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  1. #261
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    Quote Originally Posted by bls904c2 View Post
    I don't know why im getting into this but here it goes

    Old Cannith Crafting only had 2 affixs NoWorries says in new system 3 affixs is now possible

    I have not been able to find because my search fu is not strong, NoWorries has stated that they want to bring Cannith Crafting up to par of Random Loot. I don't recall exact wordage used by NoWorries but because Random Loot has possibility of 3 affixs (An item can have the following affixes: enhancement bonus, prefix, suffix, and an extra) they want people to be able to craft the same loot as available as random loot with some special affixs only available to CC and some affixs only available to random loot.

    the extra is WAI
    here is a post noworries did about the random loot back in december https://www.ddo.com/forums/showthrea...ht=random+loot
    The extra will be intended when the new system is in place. But items crafted with three affixes (weapon/armor/shield enhancement bonuses excluded) now, due to the bugginess of at least one shard, are not WIA. For example, the feather falling/proof against poison/wizardry V Ring I made last week.

  2. #262
    Community Member AnEvenNewerNoob's Avatar
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    Quote Originally Posted by Ebondevil View Post
    Cause I can't find an official announcement on these forums:

    https://twitter.com/DDOUnlimited/sta...95414157733888

    ahhhhhh shucky ducky!!!!

  3. #263
    Community Member Stoner81's Avatar
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    Coming, hopefully, to the Lamma Land this week and we still don't have an answer yet regarding Cannith Challenge loot and being able to add Masterful to them and of course Rune Arms come on Devs throw us a **** bone please!

    Stoner81.

  4. #264
    Community Member UurlockYgmeov's Avatar
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    MassDcon©!! and decon all!

    I want to also see the ammunition and if runestones have been added to epic/legendary....

    thank the Gods I will be home this weekend! after several showers.... and some real food.... Lamannia!!

    Maybe put a cabinet to generate RGL?? :P

  5. #265
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    Quote Originally Posted by Stoner81 View Post
    Coming, hopefully, to the Lamma Land this week and we still don't have an answer yet regarding Cannith Challenge loot and being able to add Masterful to them and of course Rune Arms come on Devs throw us a **** bone please!

    Stoner81.
    Challenge Loot and Runearms aren't done yet. This is an in progress look at the system.

    But I can say that Masterful is gone in all crafting, including challenge gear.

    This is a look at how the main part of the system functions for Cannith. There are still parts left to be done, and there are some known issues going into this preview as well. Few examples of this:

    Trinkets have their slots defined, but the trinkets themselves aren't setup to be craftable yet.
    Challenge gear has not been touched yet.
    Runearms haven't been setup yet.
    There will likely be some additional ingredients required for the ML shards than there is on the Lamannia preview.
    The Mark of the Cannith can be applied to add the extra slot, however there is a bug where you can keep applying it over and over.
    Some effects aren't hitting all the correct spots yet.


    And probably worth mentioning that there is no mass deconstruction yet. That is still being investigated.
    Last edited by NoWorries; 08-11-2016 at 10:25 AM.

  6. #266
    Community Member RD2play's Avatar
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    Quote Originally Posted by NoWorries View Post
    Challenge Loot and Runearms aren't done yet. This is an in progress look at the system.

    But I can say that Masterful is gone in all crafting, including challenge gear.

    This is a look at how the main part of the system functions for Cannith. There are still parts left to be done, and there are some known issues going into this preview as well. Few examples of this:

    Trinkets have their slots defined, but the trinkets themselves aren't setup to be craftable yet.
    Challenge gear has not been touched yet.
    Runearms haven't been setup yet.
    There will likely be some additional ingredients required for the ML shards than there is on the Lamannia preview.
    The Mark of the Cannith can be applied to add the extra slot, however there is a bug where you can keep applying it over and over.
    Some effects aren't hitting all the correct spots yet.


    And probably worth mentioning that there is no mass deconstruction yet. That is still being investigated.
    I have set-up my crafter to be ready for the preview, I passed all my materials and collectibles.

    Also I am bringing some items over for testing
    new RGL, old RGL
    BtA, and old Crafted
    1 slot, 2 slot, guild slot
    Material weapon, and Material weapon with slot.

    Will let you know where and if I run into any problems with the new crafting system!
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  7. #267
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by NoWorries View Post
    Challenge Loot and Runearms aren't done yet. This is an in progress look at the system.

    But I can say that Masterful is gone in all crafting, including challenge gear.

    This is a look at how the main part of the system functions for Cannith. There are still parts left to be done, and there are some known issues going into this preview as well. Few examples of this:

    Trinkets have their slots defined, but the trinkets themselves aren't setup to be craftable yet.
    Challenge gear has not been touched yet.
    Runearms haven't been setup yet.
    There will likely be some additional ingredients required for the ML shards than there is on the Lamannia preview.
    The Mark of the Cannith can be applied to add the extra slot, however there is a bug where you can keep applying it over and over.
    Some effects aren't hitting all the correct spots yet.


    And probably worth mentioning that there is no mass deconstruction yet. That is still being investigated.
    Thanks for the in-progress status update!

    with *knocking on wood* and *fingers crossed* on MassDcon©!

