Results 1 to 17 of 17

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Hilltrot's Avatar
    Join Date
    Jan 2006
    Posts
    165

    Default Cleric Enhancements suck - Am I right or am I right?

    So, I though about playing a cleric - mainly to get the conjuration bonus to Evards.

    Cleric isn't my favorite - no trapping - no evasion - no really important spells . . .

    And I was trying to figure out which enhancement tree to use.

    Let's look at the capstones.

    Divine disciple - - umm +2 wisdom? and a ton of stuff with mediocre effects.

    Radiant servant - - +2 wisdom . . . that's all.

    Warpriest - - +2 Con and a lousy ability on a 5 minute cooldown.

    I could go on, but I'm actually seriously looking at harper for my primary!?

    That's not all. I've looked at spells and 9th level only works if I go all out to try to make implosion work. So I was willing to drop to 16th level. But then I learn that Holy Aura doesn't work against enchantment/charm like it should, so I'm willing to drop to 15th level.

    Now I'm debating all the fun stuff I can put in those five levels.

  2. #2
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by Hilltrot View Post
    So, I though about playing a cleric - mainly to get the conjuration bonus to Evards.

    Cleric isn't my favorite - no trapping - no evasion - no really important spells . . .

    And I was trying to figure out which enhancement tree to use.

    Let's look at the capstones.

    Divine disciple - - umm +2 wisdom? and a ton of stuff with mediocre effects.

    Radiant servant - - +2 wisdom . . . that's all.

    Warpriest - - +2 Con and a lousy ability on a 5 minute cooldown.

    I could go on, but I'm actually seriously looking at harper for my primary!?

    That's not all. I've looked at spells and 9th level only works if I go all out to try to make implosion work. So I was willing to drop to 16th level. But then I learn that Holy Aura doesn't work against enchantment/charm like it should, so I'm willing to drop to 15th level.

    Now I'm debating all the fun stuff I can put in those five levels.
    Given your not seeing anything interesting in the healing aura, I think you should do down to 11 or 12 and then take 8 fighter levels if your big on evasion and traping 12/6/2 would be ok. Just take enough levels for the heal spell.

  3. #3
    Community Member Hilltrot's Avatar
    Join Date
    Jan 2006
    Posts
    165

    Default

    Quote Originally Posted by Grailhawk View Post
    Given your not seeing anything interesting in the healing aura, I think you should do down to 11 or 12 and then take 8 fighter levels if your big on evasion and traping 12/6/2 would be ok. Just take enough levels for the heal spell.
    Earlier, I had looked at the healing aura and I actually found that it was far worse than sustaining song. In addition, I'd have to go all the way through that tree to finally get to it. And nothing in the rest of the tree looks good. There just isn't that much undead.

  4. #4
    Community Member EnziteBob's Avatar
    Join Date
    May 2010
    Posts
    26

    Default things aren't all that bad

    First off yes I know cleric trees need work.


    Right now Sunelf seems so be the best way to go for the Divine Disciple tree. yes a +4 WIS would be better, but also gives you +2 to all saves, +1 caster level and maximum caster level to Light, Negative Energy, and Fire spells, +5 Negative/positive Energy spellpower (would be better +10), and a total of seven useful spells added to your spell book. not that bad if you got the past lifes to back it up.

    Radiant Servant is made for healing and this capstone is great for that. You gain +2 Wisdom (+4 would be better and maybe +2 conjuration focus). Every fifth positive energy spell you cast deals maximum healing and has +50% chance to critical (this can be real helpful in a raid).


    Warpriest well this on needs the most work out off all the trees. But the capstone is great for tanking. Implacable Foe+Divine Intervention+Stalwart Pact+Death Pact+being in Unyielding Sentinel+ twist cocoon= really hard to die.


    Useful spells: Energy Drain, Implosion, True Resurrection, Mass Heal (all cure spells for that matter), Death Ward, Mass (easy to get item still nice to have), Symbol of Death, Destruction, the fire spells, Mass Protection from Elements, Blade Barrier, Heroes' Feast, Cometfall, Banishment, Divine Punishment, Greater Command, the aliment spells, Recitation, Searing Light (all the light spells for that matter), Soundburst, and the list goes on. Yes you will have to get spell point regen and max out your Wisdom to get a lot of them to work well in LE, but the same can be said of all spells these days.

