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  1. #1
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    Default How many past lives should be required?

    Some context:

    https://www.ddo.com/forums/showthrea...s-CR55-Kobolds
    https://www.ddo.com/forums/showthrea...isit+caster+dc
    https://www.ddo.com/forums/showthrea...Damage-in-Epic
    https://www.ddo.com/forums/showthrea...sit+dc+casting
    https://www.ddo.com/forums/showthrea...88#post5845788
    https://www.ddo.com/forums/showthrea...or-Pale-Master

    More context:
    triple heroic completionist, triple iconic completionist, double epic completionist (just a few more eR's for triple), very well geared.

    While doing my Deep Gnome lives as Wizard, I began to think again about how DC casting was such a frustrating waste of time. I wondered what I was doing incorrectly (see above). What I would really like to know from one of the developers is, how many past lives should be required to play a DC wizard. Answers for other classes (aside from Warlock) would be interesting as well.

  2. #2
    Community Member Ykt's Avatar
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    You may be underperforming in LE, but some classes are underperforming in LN or LH, they need more fixing than you.

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    Quote Originally Posted by Ykt View Post
    You may be underperforming in LE, but some classes are underperforming in LN or LH, they need more fixing than you.
    Would you rephrase your answer in the form of an integer?

  4. #4
    Community Member Ellihor's Avatar
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    In this case, DC casters, triple completionist is not going to help you much. What matter at this point is 3x wizard, 9x divine PL and 3x fvs. 1x completionist is also cool but that means you have a 5% bonus.

    But to answer your question, I think requiring 15 lifes to be useful on top endgame content is OK. Other builds will want that too, for example ranged builds will want the divine PLs and 3x ranger/monk. The difference on a DC caster is bigger than on any other build if you don't have those spellpen past lifes, but a DC caster can do a greater impact on a raid than any other build.

    DC casting is a very niched thing, one of the few "roles" still existing in DDO. And roles are not very good for quests and for soloing, but for raiding. I just hope we don't get more DoJs in the future. Personally I think the saves for LE raids are OK, in fact the problem is mostly quests: too much monsters that have 2 high saves and too much immunity (and I mean both immunity to DC effects like instakill and crowd control, but also immunity/absorption to elemental damage). Also champions. Champions are a pain in the ass of any DC caster.

    It is intresting that before champions sorcerers were the best framework for heroic lvling, but that changed with them. The problem is that if you are on a caster and you find a champ immune to instakill and with that crazy absorption for 3+ kind of elements you are going to dump like 700+ spellpoints only to kill that target. That is... if it doesn't kill you first because it will likely have extra damage buff (and true seeing) that is crearly not balanced for pajamas.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

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    Quote Originally Posted by Ellihor View Post
    ...
    But to answer your question, I think requiring 15 lifes to be useful on top endgame content is OK. Other builds will want that too, for example ranged builds will want the divine PLs and 3x ranger/monk....
    15 past lives to play an end-game DC caster. Do you think, for example, a barbarian should require 15 PLs to be viable at cap?

  6. #6
    The Hatchery Enoach's Avatar
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    The answer should be Zero (0).

    Now first don't take my words to mean a First Life Wizard should have 100%, 95% or even 75% success rate right out of the box.

    Here is what Past Lives get you for a caster

    Up to +3 Conjuration DC (Cleric past lives)
    Up to +3 Evocation DC (Sorcerer past lives)
    Up to +3 Illusion DC (Deep Gnome Past Lives)
    Up to +9 Spell Penetration (Wizard + Favored Soul Past Lives)

    Access to +1 DC Active Feat

    Yes, all of those combined can add quite a bit of power to a DC caster, but content should not have these as anything more then a bonus or opening flexibility of builds.

    But even with my enjoyment of my DC caster I do not want 100% success when I'm running AT or content above my level. I should be geared to the teeth.

    My biggest issue is with Epic Wards and Debuff recovery - Fix this and you will fix 75% of the issues with DC casting.

