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11/5/4 Ranger/Artificer/Warlock
True Neutral Human
Level Order
1. Artificer 6. Ranger 11. Ranger 16. Ranger
2. Artificer 7. Warlock 12. Ranger 17. Ranger
3. Ranger 8. Warlock 13. Ranger 18. Artificer
4. Ranger 9. Warlock 14. Ranger 19. Artificer
5. Ranger 10. Warlock 15. Ranger 20. Artificer
Stats
36pt Tome Level Up
---- ---- --------
Strength 10 +5 4: INT
Dexterity 16 +5 8: INT
Constitution 16 +5 12: INT
Intelligence 17 +5 16: INT
Wisdom 8 +5 20: INT
Charisma 9 +5 24: INT
28: INT
Skills
A A R R R R W W W W R R R R R R R A A A
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Spellcr 4 1 ½ ½ ½ 2 1 1 2 1 1 1 ½ 1 1 2 2 1 23
Disable 4 1 ½ 1 1 1 1 1½ 1 1 1 1 1 1 2 2 2 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 23
Search 4 1 1 1 1 1 ½ ½ 1 2 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 4 1 1 1 1 1 1 1 1 1 23
Heal 1 1 2 4 1 1 2 1 1 1 1 2 1 1 2 22
UMD 4 2 1½ 1 1 1 1½ 2½ 2 1½ 1 2 1 22
Concent 4 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 21
Jump 4 1 1 1 1 8
Tumble 1 1
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32 8 11 11 11 11 8 8 8 8 13 13 13 13 14 14 14 12 13 13
Feats
1 : Point Blank Shot
1 Human : Toughness
3 : Mental Toughness
3 Ranger : Favored Enemy: Undead
6 : Precision
7 Warlock: Pact: Fey
9 : Insightful Reflexes
11 Ranger : Favored Enemy: Evil Outsider
12 : Improved Critical: Ranged
15 : Quick Draw
16 Ranger : Favored Enemy: Elf
18 : Completionist
19 Arti : Quicken Spell
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Epic Spell Power: Electricity
27 Epic : Epic Reflexes
28 Destiny: Doubleshot
29 Destiny: Arcane Warrior
30 Epic : Epic Toughness
30 Legend : Scion of: Plane of Air
Spells
Ranger- Jump, Resist Energy
- Barkskin, Cure Light Wounds
- Cure Moderate Wounds
Artificer- Shield of Faith, Conjure Bolts, Enchant Weapons
- Byeshk Weapons, Elemental Weapons
Warlock- Shield, Jump, Obscuring Mist
- Invisibility
Enhancements (80 AP)
Arcane Archer (33 AP)- Arcane Archer, Morphic Arrows, Metalline Arrows
- Conjure Arrows, Energy of the Wild II, Shock Arrows, Awareness III
- Dispelling Shot III, Force Arrows III, Elemental Damage
- Elemental Damage
- Elemental Damage
- Arrow of Slaying, Improved Elemental Arrows
Enlightened Spirit (23 AP)- Eldritch Aura, Aura of Courage
- Resilience of Body III, Spiritual Defense III, Resilience of Soul III, Rewards of Tribute III
- Spiritual Bastion III
- Spiritual Ward III
- Spiritual Retribution III
Harper Agent (12 AP)- Agent of Good I, Intelligence
- Harper Enchantment, Strategic Combat
- Know the Angles III
- Strategic Combat
Deepwood Stalker (11 AP)- Far Shot, Sneak Attack, Sniper Shot
- Favored Defense I, Increased Empathy III, Versatile Empathy I
- Melee/Range Power Boost III
Human (1 AP)[/color][/color]
Leveling Guide- Hrp0 Agent of Good I; Hrp1 Harper Enchantment
- Hrp1 Strategic Combat; Hrp2 Know the Angles I, II, III
- Reset Harper Agent
- Arcane Archer: Arcane Archer
- Conjure Arrows, Shock Arrows, Awareness I
- Harper Agent: Agent of Good I
- Harper Enchantment
- AA2 Elemental Damage; AA2 Inferno Shot I, II, III; (Bank 2 AP)
- AA3 Elemental Damage; Hum0 Damage Boost; DS0 Far Shot; AA1 Awareness II, III
- DS1 Favored Defense I; DS1 Increased Empathy I, II, III
- ES0 Eldritch Aura; ES1 Spiritual Defense I, II, III
- ES1 Resilience of Body I; ES2 Spiritual Bastion I, II, III
- ES0 Aura of Courage; ES1 Resilience of Body II, III; ES3 Spiritual Ward I
- ES3 Spiritual Ward II, III; ES1 Resilience of Soul I, II
- ES1 Resilience of Soul III; ES1 Rewards of Tribute I, II, III
- ES4 Spiritual Retribution I, II, III; DS0 Sneak Attack
- DS1 Versatile Empathy I; DS2 Melee/Range Power Boost I, II, III
- DS0 Sniper Shot; Hrp1 Strategic Combat
- Hrp0 Intelligence; Hrp2 Know the Angles I, II, III
- Hrp3 Strategic Combat; AA0 Morphic Arrows; AA3 Soul Magic
- AA0 Metalline Arrows; AA3 Shattermantle Shot I, II
- AA4 Elemental Damage; AA3 Dexterity; AA4 Banishing Arrows
- AA3 Shattermantle Shot III; AA4 Dexterity; AA1 Energy of the Wild I
- AA1 Energy of the Wild II; AA5 Arrow of Slaying; AA5 Improved Elemental Arrows
Destiny (24 AP)
Shiradi Champion- Healing Spring III, Illusion of Well Being III
- Pin II, Fey Form III
- Otto's Whistler II
- Stay Good III, Elemental Absorption III
- Stand and Deliver, Nerve Venom III
Twists of Fate (31 fate points)- Sense Weakness (Tier 4 Fury)
- Healing Hands (Tier 3 Sentinel)
- Rejuvenation Cocoon (Tier 1 Primal)
- Technician (Tier 1 Shadowdancer)
- Shadow Lance (Tier 1 Shadowdancer)
An alternative for enhancements :