Very nice work!
Small bug with "Select minimal level of the item"; level 23 doesn't exist in the drop down.
Very nice work!
Small bug with "Select minimal level of the item"; level 23 doesn't exist in the drop down.
Good job!
//Innokentiy//, //Efrosimya Polikarpovna//, //Prokofiy Potapovich//, //Lukerya Mstislavovna// of Argonnessen
My youtube channel (outdated)
Hope your eyes are not bleeding after reading my english (not really).
I will create some cool things=) //need time
Done. Look near the effect (if range >1 lvl)
I use this: http://www.dictionary.com/browse/planner?s=t (or look in that way: doublestrike, doubleshot, double rainbow) //Edit: yeah, I miss one "n"=(
"Unknown" - Fix.
"collectibles prices" - Currently I have no idea how improves this thing
Fix.
Fix.
Last edited by ramzes7asit4; 08-26-2016 at 02:21 PM. Reason: fix
Nicely done (again)!
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I have another feature request for non-scaling effects.
I don't really understand how non-scaling effects work. Do they have an Absolute Minimum Level associated with them, and you can't apply them unless the ML of the item is >= the AML of the non-scaling effect?
IIRC, the in-game tooltips say "adds to minimum level", which doesn't make sense. What happens if you put non-scaling effects on both the prefix and suffix? They don't add together, right?
Anyway, in regards to the planner, somehow convey this information. Right now the planner lets me plan an ML1 trinket with True Sight, which obviously won't work in-game. My initial thought is not to filter the combo boxes -- that could be confusing -- but rather add an AML note to the description for non-scaling shards. (Maybe have this extra AML note in the description turn red if the chosen ML isn't high enough?)
Last edited by EllisDee37; 08-27-2016 at 01:24 AM.
In last Lamania build non-scaling effect seems broken. Look at this posts: https://forums-old.ddo.com/forums/showthread.php?p=5860569, https://forums-old.ddo.com/forums/showthread.php?p=5860664, https://forums-old.ddo.com/forums/showthread.php?p=5860761.
I think, levels don't stack. It's just minimal level. Planner know about minimal level, but now its not use this info (I fix this when non-scalable shard will affect on minimal level). In the last Lamania release you really can make ML1 trinket with true sight.
Way cool!
I'm playing with it now using the 30 effects I want and the 10 gear slots where I want to put them. In terms of "what slots can only take a single effect", this feature is the greatest thing since sliced bread. Well done!
The other side of that coin is "what effects can only go in one slot?" (Like, for example, Insightful Deadly, which only goes on Trinket Extra.) This question isn't easily answered by the gear master, and it's the question that drives about half of my gear planning. Here's an image of the spreadsheet I use, click to enlarge:
The spreadsheet answers the question "What slot can only take a single effect?" by looking at vertical columns, and answers the question "What effect can only go in a single slot?" by looking at horizontal rows. I'm not sure if there's an elegant way to incorporate the latter into the gear master, but figured I'd toss it out there.
Regardless, well done and kudos. That's a way cool feature.
PS: I think your planner is missing the 2 purifieds for unbound prefixes and suffixes. Pretty sure they all cost 2 purifieds, and the planner lists none of them.
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On the gear master, is it supposed to only show you effects to choose from that could conceivably go on the items you've generated a table for? If so, its not filtering correctly I dont' think.
Last edited by dunklezhan; 08-29-2016 at 10:05 AM.
Nice! Spasiba! Gear Planner is a step toward my Festivault gift wish list being fulfilled!
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— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
I think this is entirely likely, which is why i was asking what it was supposed to show. I'll try to grab a screenie later, its probably me.
EDIT: oh ok, I sort of see now. I was using it for a non-intended purpose.
Ok - it would be good additional functionality if on this page:
http://ccplaner.esy.es/gear_master.html
When I choose just one or a couple of items, I could click 'filter available effects' before I started selected what effects I might want to slot in. If I choose to make a main and off hand weapon for example, it would be helpful if I simply couldn't select (or if the effects were colour coded in the effect lists) the ones which couldnt' go on that item.
It could be a yet another page for you to build of course: half way between 'I want to make one item' (which the main page is brilliant for) and 'I want to plan all these effects' (which the gear master is brilliant for).
Probably just me being niche again though.
Another good addition to the gear master page might be a totalling up of all the ingredients you'll need. Just to give the user an idea of what craziness you're actually trying to pull together before they go and start using the main page to work out each item separately
Last edited by dunklezhan; 08-29-2016 at 11:11 AM.
Additional bug with Planner:
The values for Effect: Save: Parrying (Insightful saves and Insightful AC) are different than what's on the spreadsheet. I do not know which is correct, only that they disagree.
For instance in the Planner, for a level 15 item, it states:
Effect: Save: Parrying 4 (Insightful saves and Insightful AC). Power range: 15-20.. Power range: 15-20.
However, on the spreadsheet, level 15 parrying has a value of 3.
I haven't looked too closely at other effects to know if this is the only one that disagrees with the spreadsheet.
Next update in few days.
In next update:
* Add more miss value. And recheck current value.
* Not change to ingredient: Problem is ingredient changes for non-scaling effect (look at wiki for more detail). I think this will be fix in Live or Lamania v4.
* Update of gear master.
* Correct enchant for collars and rune arms.
* Block extra for item with min level <=9.
So, I tried to write some manual... I would really appreciate some help with these few sentences. Problem: It's obvious to me how to use this, and I don't know what info I should write.
I check this, but planner show: Effect: Save: Parrying 3 (Insightful saves and Insightful AC). Power range: 13-17.