  7. #7
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Pyed-Pyper View Post
    15 past lives to play an end-game DC caster. Do you think, for example, a barbarian should require 15 PLs to be viable at cap?
    On a barb I would want 9x divine, 3x arcane and 3x martial as well, so that's 14 already. Of course you don't need that to be "viable", but then you don't really need 15 PLs to be "viable" on a DC caster.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

  8. #8
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Pyed-Pyper View Post
    While doing my Deep Gnome lives as Wizard, I began to think again about how DC casting was such a frustrating waste of time. I wondered what I was doing incorrectly (see above).
    What part is frustrating? Are you talking CC (Crowd-control) or Insta-kill? Do you debuff at all? Problems with all mobs or Spell Resistance mobs? Is 95% success required for you to not be frustrated?

    What I would really like to know from one of the developers is, how many past lives should be required to play a DC wizard. Answers for other classes (aside from Warlock) would be interesting as well.
    Well,

    1 past-life wizard (and taking the active feat) gives you +1 DC to everything
    1 past-life bard (and taking the active feat) gives you +1 DC to enchant

    3 past-lives in wizard gives you +6 to Spell Pen

    So, I'd say 4 heroic past lives is a decent and fair investment. That's what my wizard has, and he does very well in almost all content.

    Of course, heroic completionist gives +2 to stats, so that's another +1 DC to everything, but that's a lot more work for a small benefit.
    If Spell Pen is still giving you problems, 3 past lives of Favored Soul gives another +3 to Spell Pen.

    None of the epic past lives directly help with DC casting at all. Epic completionist gives you another twist slot, so that could help.

    But you should know all this, as a triple everything.

    Personally, I think my DC caster wizard needs LESS epic past-lives than my melee characters, since he fights from ranged. Although I will slowly work on getting epic completionist with him, I'm sure. I definitely don't feel like I need any more heroic past-lives past the 3 wizard lives, and the 1 bard life.
    Last edited by Thrudh; 08-16-2016 at 12:58 PM.
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    Quote Originally Posted by Thrudh View Post
    What part is frustrating? Are you talking CC (Crowd-control) or Insta-kill? Do you debuff at all? Problems with all mobs or Spell Resistance mobs? ....
    Debuffing, now that's an interesting topic. Do debuffs work? Which ones? It seems like most mobs have inherent resistances. abilities, and buffs that are immune to debuffing. I didn't see anything good come from the dispel magics, or Disjunction. A triple neg LGS intel stick in combination with enervations and NR simply softened them up for the melees, as if the melees actually needed any help.


    Quote Originally Posted by Thrudh View Post
    .... Is 95% success required for you to not be frustrated? ....
    As a well-spec'd, well-geared end-game DC caster I was seeing blue shields and blue hexagons. "95% success"? Nice strawman. I doubt I was hitting a 5% success rate.

  10. #10
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Pyed-Pyper View Post
    Debuffing, now that's an interesting topic. Do debuffs work? Which ones? It seems like most mobs have inherent resistances. abilities, and buffs that are immune to debuffing. I didn't see anything good come from the dispel magics, or Disjunction. A triple neg LGS intel stick in combination with enervations and NR simply softened them up for the melees, as if the melees actually needed any help.

    As a well-spec'd, well-geared end-game DC caster I was seeing blue shields and blue hexagons. "95% success"? Nice strawman. I doubt I was hitting a 5% success rate.
    Best debuffs are easy button energy drain for instakill and crushing despair for will saves. Both require a spell pen check but a I mentioned in previous post you can get to 60 as a 2nd life deep gnome illusionist.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  11. #11
    The Hatchery zwiebelring's Avatar
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    - edit -
    nevermind.
    Last edited by zwiebelring; 08-31-2016 at 01:56 PM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  12. 08-16-2016, 02:40 PM


  13. 08-19-2016, 05:55 PM


  14. #14
    Bounty Hunter slarden's Avatar
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    Here is a DC 89/90 and spell pen 60 illusionist build with U32. This doesn't include the new crafting just the new rune arm and ring for spell pen primarily:

    https://www.ddo.com/forums/showthrea...=1#post5853817

    For a 2nd lifer with 1 past life wizard this gives you an 89 DC and 60 spell pen + ruin, greater ruin, arcane pulse and hellball for some dps. Or drop greater Ruin for 90.

