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  1. #41
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by NoWorries View Post
    UWA and Feather Fall effects will be craftable as well, adjusted the OP.
    I didn't see Blood Rage. Will that still be craftable?

  2. #42
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    Quote Originally Posted by Cordovan View Post
    There will be an exchange of Lesser Essences to the new Cannith Essences; exact ratio to be determined. It won't be 1:1 though.

    We have not yet finalized our plans for Cannith Challenge gear and rune arms, but there will be some form of Cannith crafting available to them as well.

    Here's my suggestion for Cannith challenge gear and rune arms. Allow them to take shards as if a ML X item (where X is determined by the item in question, the old cannith items I suggest 5), and add X-2 to the ML of the underlying item (to reflect that MC was pretty much always used). Fairly easy and pretty close to the existing status quo.

  3. #43
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by NoWorries View Post
    UWA and Feather Fall effects will be craftable as well, adjusted the OP.
    Thank you. Very much appreciated. Will you please deliberate some more about Speed? I cannot stress enough how much not being able to craft speed (or in lieu of that 30% striding) frustrates me.
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  4. #44
    Community Member Coyopa's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Thank you. Very much appreciated. Will you please deliberate some more about Speed? I cannot stress enough how much not being able to craft speed (or in lieu of that 30% striding) frustrates me.
    Just thought I'd point out that they still haven't updated the original post. So, don't hold your breath that they're going to make this change at all.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  5. #45
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Coyopa View Post
    Just thought I'd point out that they still haven't updated the original post. So, don't hold your breath that they're going to make this change at all.
    And I thought I was getting cynical. *shrugs* Here it is lunchtime, maybe in Boston they are eating abit late?
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  6. #46
    Community Member ThomasHunter's Avatar
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    Quote Originally Posted by Cordovan View Post
    We have not yet finalized our plans for Cannith Challenge gear and rune arms, but there will be some form of Cannith crafting available to them as well.
    This has me pretty excited. The old system was fairly obtuse (imho) and it always made me too nervous to do stuff with my RA's. This new system seems much more fun and I am already feeling confident that I can craft onto my RA's!

    Thanks Devs!

  7. #47
    Community Member changelingamuck's Avatar
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    Quote Originally Posted by Coyopa View Post
    Just thought I'd point out that they still haven't updated the original post. So, don't hold your breath that they're going to make this change at all.
    That's not right. The OP was updated to remove the words "Feather Fall Effect" and "Underwater Action Effect" from underneath the "Exclusive Effects:" and "Random:" heading/subheading. That means that Feather Fall and Underwater Action are no longer exclusive effects to be found on random loot. In other words, Feather Fall and Underwater Action will be found on both lootgen and in Cannith crafting.

    Creating problems where none are to be found.

  8. #48
    DDO Trivia Champion alancarp's Avatar
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    Quote Originally Posted by Cordovan View Post
    There will be an exchange of Lesser Essences to the new Cannith Essences; exact ratio to be determined. It won't be 1:1 though.
    That was going to be one of my questions for sure - thank you. Whether it ends up 3:1/5:1/10:1... I don't really care, but the lesser essence drops from item deconstruction has always been way too high with greater essences getting the short shrift... so yeah, there's a bunch of them around.

    Other requests:

    > I'd like it if every reward chest dropped 1+ of the new Cannith essences, just as coins are universally dropped. I'm think this would serve to encourage new crafters at the very least. Collectibles will already be a limiting factor; no need to add essence availability as well.

    > One of my other concerns is already addressed... there will be no need for converting essences, so adding the 'bulk conversion' feature to those dialog boxes is now unnecessary.

    Looks very encouraging.

  9. #49
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    Quote Originally Posted by AnEvenNewerNoob View Post
    Thanks for the clarification.

    I don't think anybody is expecting or asking for a 1:1 lesser to new ratio. I think the consensus is a 5:1 would be best considering the current sundering ratio.

    But I don't think people will complain if it is 10:1 just as long as we CAN exchange them.
    It'll probably be along the lines of the current ratio; just don't want to commit at this point.
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  10. #50
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by AnEvenNewerNoob View Post
    Thanks for the clarification.

    I don't think anybody is expecting or asking for a 1:1 lesser to new ratio. I think the consensus is a 5:1 would be best considering the current sundering ratio.

    But I don't think people will complain if it is 10:1 just as long as we CAN exchange them.
    As this is a system change, I absolutely believe the exchange rate for Lessers should be equal [relatively] to the Greaters, 5:1. No less, no more. No one should be penalized during a system change.

    It's good seeing where those of us with currently capped CC crafters will fall on the XP chart.

    My questions:

    1) Are there still no plans to make a trade-in of some sort for Shards of Potential? We dumped a LOT of essences into making those in the leveling process. I am aware now that there was a buggy issue with Vials, but those were for low level Shards and probably not that big of an issue.

    2) {I should probably go review the original thread on this one, but since I'm already typing...} Current crafted shards. Not utilized in the future, of course, but will they be deconnable in the new thing? I'm thinking of how many Shards I have tucked away on umpteen alts all over the place...

    Beyond that, I'm still sitting with the 'wait-and-see' folks.
    Last edited by cdbd3rd; 07-06-2016 at 02:34 PM.
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  11. #51
    DDO Trivia Champion alancarp's Avatar
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    One request for an exclusive effect: Turn Undead, or perhaps Insightful Turning.

    More specifically, a bonus of up to 1 Turning Damage per character level is truly needed for our beleaguered clerics.

    That said, if your idea for Eternal Faith/Hallowed/Sacred/Silver Flame... etc.. items will similarly boost these effects for Levels 21+, then I'm good. These just have never been updated and don't have enough power for epic levels.
    Last edited by alancarp; 07-06-2016 at 02:32 PM.

  12. #52
    Community Member AnEvenNewerNoob's Avatar
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    Quote Originally Posted by Cordovan View Post
    It'll probably be along the lines of the current ratio; just don't want to commit at this point.
    Cool. Thanks again!

  13. #53
    Community Member AnEvenNewerNoob's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    snip
    2) {I should probably go review the original thread on this one, but since I'm already typing...} Current crafted shards. Not utilized in the future, of course, but will they be deconnable in the new thing? I'm thinking of how many Shards I have tucked away on umpteen alts all over the place...

    Beyond that, I'm still sitting with the 'wait-and-see' folks.

    You may want to get deconning those shards, IIRC the old shards will NOT be compatible with the new machine recipes.

  14. #54
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    Quote Originally Posted by Cordovan View Post
    It'll probably be along the lines of the current ratio; just don't want to commit at this point.
    How about addressing the fact that your current plan will invalidate and devalue my levels and collected essences Cordovan? Ignoring the issue this way is insulting to us long time players.

  15. #55
    Community Member changelingamuck's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    1) Are there still no plans to make a trade-in of some sort for Shards of Potential? We dumped a LOT of essences into making those in the leveling process. I am aware now that there was a buggy issue with Vials, but those were for low level Shards and probably not that big of an issue.

    2) {I should probably go review the original thread on this one, but since I'm already typing...} Current crafted shards. Not utilized in the future, of course, but will they be deconnable in the new thing? I'm thinking of how many Shards I have tucked away on umpteen alts all over the place...
    I really think these issues are probably a 'just you and a few other people' concern. There's hasn't been a practical reason to hoard Shards of Potential or other Craftable Shards. They can be made at any time so there's been no reason to hoard them and have them take up bag/bank/inventory space.

    The vials bug also allowed for substituting them for lesser essences when making Shards of Masterful Craftsmanship.

  16. #56
    Community Member AnEvenNewerNoob's Avatar
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    Quote Originally Posted by Zebedar View Post
    How about addressing the fact that your current plan will invalidate and devalue my levels and collected essences Cordovan? Ignoring the issue this way is insulting to us long time players.
    So you leveled up your crafting to create powerful stuff up to ML 20.

    Unless I'm reading it wrong you can still create stuff up to ML 20 with your current xp.

    If you were level 20 and they raise the level cap to 30, you wouldn't expect to be level 30 automatically just because you were level 20 would you?
    Last edited by AnEvenNewerNoob; 07-06-2016 at 02:52 PM.

  17. #57
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    Quote Originally Posted by AnEvenNewerNoob View Post
    So you leveled up your crafting to create powerful stuff up to ML 20.

    Unless I'm reading it wrong you can still create stuff up to ML 20 with your current xp.
    Nope, with what they laid out I'll be able to try and craft ML15. But more importantly all my saved essences and collectibles.... allow me to repeat that ALL MY EARNED LEVELS, ESSENCES, COLLECTIBLES AND ESPECIALLY SHARDS WILL BE DEVALUED AND MADE USELESS WITH THEIR CURRENT PLAN. And unlike stuff that was found, looted my levels, my materials, my collectibles were ground out.

  18. #58
    Community Member changelingamuck's Avatar
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    Quote Originally Posted by Zebedar View Post
    How about addressing the fact that your current plan will invalidate and devalue my levels and collected essences Cordovan? Ignoring the issue this way is insulting to us long time players.
    What are you talking about?

    It's already been addressed that there will be a trade-in for both greater and lesser essences.

    As for devaluing your levels... huh? There are new levels. When the level cap was raised to 30, all of your level 28 characters weren't bumped up to level 30 automatically. You had to earn the experience.

    You're really not being victimized here.

  19. #59
    Community Member Axeyu's Avatar
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    Please don't sell the high level collectables in the store.

  20. #60
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    Quote Originally Posted by NoWorries View Post
    Exclusive Effects:

    Below is a list of effects exclusive to both Random loot and Cannith crafting. Note: This does not include clickies.

    Random:
    Banishing
    Disruption
    Smiting
    I have yet to see any of these drop since the random loot pass.

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