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  1. #21
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Matsu_Ieyasu View Post
    No amount of small tweaks to the proposed system will solve its largest failing.
    They won't rewrite it for you so you should suggest reasonable changes otherwise you are wasting your time.


    Quote Originally Posted by Matsu_Ieyasu View Post
    You don't need collectables to level, you need collectables to make shards.

    Slarden spent 1540 TP to level to 313, something several other players tried to do and could not duplicate his success, with an abundance of existing essences.

    New to crafting characters don't have 50K essences, they earn on the order of 8 per level of the quest. Level 8 quest they should earn 64 essences from my experimenting. How many quests are you going to need to run to get to level 75 where players start having the opportunity to have a chance to craft items that might start to fill holes in their new random loot. They really need to get to level 90 and/or 100.
    Anyone that does what I did will duplicate what I did with some small variation in # of essences used. What I did works only for bta crafting so if someone tries it on the unbound machine they will not get the same results.

    I think the mistake people were making was not expanding the level range on the UI when they hit 50-53% success rate on their current min level shard. Once you can craft the next highest min level shard at 3% then switch to that shard and keep going until you can get to the next shard.

    The system will not expand the level range automatically so you have to do it manually periodically to see the next level shard. If you are above 50% and not seeing the next shard - change the level range. Otherwise your xp/essence is going way down and your progress will be slower.

    I've found 107,000 essences so far, but that is with many years of playing. Obviously essences will vary by play time and how long people have been playing, but if people are newer or play less they should have reasonable expectations for crafting and not expect to get max level on day 1.

    If I can get comfortable with making a video I will do it, but I am not familiar with it.

    Also I bought 250 success boosters but only used 205. Actual cost of what I used was 1390.

    If someone doesn't want to earn tp for this or spend $ the other option is free 75% xp booster from House K crafting hall tutorial and 10% success boosters from house c patron vendor for running 3 HE quests. You can also earn this or 5 25% success boosters on your main crafter each life.
    Last edited by slarden; 08-16-2016 at 04:19 PM.
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  2. #22
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    Speaking from the perspective of an endgame player.

    I really looking forward to the new canith crafting!
    It will complement named and random loot(I acctually have some random loot items that are better then what I can craft) for end game builds. Its not making random loot invalid and its not making named loot invalid either.
    Its the perfect fit and for example the range for stats15/7 was exactly what I was hoping for.

    Also I think the collectable cost is ok where it is, it shouldnt be to easy to make everything. I like the grind. TOEE was awesome in my book with lots to explore and farm.

  3. #23
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    Default Leveling crafting

    Quote Originally Posted by slarden View Post
    They won't rewrite it for you so you should suggest reasonable changes otherwise you are wasting your time.




    Anyone that does what I did will duplicate what I did with some small variation in # of essences used. What I did works only for bta crafting so if someone tries it on the unbound machine they will not get the same results.

    I think the mistake people were making was not expanding the level range on the UI when they hit 50-53% success rate on their current min level shard. Once you can craft the next highest min level shard at 3% then switch to that shard and keep going until you can get to the next shard.

    The system will not expand the level range automatically so you have to do it manually periodically to see the next level shard. If you are above 50% and not seeing the next shard - change the level range. Otherwise your xp/essence is going way down and your progress will be slower.

    I've found 107,000 essences so far, but that is with many years of playing. Obviously essences will vary by play time and how long people have been playing, but if people are newer or play less they should have reasonable expectations for crafting and not expect to get max level on day 1.

    If I can get comfortable with making a video I will do it, but I am not familiar with it.

    Also I bought 250 success boosters but only used 205. Actual cost of what I used was 1390.

    If someone doesn't want to earn tp for this or spend $ the other option is free 75% xp booster from House K crafting hall tutorial and 10% success boosters from house c patron vendor for running 3 HE quests. You can also earn this or 5 25% success boosters on your main crafter each life.

    I did almost the same as you, leveling my main crafter up to around the 310 mark using just essences once I had got the trick of expanding the level range and going for the low success recipes with a booster. It didn't take very long and the losses from failures were minimal compared to the huge xp gains. I then tried on a character with no crafting levels and this to was fairly painless although it did use a lot of essences but, I would be able to do the same on live with just my banked essences.
    So gaining the crafting levels necessary is not too arduous making the shards is ok for your own account use is expensive but notoverly so for epic items. The problems I feel are going to be crafting for others as the main.stumbling block is going to be PEDs players have no way to pass them to a crafter to enable gear to be made for them PEDs need to be made unbound and have a ways for lower level players to obtain them (mysterious remnants would be fair) at least it would be possible for a crafter to make items for others although the cost should be lowered for low level items if technically possible.

