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  1. #1
    The Hatchery IntrepidBear's Avatar
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    Question Curious.. Where and when do you utilize this particular Sorc/Wiz spell ??

    hey all..

    am curious,
    Where (in what quest or situation) have you used the Wizard/Sorc spell
    Globe of Invulnerability ~ spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.

    link to it is on the name.... I have not used and wondered.. thx
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  2. #2
    The Hatchery
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    Used to use it to suppress bees in Hound.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  3. #3
    The Hatchery Enoach's Avatar
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    I've actually written about this spell and there are a few places this is useful and there are places that it is useful for particular play styles.

    https://www.ddo.com/forums/showthrea...ood?highlight=


    Places where this spell is useful:

    • Hound of Xoriat (Heroic/Epic) Bees DOT suppression. This is useful to help a player suppress the damage from this DOT. Don't want it near the charmed puppies
    • Remove a buff - Running With the Devils is a place I use this on the Orange Named Gate Keeper because Deathward is a 4th Level Spell and suppressing this opens him up for an instant death effect.
    • Block up to level 4 spells - This does not work with a play style where you have to keep moving, but if you can stand still while you push out your attacks it can be useful in blocking such spells as Lightning bolt or even Artificer's stunning orb spell.


    The biggest issues of why this spell is not used as much is:
    • It does not move, it is one place
    • When thinking of how to overcome some of the above noted issues players don't think of this spell or its lesser version as an option - More out of sight out of mind spell


    However, even packing a few scrolls or having a staff of arcane power can add this as a tool you can use to bypass a buff or survive a barrage of low level spells.
    Last edited by Enoach; 07-18-2016 at 12:26 PM.

  4. #4
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Enoach View Post
    I've actually written about this spell and there are a few places this is useful and there are places that it is useful for particular play styles.

    https://www.ddo.com/forums/showthrea...ood?highlight=


    Places where this spell is useful:

    • Hound of Xoriat (Heroic/Epic) Bees DOT suppression. This is useful to help a player suppress the damage from this DOT. Don't want it near the charmed puppies
    • Remove a buff - Running With the Devils is a place I use this on the Orange Named Gate Keeper because Deathward is a 4th Level Spell and suppressing this opens him up for an instant death effect.
    • Block up to level 4 spells - This does not work with a play style where you have to keep moving, but if you can stand still while you push out your attacks it can be useful in blocking such spells as Lightning bolt or even Artificer's stunning orb spell.


    The biggest issues of why this spell is not used as much is:
    • It does not move, it is one place
    • When thinking of how to overcome some of the above noted issues players don't think of this spell or its lesser version as an option - More out of sight out of mind spell


    However, even packing a few scrolls or having a staff of arcane power can add this as a tool you can use to bypass a buff or survive a barrage of low level spells.
    Such as in running with the devils.

  5. #5
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    As a PM to block low level light damage spells.

  6. #6
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    Quote Originally Posted by Lonnbeimnech View Post
    Such as in running with the devils.
    Well... you know the current DDO philosophy: If a problem cannot be solved by the application of DPS, you're not applying enough.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  7. #7
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Dandonk View Post
    Well... you know the current DDO philosophy: If a problem cannot be solved by the application of DPS, you're not applying enough.
    This is why you will see so many posts that you need X amount of HP, Y amount of DPS or your build is gimp. We use to see this with people that won't accept a person in their group unless they have "this many" Hit Points, or even excluded because the class itself was seen as not needed.

    These same people are the ones that don't understand the Knowledge/Tactics > Build > Equipment argument.

    I've personally led several groups on quests where the Min/Max only philosophy would say the group has Zero Chance, only to walk out completely successful and using few resources. It is having a better understanding of the tools and resources available and using them, even if they are not popular among certain groups of players.

  8. #8
    The Hatchery IntrepidBear's Avatar
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    Smile ah.. k

    thankyou all,
    and for the link Enoach

    I've tried out most spells by now, on all the heroic classes that I tested out so far, only a few that I have not used on a regular basis. I think we all establish our personal favorites.
    Just starting my Epic Destinies, so that will be new for me.

    on another note;
    I think too, utilizing the mix of classes available, plus whatever race bonuses at this time, are a most intriguing aspect of this game.
    And I'll agree with what Enoach stated,
    about a better understanding of the tools, resources, and personal abilities of the actual players... can make a huge difference. ..
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  9. #9
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    The monsters in epic quests have it and make it a pain in the butt on some of my builds that I don't use heighten on. I think its demon queen that takes a while to kill down when I encounter that annoying defence mechanism.

    I have tried to test out using it myself though each time I slot it, the opportunity to need it comes up so rarely that I forget that I have it. In my mind it would be a nice option though the absorb ioun stone with harper pins seems to win out in the long term even though the stone is annoying to switch to
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  10. #10
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    Quote Originally Posted by Enoach View Post
    I've actually written about this spell and there are a few places this is useful and there are places that it is useful for particular play styles.

    https://www.ddo.com/forums/showthrea...ood?highlight=


    Places where this spell is useful:

    • Hound of Xoriat (Heroic/Epic) Bees DOT suppression. This is useful to help a player suppress the damage from this DOT. Don't want it near the charmed puppies
    • Remove a buff - Running With the Devils is a place I use this on the Orange Named Gate Keeper because Deathward is a 4th Level Spell and suppressing this opens him up for an instant death effect.
    • Block up to level 4 spells - This does not work with a play style where you have to keep moving, but if you can stand still while you push out your attacks it can be useful in blocking such spells as Lightning bolt or even Artificer's stunning orb spell.


