A separate thread pushed my thinking and then real life got in the way. It gave me time to flesh out a build I have been playing with the thought, "What if I had everything?"
This build is not designed to solo, although I do solo significant amounts of EH and lower content on the lesser versions of this build. But, soloing is not the designed function of this build.
This build is intended to serve as the main "tank" in a group even in LE content. Its main function is to get and hold aggression while surviving with cooperative healing from fellow group members. As a "theory" build it has the potential to stand in the face of the most difficult current game content as long as cooperative healing lasts. The idea is to hold aggression long enough for the "off tanks" to win the encounter.
The build is based on having completed three lives in every class, destiny, and iconic race in order to gain the benefits of all the possible past lives. That does not represent my current character, he is through all the class past lives but is working just his fifth destiny past life and has only two iconic past lives. The build, instead, represents a goal state -- a "what if I had everything?"
Build
Dwarf is selected as the race because of the dwarven armor enhancements. Starting stats: STR 16, DEX 12, CON 16, INT 8, WIS 8, CHA 16. The build uses a +7 Supreme Tome. All stat increases are in CON.
I will post AC, PRR and HP assumptions in a follow on post.Code:Character Plan by DDO Character Planner Version 4.31.203 DDO Character Planner Home Page Dwarven Defender Level 30 Lawful Good Dwarf Male (16 Fighter \ 4 Paladin \ 10 Epic) Level 1 (Paladin) Feat: (Selected) Toughness (Toughness is selected multiple times for the impact on Hit Points) Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Completionist Level 4 (Paladin) Level 5 (Fighter) Feat: (Fighter Bonus) Shield Mastery Level 6 (Fighter) Feat: (Fighter Bonus) Heavy Armor Training Feat: (Selected) Toughness Level 7 (Fighter) Level 8 (Fighter) Feat: (Fighter Bonus) Improved Shield Mastery Level 9 (Fighter) Feat: (Selected) Toughness Level 10 (Fighter) Feat: (Fighter Bonus) Heavy Armor Combatant Level 11 (Fighter) Level 12 (Fighter) Feat: (Selected) Precision Feat: (Fighter Bonus) Improved Shield Bash Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Heavy Armor Master Level 15 (Fighter) Feat: (Selected) Force of Personality (WIS is dumped in favor of CHA) Level 16 (Fighter) Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Heavy Armor Champion Feat: (Selected) Toughness Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Combat Expertise Level 21 (Epic) Feat: (Selected) Epic: Bulwark of Defense Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Feat: (Selected) Epic: Epic Toughness Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Arcane Sphere: Epic Mage Armor Level 27 (Epic) Feat: (Selected) Epic: Epic Damage Reduction Level 28 (Epic) Feat: (Epic Destiny) Martial Sphere: Elusive Target (Selected for the 5% automatic miss opportunity.) Level 29 (Epic) Feat: (Epic Destiny) Multiple Spheres: Dreamscape (Selected to provide momentary escape from danger.) Level 30 (Epic) Feat: (Selected) Primal Sphere: Perfect Two Weapon Fighting Feat: (Legendary) Scion of the Plane of Earth