  4. #24
    Community Member Wh070aa's Avatar
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    Any crafting in this game is failure, IMO. The new system will be no worse, and no better than the old one. Ain't no one but few people using it, and its a complicated mess.

    Seriously, I don't know why they even bother making it. It will be broken and useless, just like all other crafting systems in game. Or Item systems recently in general. They can't even make random drop loot that makes any sense, and is 90% **** and 1% insane game breaking owerpowerdness. That is not properly tagged, so you can understand what it does from name.

    The Devs have told themselves that this system is meant to be worse than random drops. Meaning any effort you put in it will be useless.

    Just ignore it like you did with the previous system, and hope it does not cause massive lag, or dupe bugs or something (the platinum economic is so dead already, I don't think auction house can handle any more inflation).

  5. #25
    Community Member Feralthyrtiaq's Avatar
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    'Oly cripes take a breath and a step back and view a larger objective frame of reference.

    OBJECTIVE (not personal subjective opinions that your inner princess demands be attended to)

  6. #26
    Community Member Renvar's Avatar
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    Quote Originally Posted by Matsu_Ieyasu View Post
    After the newness of the system wears off the crafting halls will return to the empty state they were only a few weeks ago. In the past year plus I rarely if ever saw other characters in the Khyber crafting halls, those that were there were looking for easy access to the auction house bank, and the mailbox opposed to crafting.

    Why only a small minority of players?
    Crafting is currently a huge grind, the new system while streamlined is still a huge grind, far more grindy than most players are willing to accept.

    We have two crafting halls in game, that means you have to run from where ever you are questing to either house k or house c to get to the crafting halls. How long does that take before it becomes a pain in the bottom?
    I have long advocated to a minimum of deconstruction workstation through out the game, we have been told flat out no by the Devs as they worry about the effects of crafting on the game performance.
    You know that any level 41 or higher guild can have a crafting hall on their guild airship, right?

    Which is much more convenient when going between quests than running to House K or House C. Most of the people I run with do the same. I don't know very many people who visit the crafting hall to do crafting anymore. Don't judge the popularity of the product based on the crafting hall player density.
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  7. #27
    Community Member Matsu_Ieyasu's Avatar
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    Quote Originally Posted by DDOTalk71 View Post
    You know that any level 41 or higher guild can have a crafting hall on their guild airship, right?

    Which is much more convenient when going between quests than running to House K or House C. Most of the people I run with do the same. I don't know very many people who visit the crafting hall to do crafting anymore. Don't judge the popularity of the product based on the crafting hall player density.
    How many Guilds do you think have Crafting Halls on their Guild Ship?

    For us, because we choose to not pay Astral Shards we selected to have a buff rather than the Crafting Hall. The players I have run whose guilds are in the same boat, between 41 and 130, typically respond the same way. The buff is better than the crafting hall so go craft in the crafting hall.

    For the past month activity has picked up in the crafting halls on Khyber at least, I suspect that will last maybe a month past launch.

  8. #28
    Community Member Renvar's Avatar
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    Quote Originally Posted by Matsu_Ieyasu View Post
    How many Guilds do you think have Crafting Halls on their Guild Ship?

    For us, because we choose to not pay Astral Shards we selected to have a buff rather than the Crafting Hall. The players I have run whose guilds are in the same boat, between 41 and 130, typically respond the same way. The buff is better than the crafting hall so go craft in the crafting hall.

    For the past month activity has picked up in the crafting halls on Khyber at least, I suspect that will last maybe a month past launch.
    OK. Then our experiences differ. Loreseekers is level 140, so I guess our boat has one more "large stateroom" to accommodate the crafting hall in addition to the buffs. (Although, my friend in Sentinels - Guild Level 100 - crafts and disjuncts on his boat. I don't know if they are giving up a buff to do so or if they bought a bigger boat with AS. I'm not that up to date on the boat sizes and costs)

    Just thought it might be interesting to note that not all the players use the crafting halls to craft. Not everyone's game experience is identical to yours. This game is not one community but a collection of communities that do not share the same experiences or point of view. The concept of going to the crafting hall is integral to crafting for you. For me, the idea of going to the crafting hall is pretty much foreign. I might go there to disjunct if I happen to be running quests in House K or House C, but otherwise, I use the boat.
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  9. #29
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by gustav2121 View Post
    The problems I feel are going to be crafting for others as the main.stumbling block is going to be PEDs players have no way to pass them to a crafter to enable gear to be made for them PEDs need to be made unbound and have a ways for lower level players to obtain them (mysterious remnants would be fair) at least it would be possible for a crafter to make items for others although the cost should be lowered for low level items if technically possible.
    I agree bound ped make it hard for someone to compensate a crafter for mats used in unbound crafting. In my case I am going to help a few people get to high levels in crafting rather than crafting for them not just for that reason, but also as a group we will be spending less mats to make items that way.

