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  1. #21
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    Quote Originally Posted by Hobgoblin View Post
    and dragonshards.
    This! Its one of my primary reasons for a character becoming encumbered. Pretty much all existing collectibles and ingredients were changed to zero weight a few years ago but these were omitted for some reason.

  2. #22
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    I went to write up a long explanation to try and convince you that submitting bug reports through the official form is incredibly helpful to us regardless of what it may look like from the player facing side before stopping to realize I had already done so a while ago here.

    As to the concern that bug reports do not result in resolution of the issue reported: I've tried to sort through the release notes just from this last update cycle and pull a few examples of things that, to my knowledge, came to our attention originally because of player submitted bug reports:

    Update 31 Patch 4
    - The Arcanotechnician's Automated Repairs now works more reliably.

    Update 31 Patch 2
    - Fixed the Deep Gnome past life to properly give Illusion DC instead of Enchantment DC.

    Update 31 Hotfix
    - Good Intentions: Large animated objects are no longer healed by fire.
    - Good Intentions: Fixed a space where characters could escape their reality thanks to some boxes.
    - Search and Rescue: Corrected Dungeon Master text timing in the final fight.
    - Search and Rescue: Corrected an issue that could cause the music to stop playing.


    Update 31
    - Fixed an issue with the DC of Vanguard's Shield Charge.
    - Kensai: Haste Boost's third tier no longer erroneously lists its duration as 30 seconds, and now states its proper 20 seconds.

    Now, obviously, not every issue submitted via a bug report will be resolved. I would be doing a disservice to you to claim that that was the case. They are, however, our best and primary source for filtering information about issues players are encountering so that we can determine what (if anything) can be done, by which team member, in what timeframe. This is atleast three times as true for issues encountered on Lammania.

    I've been putting a concerted effort in recently to be more active on the forums and engaging people here about issues they've encountered, however, this is not nearly as efficient a method of tracking down bugs as browsing through our player bug report queue. The forums are a fine place to discuss issues you are having and to try and see if other players have encountered the same thing and I'll be here to try and sort through this deluge of information as often as I can be. Please know, however, that while the forums provide players a possibility of direct engagement on an issue a bug report using the official form is still more helpful to us in the constant process of tracking down and resolving bugs.

    I would comment on the original purpose of this thread but Cordovan already beat me to it.


    suggestion - put that link in your sig and title it: why bug report and does bug reporting actually help.

  3. #23
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    Cordovan's Avatar
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    Quote Originally Posted by Bob_of_QF View Post
    So I ran a Wlk, lvl 21 through parts one and two, normal elite. Ransacked every chest, busted every breakable, etc.

    By the middle of part two, my toon with only a 12 strength was overburdened. I thought it was the "regular" loot, but I only had 2 suits of armor, which the stats show was not that heavy.

    No, the weight problem was the pieces of chain. I did not look exactly how many I had collected-- 3-5 per chest? 6-7 chests? 30? A wild-888 guess.

    But the issue seems to be they are too heavy, for a collectable.

    Elsewhere I see that you need 400 of these?

    If that's true--there is no way in the game, a single character could walk, once they put all 400 pieces into their backpack-- even with a 20-25 strength!

    Yes-- I finished the run by quickly buying a strength tome-- (L-TP is free, after all) but this is a bug, IMO.
    We checked the weight of the new collectibles, and they do not appear to have any weight. Can you provide us with more information, or perhaps a screenshot?
    Have fun, and don't forget to gather for buffs!
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  4. #24
    Community Member CSQ's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    I went to write up a long explanation to try and convince you that submitting bug reports through the official form is incredibly helpful to us regardless of what it may look like from the player facing side before stopping to realize I had already done so a while ago here.

    As to the concern that bug reports do not result in resolution of the issue reported: I've tried to sort through the release notes just from this last update cycle and pull a few examples of things that, to my knowledge, came to our attention originally because of player submitted bug reports:

    Update 31 Patch 4
    - The Arcanotechnician's Automated Repairs now works more reliably.

    Update 31 Patch 2
    - Fixed the Deep Gnome past life to properly give Illusion DC instead of Enchantment DC.

    Update 31 Hotfix
    - Good Intentions: Large animated objects are no longer healed by fire.
    - Good Intentions: Fixed a space where characters could escape their reality thanks to some boxes.
    - Search and Rescue: Corrected Dungeon Master text timing in the final fight.
    - Search and Rescue: Corrected an issue that could cause the music to stop playing.


    Update 31
    - Fixed an issue with the DC of Vanguard's Shield Charge.
    - Kensai: Haste Boost's third tier no longer erroneously lists its duration as 30 seconds, and now states its proper 20 seconds.

    Now, obviously, not every issue submitted via a bug report will be resolved. I would be doing a disservice to you to claim that that was the case. They are, however, our best and primary source for filtering information about issues players are encountering so that we can determine what (if anything) can be done, by which team member, in what timeframe. This is atleast three times as true for issues encountered on Lammania.

    I've been putting a concerted effort in recently to be more active on the forums and engaging people here about issues they've encountered, however, this is not nearly as efficient a method of tracking down bugs as browsing through our player bug report queue. The forums are a fine place to discuss issues you are having and to try and see if other players have encountered the same thing and I'll be here to try and sort through this deluge of information as often as I can be. Please know, however, that while the forums provide players a possibility of direct engagement on an issue a bug report using the official form is still more helpful to us in the constant process of tracking down and resolving bugs.

    I would comment on the original purpose of this thread but Cordovan already beat me to it.
    If you want to add one to your list, the Deepwood Stalker Merciful Shot Ranged Power Scaling fix might apply.
    I primarily play Zunzyne Siegemaker, and am the guild master of Ares Macrotechnology on Ghallanda.
    Reaper Experience Calculator: https://docs.google.com/spreadsheets...ewE/edit#gid=0 (out of date as of U42.4, needs testing for new values)

  5. #25
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    I've been putting a concerted effort in recently to be more active on the forums and engaging people here about issues they've encountered, however, this is not nearly as efficient a method of tracking down bugs as browsing through our player bug report queue.
    Hi Coco,

    Does this mean I should go through this thread:

    https://www.ddo.com/forums/showthrea...-0x00000000-gt

    and just report every single item in there? It appears almost none of them have been fixed. Don't know if you have eyes on that thread or if it would be more helpful for your metrics/annual review if you had them reported via in game bug reports.

  6. #26
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Memnir View Post
    It's time to remove weight on collectables. All of them. Otherwise it's just going to make the new crafting very problematic.
    ...and gems, since they're gonna be there in the weights section of the code already.
    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  7. #27
    Ultimate Completionist
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    Quote Originally Posted by Memnir View Post
    It's time to remove weight on collectables. All of them. Otherwise it's just going to make the new crafting very problematic.
    Quote Originally Posted by Hobgoblin View Post
    and dragonshards.
    ?Thus
    200 lbs for kyber and eberron dragonshards with my giant bag, while everything else is 12 lbs

    Ridicouolous....

  8. #28
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    Quote Originally Posted by cdbd3rd View Post
    ...and gems, since they're gonna be there in the weights section of the code already.
    yeah add that too while you are at it

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