Originally Posted by
Blastyswa
I'm not antagonized by the way, because I completely agree wih you. I absolutely agree that warlock is incredibly broken and overpowered. I actually was playing around on assassins and pure fighters after finishing my main characters past lives, and was enjoying the builds well enough. My problem was that I would come into a quest in Legendary Dreadnought with 2,000 HP on a pure rogue and be outputting the maximum DPS I could, with every past life and most of the gear in the game on my build's side, where a first-life warlock with 1000 hp +1000 temporary and wearing random loot would mop the floor with my build, going superior on kills and being equally, if not more, unkillable.
I think warlock should be nerfed into the ground, and I actually originally built my build hoping it would get people on my server complaining more; I'd seen so many Sentinel warlocks running around with 1,600 HP and no DPS that were using no gear and terrible builds that I wanted to make a real warlock to show how broken the class is, and thus my 3,000 HP (5,000 with temp) high DPS build was born. Personally, I think that sentinel should have the defense remain the same, offense be reduced (actual DPS penalties for playing in sentinel) but something like the aggro-magnet buffs in challenges where enemies are automatically aggroed to you, to add additional support meaning to playing in Sentinel.
Warlock's big advantage at the moment is that the DPS is so high without destinies, along with the defense being so great (My own build sits on 2000 real/4000 temp HP while not in Sentinel) that going into Sentinel is a huge defense boost while still maintaining high damage, as opposed to fighter/paly/godhelpthemsorc build's that sacrifice significant DPS by going into Sentinel.
Based just on my own play experience in normal questing though, and not experience with these new packs, the builds that perform well in content are the well thought out mixed class builds, and not the pure or non-innovative builds. Warlock is the exception to this. In general though, I get higher performance out of my 7/7/6 druid/warlock/barbarian tree build, or my 8/6/6 monk/fighter/ranger thrower build, or my 9/6/5 druid/fighter/ranger wolf build, than I do out of my pure 20 wizard, 17/3 Druid/Fighter caster build, or my pure sorcs. I personally like that aspect of DDO, because it means that to do exceptionally well in content means actually putting time into a build; a pure ranger is typically going to be inferior to a monkcher type build that takes advantage of synergies with other classes, and that's what separates DDO from being a WoW clone.
Personally though, I don't think the issue is so much warlocks as it is quests being designed for warlocks. In each of these new quests in u32, rounding a corner would typically bring me into LOS of 5-6 enemies at least, standing in close proximity to each other; for an assassin, this would mean assassinating one, possibly more depending on how stealthy you are, and engaging anything that ends up aggroing on you one at a time. For warlocks, this means stepping into the middle of them and using a 360 degree attack. I think that if more fights were designed with singular instakillable high HP mobs (And not even rednamed fights, just typical mob fights) that would lend itself more to builds like assassins that can one shot that enemy, or builds with less AoE damage; the downside of warlocks is that if the enemy is significantly above about 10k HP, it takes either many burst cycles to kill them, or you have to mix in higher SP spells like 5 stacking arcane pulse or casting ruins.
The current issue's with warlocks is because they have such potential for taking out enemies at once; throwers also have this advantage with IPS, as do cleave trees and DoD wolves. I think the dev's best solution for the unbalance in builds is to stop building every quest to cater to those builds, because that just keeps them unbalanced; make more quests where 10-20 fights are single, insta-killable orange-nameds with 40k+ HP, preferably with spell resistance and high will saves to counter PW:K or Hurl, and warlocks would become much less popular in that content thanks to the content no longer catering so much to warlocks.