    I think PED should be unbound or some other form of currency that can be translated to PED, .e.g., converting tokens of the twelve into something that can than be converted to PED. Right now if you run with buddies they can pass you their tokens to help with crafting, but that isn't a practical approach in all situations. Especially if you want to help out a newer player that hasn't yet hit epics.

    Turbine SHOULD do something about this, but I doubt they will due to time constraints. If they do come up with a solution I definitely tip my hat to them.
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  10. #30
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by slarden View Post

    Turbine SHOULD do something about this, but I doubt they will due to time constraints. If they do come up with a solution I definitely tip my hat to them.
    Yeah this would take my one big whine out of the picture, for sure. I'd be a much happier bunny without the strange unbound crafting set up.
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  11. #31
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Matsu_Ieyasu View Post
    How many Guilds do you think have Crafting Halls on their Guild Ship?
    Kobold Konsortium (Khyber Chapter) has one on its flagship - the C/A/S iTyrant Seas (Cannith Air Ship, Kraken Class A licensed airship with transponder code : KK01).

    It is located on lower deck one, right off the main ladder, next to the pawn shops and tavern, bank, mail, auction house, teleportor and farshifter, and banquet hall and next to the arcane hall and guild vault.

  12. #32
    Community Member Feralthyrtiaq's Avatar
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    Default The Golden Apple of Eris....

    Flagship for Pandora's Box guild on Khyber has Cannith Crafting on board in between the Banquet Hall and Guild Vault

  13. #33
    Hopeless Romantic dunklezhan's Avatar
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    Thieves Guild, Argo, L120-something, no crafting area, buffs more important - I mean, heck, just exit at the marketplace, run straight into the teleporter to House C and then a straight line to the door of the crafting hall. Takes less than 30 seconds. I'd spend that long trying to remember where in the ship we put the crafting station...
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
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  14. #34

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    Quote Originally Posted by dunklezhan View Post
    Thieves Guild, Argo, L120-something, no crafting area, buffs more important - I mean, heck, just exit at the marketplace, run straight into the teleporter to House C and then a straight line to the door of the crafting hall. Takes less than 30 seconds. I'd spend that long trying to remember where in the ship we put the crafting station...
    Or just use a teleport scroll and enter the crafting hall immediately, from anywhere in the game.

  15. #35
    Community Member azrael4h's Avatar
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    Quote Originally Posted by Matsu_Ieyasu View Post
    How many Guilds do you think have Crafting Halls on their Guild Ship?

    For us, because we choose to not pay Astral Shards we selected to have a buff rather than the Crafting Hall. The players I have run whose guilds are in the same boat, between 41 and 130, typically respond the same way. The buff is better than the crafting hall so go craft in the crafting hall.

    For the past month activity has picked up in the crafting halls on Khyber at least, I suspect that will last maybe a month past launch.
    You do know that you can swap buffs out for a crafting hall, and back in again after you're done, right? My guild did that for some time, swapping out the GS hall and CC hall with one of the buffs on the first deck. That ended when we hit a larger ship size, but for a time, it wasn't much of an issue. Granted, we're a relatively small guild (only 8 active players, with most of the people we also run with having their own ships capable of hosting a crafting hall), so it's not as big an issue to call out in guild that we're swapping out to craft.
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  16. #36
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Or just use a teleport scroll and enter the crafting hall immediately, from anywhere in the game.
    Not everyone can. But yes. Sometimes I am that lazy too

    Depends how far I am from a ship entrance or stormreach teleporter, quite honestly.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  17. #37
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by azrael4h View Post
    You do know that you can swap buffs out for a crafting hall, and back in again after you're done, right? My guild did that for some time, swapping out the GS hall and CC hall with one of the buffs on the first deck. That ended when we hit a larger ship size, but for a time, it wasn't much of an issue. Granted, we're a relatively small guild (only 8 active players, with most of the people we also run with having their own ships capable of hosting a crafting hall), so it's not as big an issue to call out in guild that we're swapping out to craft.
    This is what we do. Granted mine is a family guild with one (sometimes 2 friends). Our static group friends have their own ship which is much larger and better than ours and they've invited us to join them many times but we are proud of what we have so far accomplished on our own.
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