    But to answer your question the past lifes are huge. Higher DC, spell pen, prr, hp...

    The nice thing about illusionist is you can be le raid capable (a little squishy and slightly sub par dc, spell pen and makes lofty suggestions like +7 int tome which realistically means ddo store) immediately as a first-lifer and then tr for improvements without changing your build.

    If someone is unwilling to get an past lifes - even easy iconic deep gnome past lifes then caster probably isnt' right build.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

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    Quote Originally Posted by slarden View Post
    Here is a DC 89/90 and spell pen 60 illusionist build with U32. This doesn't include the new crafting just the new rune arm and ring for spell pen primarily:

    https://www.ddo.com/forums/showthrea...=1#post5853817

    For a 2nd lifer with 1 past life wizard this gives you an 89 DC and 60 spell pen + ruin, greater ruin, arcane pulse and hellball for some dps. Or drop greater Ruin for 90.

    But to answer your question the past lifes are huge. Higher DC, spell pen, prr, hp...

    The nice thing about illusionist is you can be le raid capable (a little squishy and slightly sub par dc, spell pen and makes lofty suggestions like +7 int tome which realistically means ddo store) immediately as a first-lifer and then tr for improvements without changing your build.

    If someone is unwilling to get an past lifes - even easy iconic deep gnome past lifes then caster probably isnt' right build.
    I am confused by your answer. Is it, "1 PL plus a bunch of gear that isn't available yet", or is it, "don't bother with DC caster if you don't want to grind out the [some large number of] past lives"?

    That said, good job on the two builds you posted. You provide two recipes for success with wizard class. Unfortunately you also do a good job of showcasing P2W while at the same time highlighting real lack of DC casting available to a DC build - four epic feats are 'damage spells'. Plus your build includes a rather extensive epic history. Sure that would likely come with grinding out the gear for the build, but it is not what I would characterize as "1 PL". Please note I am not criticizing you or the builds, but the deplorable state of game balance.

  16. #16
    Trapped in Stone SlashbackWarrior's Avatar
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    Default Some effort needed

    Quote Originally Posted by Pyed-Pyper View Post
    I am confused by your answer. Is it, "1 PL plus a bunch of gear that isn't available yet", or is it, "don't bother with DC caster if you don't want to grind out the [some large number of] past lives"? Snip... I am not criticizing you or the builds, but the deplorable state of game balance.
    Well, um yes to play top notch difficulties requires some effort and time invested. And posters provided how to get good results with least amount of Past lifes invested. Without U32 gear you will end up with 58 instead of 60 that is acceptable level even for LE. If you dont want grind past lifes - you will need to get some gear and make build sacrifices, but still will achieve your goal. If you dont want spend your time on either - you can play easier difficulty, or pick build that dont require past lifes - shiradi. Too many people think everything must be handed to them on a golden plate. If one want be better or best, one should put some effort, just like in real life. This is online MMORPG it will always be P2W because people need sell their content to get paid and keep game going.

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    Quote Originally Posted by IgnisLux View Post
    Well, um yes to play top notch difficulties requires some effort and time invested. And posters provided how to get good results with least amount of Past lifes invested. Without U32 gear you will end up with 58 instead of 60 that is acceptable level even for LE. If you dont want grind past lifes - you will need to get some gear and make build sacrifices, but still will achieve your goal. If you dont want spend your time on either - you can play easier difficulty, or pick build that dont require past lifes - shiradi. Too many people think everything must be handed to them on a golden plate. If one want be better or best, one should put some effort, just like in real life. This is online MMORPG it will always be P2W because people need sell their content to get paid and keep game going.
    Would you rephrase your answer in the form of an integer?

  18. #18
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Pyed-Pyper View Post
    Would you rephrase your answer in the form of an integer?
    I think what you are looking for is:

    Zero (0) Lives plus lots of gear and a narrower choice of Enhancements/Feats/Epic Destinies - Much of which will take you time

    One (1) or More is less dependent on gear, and for each appropriate life a wider choice of Enhancements/Feats/Epic Destinies - Much of which will take you time

    The difference is which will take "you" (Player) not only more time to do, but also which do they find to be more enjoyable experience.

