Hey guys, so one of my characters is an Earth Savant, has Master of Earth, and so I expected my Melf's Acid Arrows to really increase in power; they barely seem to have been affected by the new boost; it doesn't seem like my spellpower is being applied correctly, either.
Is there some sort of known issue going on with Melf's Acid Arrow that I just don't know about that just isn't getting taken care of, because it used to be a pretty cool spell when it actually functioned properly! Plus, why design an new epic feat around a spell that isn't working properly, that's just horrid.
So, please, let me know if I am doing the following calculations correctly for my own personal Acid Arrows, with my spellpower, my feats, gear and enhancements. Because, I intend to investigate about 50 ticks, and report back what I find.
Melf's Acid Arrow:
2d4 +1/caster level Acid Dmg per tick= Avg of 2d4, or 5, rounded down, +1/(10Heroic casting levels + 10 Master of Earth casting levels + 7 casting levels from Earth Savant enhancements + 2 caster levels from gear, or 29 caster levels) Acid Dmg per tick
= 5 + 29 Avg Acid Dmg per tick
= 34 Avg Acid Dmg per tick
= 37 Max Acid Dmg per tick and 31 Min Acid Dmg per tick
Spellpower and Casting Multiplier:
529 Spellpower from Gear and Effects + 75 Spellpower Empower + 150 Spellpower Maximize + 75 Spellpower Intensify + 20 Greater Potions
= 849 Spellpower Total
Effective Spell Damage Calculation:
(Spell Damage @ level 29)( (Spellpower + 100)/100 ) = Damage when cast at level 29 with 849 spellpower? (IS THIS CORRECT?)
= (34 Avg Acid Dmg per tick)( 9.49 )
= 322 Avg Acid Dmg per tick cast at level 29 with 849 spellpower
= 294 Min Acid Dmg per tick " "
= 351 Max Acid Dmg per tick " "
= Crits ranging from 588 - 702 Acid Dmg per tick
Can I please get some verification that I have analyzed this spell correctly, and if I haven't, please correct me! Thank you!