high enough save for the knock down, the rest of the fight was a cake walk if you had either, no challenge at all.
    You were of course screwed if you didn't
    That's... great, if unprompted and off-topic. You've already made your thoughts on it quite clear elsewhere, after all!
    Quote Originally Posted by lyrecono View Post
    The end fight is madness incarnate, totally out of whack with reality.
    Anyway. Each of these bosses has their own special attacks, will be interested to see how you all choose to handle them.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  14. #14
    Community Member Rys's Avatar
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    Quote Originally Posted by lyrecono View Post
    The ToEE end fight was a pathetic gimmick that could be avoided if you have immunity or a high enough save for the knock down, the rest of the fight was a cake walk if you had either, no challenge at all.
    You were of course screwed if you didn't
    I think the end fight was very well done. The heal debuff mushrooms and the sheltering mushrooms were a cool idea. The earthquake could have been avoided either by being careful or by the teamwork if you didn't have the kd immunity. One of the Lamma builds had even very high ranged damage from the dretches and over 1k damage from the Goristro's boulder. The few first times around that took to figure out what's going on were kinda brutal. I think the game needs more fights where you should do some thinking and preparation beforehand.

  15. #15
    The Hatchery SisAmethyst's Avatar
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    I would say the issue isn't necessarily the numbre of mobs, but those ToEE style mob placing that is just an unnnatural drop of mobs on a single spot. We have other older quests that have packs of mobs like Gwylan's Stand or Stormcleave Outpost but the mobs there move around, are more random and not just pile over each other like little cluster bombs that are difficult to separate or avoid.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  16. #16
    Community Member Rys's Avatar
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    Quote Originally Posted by SisAmethyst View Post
    I would say the issue isn't necessarily the numbre of mobs, but those ToEE style mob placing that is just an unnnatural drop of mobs on a single spot. We have other older quests that have packs of mobs like Gwylan's Stand or Stormcleave Outpost but the mobs there move around, are more random and not just pile over each other like little cluster bombs that are difficult to separate or avoid.
    I agree, nicely pointed out.

  17. #17
    Community Member Wizza's Avatar
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    Quote Originally Posted by SisAmethyst View Post
    I would say the issue isn't necessarily the numbre of mobs, but those ToEE style mob placing that is just an unnnatural drop of mobs on a single spot. We have other older quests that have packs of mobs like Gwylan's Stand or Stormcleave Outpost but the mobs there move around, are more random and not just pile over each other like little cluster bombs that are difficult to separate or avoid.
    +1. That's exactly what it felt like.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

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