Hello forumites,
Some time ago the devs came up with an update named Armor Up! where they made big sweeping changes to how armors work. We had a rework of PRR, MRR, and the values contributed by each of them (scaling function, base value by armor). Everyone moved to heavy armor after the update. Rogues, wizards/sorcs, barbs, you name it. Heavy armor was incredibly attractive and one might argue OP. After that, several nerfs have occurred (armor no longer providing MRR, for example). In addition, we have seen big changes in the ways one can stack PRR (we have insight and quality PRR, new feats). But importantly we have also seen unprecedented power creep in dodge via itemization, with a single item providing 17% dodge as we speak (legendary animated rope).
So the question that begs is: where do we stand? Has armor been nerfed to pre buff situations in the pecking order or does it hold its ground well?
Usually I would present a little analysis here, but I'll leave that for later and open the room for other people. Please feel free to pitch in your own thoughts and numbers.
EDIT: Some numbers on defensive differences. The breakdown can be found in the full post in page 2.
THF Paladin build: 244 PRR (29% taken)/ 11 Dodge To be hit: 38%Edamage: 11%
THF Paladin build med armor max dodge: 229 PRR (30% taken)/ 19 Dodge To be hit: 34%Edamage: 10%
TWF ranger 228 PRR (30% taken)/ 23 Dodge To be hit: 31%Edamage: 9%
THF barbarian 228 PRR (32% taken)/ 10 Dodge To be hit: 38%Edamage: 12%
S&B Paladin build: 289 PRR (25% taken)/ 6 Dodge To be hit: 40%Edamage: 7.7%