    The biggest issues of why this spell is not used as much is:
    • It does not move, it is one place
    • When thinking of how to overcome some of the above noted issues players don't think of this spell or its lesser version as an option - More out of sight out of mind spell


    However, even packing a few scrolls or having a staff of arcane power can add this as a tool you can use to bypass a buff or survive a barrage of low level spells.
    Very good list, you might want to consider this as well:
    In a typical kick in the door scenario it's usefull to hold off all (read offendsive) lower level spells from the front line warriors.

  11. #11
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    Quote Originally Posted by LightBear View Post
    Very good list, you might want to consider this as well:
    In a typical kick in the door scenario it's usefull to hold off all (read offendsive) lower level spells from the front line warriors.
    The problem with that is that the globe suppresses all level 4 and lower buff spells from those warriors (haste, deathward, etc.). Most melees would rather deal with the spells than do without haste.

  12. #12
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Kylstrem View Post
    The problem with that is that the globe suppresses all level 4 and lower buff spells from those warriors (haste, deathward, etc.). Most melees would rather deal with the spells than do without haste.
    Well, current game actually has the following that negates this...

    Heroic Levels
    • Speed Item/Melee Alacrity is now common (even more so with a crafter in the current system) - You might notice less people call out for haste today
    • Deathblock Item Prevents Instant Kills - Enervation is blocked. Energy Drain being the only issue and that is a Level 9 Spell that I find not cast as often


    At epic levels many melee builds will add in the Haste type Feat freeing up the need for a speed item. Energy Drain still being an issue. However, blocking stunning spells from Artificers or not having to deal with lightning bolts / Fireballs etc. can allow more DPS time vs Dead time (incapacitated/self healing).

    The globe actually prevents many of the spells that the suppressed buffs would reduce. As I've stated before the drawback that makes this less used is the fact that it stays in one place so it is not as useful to a player that has a playstyle that requires constant movement.
    Last edited by Enoach; 07-19-2016 at 09:17 AM.

  13. #13
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by IntrepidBear View Post
    hey all..

    am curious,
    Where (in what quest or situation) have you used the Wizard/Sorc spell
    Globe of Invulnerability ~ spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.

    link to it is on the name.... I have not used and wondered.. thx
    I've got a Wizard (16) / Ranger (4) that is a Elf AA remix. His think is standing in place and going "pew pew pew". When he sets up, he drops something like Acid Fog, Glitterdust, maybe a Negative Auras, and then I go to town shooting at everything.

    Globe is one of those defensive options that I sometimes use if I'm up against spellcasters. For me, it's pretty niche, but it has come in useful at times.

  14. #14
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    I learned something today. Very interesting on Globe of Invulnerability's uses.
    Have fun, and don't forget to gather for buffs!
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  15. #15
    Community Member AhhhGeeze's Avatar
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    Great place to use globe is/was in part 4 of Heroic Shroud, when the melee are swarming Harry.
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  16. #16
    Community Member Captain_Wizbang's Avatar
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    I've used "globe" for many many years on my tank builds via dragon marks.
    I never really looked in the log to see if it was blocking stuff, while I was using it in a intim/turtled-up scenario. Just S.O.P.
    I do know in VoD, it had an adverse affect on Sulu somehow. Long time ago, don't remember the details. * back when intim tanks needed a healer *

    Very useful for blocking tons of weak low level stuff.

  17. #17
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    Great spell for anytime you make a stand, especially with casters around you may not see.

    I love watching my stoneskin go off and on as you go in and out of the globe.
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  18. #18
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Cordovan View Post
    I learned something today. Very interesting on Globe of Invulnerability's uses.
    if I've learned anything in nearly 25 years of online gaming it's that this is dev speak for "Abuse it while you still can boys."

  19. #19
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    Quote Originally Posted by zehnvhex View Post
    if I've learned anything in nearly 25 years of online gaming it's that this is dev speak for "Abuse it while you still can boys."
    Not everything is "sky is falling" when a dev speaks.

    It could just as easily be "Wow, what a clever use of that ability, how interesting!"

    Kiting was invented because devs didn't think players would snare and run laps for ten minutes to kill stuff.. runspeed, fear kiting, etc. all are things devs put in and didn't consider *EVERY* possible use scenario - and frankly, how could they? It's inevitable that players will find novel or unexpected ways to use things.

    In some cases, it breaks the game, in others it's just interesting and good thinking.

  20. #20
    The Hatchery sirgog's Avatar
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    The finest use I've ever seen for it was back when the level cap was 16.

    Heroic Shroud wasn't hard, but it wasn't trivial either. Pretty much any nine players plus three AFKers could do it, as long as you had healing covered and no major disadvantages.

    Harry's spells did quite a lot of damage to players at the time, with our low saves. His Meteor Swarm could hit for 400 if you didn't have fire resist.

    ______________________

    Enter Globe of Invulnerability.

    Some troll in a Shroud group cast Globe on top of the dogpile of melees beating on Harry.

    Freedom of Movement? Gone.

    Haste? Gone.

    Most importantly, Resist Elements: Fire? Gone.

    But Grease? Grease still works through a Globe.

    _______________________

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    I'm zerging. That's YOUR problem.

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