    In all cases presented you can be a caster in LE content with no past lives, but you have more options for each applicable Past Life you have.

    I have been around a long time and I found Past Lives are much easier to achieve (and fun for me) then trying to put together the best gear. I also don't like having to wear the same gear all the time. It is nice to be able to use different gear to better match the content I'm running - But I'm one that has different Armors/Shields for my Tank build depending on what I'm running.

  19. #19
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by Pyed-Pyper View Post
    Some context:

    https://www.ddo.com/forums/showthrea...s-CR55-Kobolds
    https://www.ddo.com/forums/showthrea...isit+caster+dc
    https://www.ddo.com/forums/showthrea...Damage-in-Epic
    https://www.ddo.com/forums/showthrea...sit+dc+casting
    https://www.ddo.com/forums/showthrea...88#post5845788
    https://www.ddo.com/forums/showthrea...or-Pale-Master

    More context:
    triple heroic completionist, triple iconic completionist, double epic completionist (just a few more eR's for triple), very well geared.

    While doing my Deep Gnome lives as Wizard, I began to think again about how DC casting was such a frustrating waste of time. I wondered what I was doing incorrectly (see above). What I would really like to know from one of the developers is, how many past lives should be required to play a DC wizard. Answers for other classes (aside from Warlock) would be interesting as well.
    I personally have a first life deep gnome wizard with no tomes at level 30. With 55 Spell Penetration, and 70-80 necro DC, I'm currently able to lead kills in LE Tempest's Spine/HoX, LH Shroud, and most every quest, assuming no one who's just flat out better than me at insta-kills is in the party, especially since I have to debuff a little bit. With u32, I would gain +4 spell penetration, and at least +5 DC from a 5 piece set.

    Despite all that, I'm still TRing the character a few times to pick up 3x deep gnome, 3x wizard, and 3x favored soul past lives (Which, by the way, are the only ones you really need to worry about as a DC caster, with the possible exclusion of completionist and epic past lives), and that's not just because I want to be effective in LE Shroud, the only raid I currently can't contribute in. The reason is that, without past lives, you have to sacrifice A LOT from other categories to bump up that spell penetration in particular; +4 spell pen orb from u32, 3 twists towards spell penetration, Gauntlets of the Arcane Soldier, all become necessary if you want to make up for that spell penetration difference. So I wouldn't necessarily say that DC caster's aren't workable without past lives, it's just that they perform much better when you can unload a lot of that spell penetration boosting onto a passive benefit like past lives instead of something with opportunity cost like multiple twists and items.
    Dazling of Cannith

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    Quote Originally Posted by Blastyswa View Post
    I personally have a first life deep gnome wizard with no tomes at level 30. With 55 Spell Penetration, and 70-80 necro DC, I'm currently able to lead kills in LE Tempest's Spine/HoX, LH Shroud, and most every quest, assuming no one who's just flat out better than me at insta-kills is in the party, especially since I have to debuff a little bit. With u32, I would gain +4 spell penetration, and at least +5 DC from a 5 piece set.

    Despite all that, I'm still TRing the character a few times to pick up 3x deep gnome, 3x wizard, and 3x favored soul past lives (Which, by the way, are the only ones you really need to worry about as a DC caster, with the possible exclusion of completionist and epic past lives), and that's not just because I want to be effective in LE Shroud, the only raid I currently can't contribute in. The reason is that, without past lives, you have to sacrifice A LOT from other categories to bump up that spell penetration in particular; +4 spell pen orb from u32, 3 twists towards spell penetration, Gauntlets of the Arcane Soldier, all become necessary if you want to make up for that spell penetration difference. So I wouldn't necessarily say that DC caster's aren't workable without past lives, it's just that they perform much better when you can unload a lot of that spell penetration boosting onto a passive benefit like past lives instead of something with opportunity cost like multiple twists and items.
    I noticed you didn't mention DoJ in your list of successes but you do list the Gauntlets.

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