  8. #268
    Kragra for President
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    Quote Originally Posted by NoWorries View Post
    Challenge Loot and Runearms aren't done yet. This is an in progress look at the system.

    But I can say that Masterful is gone in all crafting, including challenge gear.

    This is a look at how the main part of the system functions for Cannith. There are still parts left to be done, and there are some known issues going into this preview as well. Few examples of this:

    Trinkets have their slots defined, but the trinkets themselves aren't setup to be craftable yet.
    Challenge gear has not been touched yet.
    Runearms haven't been setup yet.
    There will likely be some additional ingredients required for the ML shards than there is on the Lamannia preview.
    The Mark of the Cannith can be applied to add the extra slot, however there is a bug where you can keep applying it over and over.
    Some effects aren't hitting all the correct spots yet.


    And probably worth mentioning that there is no mass deconstruction yet. That is still being investigated.
    Releasing to Lammania is great.. but please, please, please, please don't push it out until EVERYTHING is worked out. We are no hurry to have something like this dropped on us. PLEASE, I beg you.

  9. #269
    Community Member HuneyMunster's Avatar
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    Will the Crafting stations on ships be available on the first preview?

  10. #270
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    Quote Originally Posted by HuneyMunster View Post
    Will the Crafting stations on ships be available on the first preview?
    Yes.
    Have fun, and don't forget to gather for buffs!
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  11. #271
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by NoWorries View Post
    The Mark of the Cannith can be applied to add the extra slot, however there is a bug where you can keep applying it over and over.
    I would make this a low priority fix - can wait till U40 or so.
    DC Warlock Reaper Build (U48)
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  12. #272
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    Quote Originally Posted by slarden View Post
    I would make this a low priority fix - can wait till U40 or so.
    Yeah... I doubt it's adding more than one extra slot though, it's more likely that it just sits there and happily consumes all your ingredients without giving you any additional benefit.

  13. #273
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Krelar View Post
    Yeah... I doubt it's adding more than one extra slot though, it's more likely that it just sits there and happily consumes all your ingredients without giving you any additional benefit.
    I can confirm that it currently allows for adding as many "Extra" slots as you'd like.

    Quote Originally Posted by slarden View Post
    I would make this a low priority fix - can wait till U40 or so.
    You make a good argument. =P

  14. #274
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by cocomajobo View Post
    i can confirm that it currently allows for adding as many "extra" slots as you'd like.



    You make a good argument. =p
    haha!

  15. #275
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    Quote Originally Posted by Cocomajobo View Post
    You make a good argument. =P
    If you left this in people would probably stop complaining about flexible shards.
    Last edited by Krelar; 08-11-2016 at 02:33 PM.

  16. #276
    Community Member HurtyouBad's Avatar
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    Default umm.....Question??

    unless I've missed something in the multiple player comments/questions or answers/replies from Devs on Cannith Crafting revamp , then I will ask ....

    if Cannith Crafting and Random Loot are tied together as proposed and with the current state of Random Loot problems , then "How would the Shard Effect version work if the same Effect on a Random Loot item does not work??? if NO "fixes" are coming to Random Loot in Update 32 then whats the point in Crafting until there are some "fixes"

  17. #277
    Community Member Greeka's Avatar
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    I am curious that if the masterful aspect is being removed from the crafting system then I am curious as to what is going to be done to the cannith favor reward levels that grant the ability to get the mastercraft shards for the crafting system. If that is the case is there going to be a change to the rewards levels for cannith house favor?

  18. #278
    Bounty Hunter slarden's Avatar
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    For those crafting enthusiasts U32 cannith crafting preview will be on Lam shortly. Cordovan just posted it in the Lam section.
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  19. #279
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    Quote Originally Posted by Greeka View Post
    I am curious that if the masterful aspect is being removed from the crafting system then I am curious as to what is going to be done to the cannith favor reward levels that grant the ability to get the mastercraft shards for the crafting system. If that is the case is there going to be a change to the rewards levels for cannith house favor?
    That's covered in post number 3, they will now be used to add a 3rd effect to items.

  20. #280
    Community Member Ebondevil's Avatar
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    Quote Originally Posted by HurtyouBad View Post
    unless I've missed something in the multiple player comments/questions or answers/replies from Devs on Cannith Crafting revamp , then I will ask ....

    if Cannith Crafting and Random Loot are tied together as proposed and with the current state of Random Loot problems , then "How would the Shard Effect version work if the same Effect on a Random Loot item does not work??? if NO "fixes" are coming to Random Loot in Update 32 then whats the point in Crafting until there are some "fixes"
    Quote Originally Posted by Cordovan View Post
    Items

    • Good, evil, chaos, and law damage effects now break DR.
    • Collectibles used in Cannith Crafting now stack to 500.
    • Fixed an issue where the Broken Music Box's Cacophonic Guard caused performance issues by applying hidden copies of the effect.
    • Fixed some items that were showing string table errors during certain display conditions.
    • Spell Focus Mastery now works correctly.
    Some fixes are coming for Random loot according to the Lamma release notes amoung other things not specifically Cannith Crafting related, and that's not the final release notes, there's still things not finalised for Cannith Crafting, so may be more coming for items as well.

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