I dont' agree with bolded part at all. There is enough easy things in this game already.
Some crafting is an automatic - shroud, toee etc.. I think it's good to have a crafting system we have to work for so it's accomplishment to be a high-level crafter.
The success boosters and xp boosters are available from the store already and help with leveling quite a bit. crafting xp pots also available from house C vendor with first level favor.
I am not 100% opposed to selling collectibles in the store but my fear is it becomes like tomes that almost never drop in game and are available in the store. For cannith crafting up to 150 I avoided using rare ingredients for leveling and instead saved those for when I needed to make the item (example large devil scales for greater outsider evil bane). I assume the new system will be the same way so that you can find a leveling path that doesn't involve super rare ingredients but to make a good item it might require a rare ingredient.
While some of the stats won't match top tier random loot, in general I think it allows us to make some really great items that would be hard to get as random loot with exactly the things we need - so that is the trade off with the new system. So if you are a DC caster and want to max out DC you will need +8 focus item, +4 insightful focus item, +17 stat item. All extremely rare to get and not craftable - I am ok with that. You can craft +6, +3 insightful and +15 stats still for twink gear.