  5. #5
    Community Member Hilltrot's Avatar
    Join Date
    Jan 2006
    Posts
    165

    Default

    Quote Originally Posted by EnziteBob View Post
    First off yes I know cleric trees need work.


    Right now Sunelf seems so be the best way to go for the Divine Disciple tree. yes a +4 WIS would be better, but also gives you +2 to all saves, +1 caster level and maximum caster level to Light, Negative Energy, and Fire spells, +5 Negative/positive Energy spellpower (would be better +10), and a total of seven useful spells added to your spell book. not that bad if you got the past lifes to back it up.

    Radiant Servant is made for healing and this capstone is great for that. You gain +2 Wisdom (+4 would be better and maybe +2 conjuration focus). Every fifth positive energy spell you cast deals maximum healing and has +50% chance to critical (this can be real helpful in a raid).


    Warpriest well this on needs the most work out off all the trees. But the capstone is great for tanking. Implacable Foe+Divine Intervention+Stalwart Pact+Death Pact+being in Unyielding Sentinel+ twist cocoon= really hard to die.


    Useful spells: Energy Drain, Implosion, True Resurrection, Mass Heal (all cure spells for that matter), Death Ward, Mass (easy to get item still nice to have), Symbol of Death, Destruction, the fire spells, Mass Protection from Elements, Blade Barrier, Heroes' Feast, Cometfall, Banishment, Divine Punishment, Greater Command, the aliment spells, Recitation, Searing Light (all the light spells for that matter), Soundburst, and the list goes on. Yes you will have to get spell point regen and max out your Wisdom to get a lot of them to work well in LE, but the same can be said of all spells these days.
    When I look at it, I look at what I gain with what I lose. +2 saves? I can get +14 with minimal effort into paladin.

    The "raid healing" capstone. Now the only place I've done much raid healing is WoW. But in that, I found consistent, reliable healing to be best . Not a 1 in 5 chance of having a "max healing" with chance of crit. I don't plan on raid healing, so this is worthless.

    Implacable foe is unimpressive in every single way. I've gotten more from a warlock, ravager, and I'd even take Reign over this ability. It has a five minute cooldown!

    Personally, I think cleric needs to be redone before monk, but the favored soul redo will hopefully redo warpriest at least.

    I think I'm going to take a pass on cleric for now and do a run with warlock to see whether three runs for conjuration is worth it.

  6. #6
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Clerics look like ****
    But that is to keep them in check
    They is the most secretest weapon of ddo

    For just past lives,
    Maybe 11/9 cleric warlock

    There was a build over in the battleclerics thread in custom
    A few warlock builds
    For minimizing the pain...

    But I would try a melee, and a pure divine disciple,
    Just to let you know the score

    That's what's completionist is about right?

    Know the angles from a WISdom point of view
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  7. #7
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Posts
    5,415

    Default

    Cleric is a dead class.
    hopefully it will get resurrected with a divine pact pass.. something like pacts for Warlocks...

    Enhancement trees suck. Radiant Servant is too expensive to splash into, so it becomes the primary with splashes in the other two meh trees..
    Clerics are lacking SLA's and low cost healing sources.
    Resources are insufficient for todays clerics.. back when the game was level 12 even 16ish.. a cleric could cycle heal scrolls into the arsenal..
    Undead dps sucks.. clerics should be the ideal undead destroyers.. any cleric that walks into a room should cause lesser undead to explode without any focus... a focussed cleric should be a holy undead decimator...

    Todays cleric is mana inefficient and heavily blue bar dependant, and ultimately inadequate to the task of current day gaming demand..
    Its too bad they didn't get evolved very well with the level progression of the game.
    If only the Dev's hadn't ignored the cleric cry for help followed by protests/strikes back in 2010...
    hard to reap fruitful harvest when you ignore the development and growth of the crops.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  8. #8
    Community Member Hilltrot's Avatar
    Join Date
    Jan 2006
    Posts
    165

    Default

    Quote Originally Posted by Grailhawk View Post
    Given your not seeing anything interesting in the healing aura, I think you should do down to 11 or 12 and then take 8 fighter levels if your big on evasion and traping 12/6/2 would be ok. Just take enough levels for the heal spell.
    I can see what you're talking about with Kensai and how 8 levels of fighter are needed to fully realize it.

    I guess I was thinking more defensively with 3 paladin and 2 monk. I might go with arcane archer. I was thinking about death pact.

    Although bard healing is better than cleric healing, I didn't find a definite need for the heal spell. I'd feel worse about losing blade barrier.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload