Originally Posted by
NoWorries
Crafting Groups:
Group 1:
Guards
False Life
Wizardry
Enchantment Resist
Illusion Resist
Poison Ward
Disease Ward
Will Save
Reflex Save
Fortitude Save
Damage Resistances (fire, acid, cold, etc.)
Skills
Fortification
Incite
Diversion
Group 2 (50):
Negative/Repair/Healing Amp
Absorptions
Parrying
Dodge Bonus
Accuracy
Deadly
Seeker
Shield Bashing
Armor-Piercing
Spell Focuses
Tendon Slice
Vertigo
Stunning
Shatter
Stat Poisons
Spell Pen
Spell Powers
Weapon Damages
Creature Banes
Group 3(100):
Attributes
Spell Saves
Resistance
Riposte
Sheltering
Doublestrike
Doubleshot
Assassinate
Combat Mastery
Melee/Ranged Alacrity
Potency
Weapon Crit Damages
Weapon DRs (good, evil etc)
Spell Lores
Vampirism
Natural Armor is considered insightful so it would show up in the first insightful tier.
Exclusive Effects:
Below is a list of effects exclusive to both Random loot and Cannith crafting. Note: This does not include clickies.
Random:
Vorpal
Speed
Paralyzing
UMD boost
Banishing
Disruption
Smiting
Destruction
Ghostbane (being readded into the random loot system)
Cannith:
Metalline
Alligned
Everbright
Blueshine
Ghost Touch
Invulnerability
Vengeful
Unbalancing
Twilight
Lesser Arcane Spell Dexterity
Songblade
Slowburst/Improved Slowburst
Regeneration
Persuasion
Fearsome
Silver Flame/Sacred/Eternal Faith
Efficient Metamagic
Blindness Immunity
True Seeing
Consideration is being made of adding Good Luck into random loot and having it be craftable. Same goes with Shattermantle. UWA will likely be added to random loot.