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  1. #181
    Community Member Hilltrot's Avatar
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    Quote Originally Posted by pjw View Post
    Can you point me to where this has been clearly stated by a dev? In particular, the first post says:



    Note the use of the '+'; I hope you are right but I didn't see anything to suggest the ML was not also added.
    Basically, you won't be able to make unbound insightful shards for anything but the most basic shards, like +1 or +2. Take Unbound off, and you will be able to make more powerful insightful shards which only you can make.

  2. #182
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    Quote Originally Posted by pjw View Post
    Can you point me to where this has been clearly stated by a dev? In particular, the first post says:
    Note the use of the '+'; I hope you are right but I didn't see anything to suggest the ML was not also added.
    The use of + means that:

    Basic is 0 (ok 1) / 50 / 100.
    +150 makes it 150 / 200 / 250
    +175 makes it 175 / 225 / 275
    +150 + 175 makes it 325 / 375 / 425

    Seems perfectly clear to me.

    Thus this does not in any way imply that the difficulty of the ML shard (an entirely different shard) you may or may not have crafted yet should influence the difficulty of crafting an effect shard. Those have nothing to do with each other until you add them to the item.
    Last edited by mikarddo; 07-08-2016 at 03:07 AM.
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  3. #183
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    Quote Originally Posted by Hilltrot View Post
    Basically, you won't be able to make unbound insightful shards for anything but the most basic shards, like +1 or +2. Take Unbound off, and you will be able to make more powerful insightful shards which only you can make.
    There are no "+1" or "+2" in the new system. You make a generic "+str shard" and a "ML shard" and when you add both to the item the value of the str scales to the ML .
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  4. #184
    Founder pjw's Avatar
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    Quote Originally Posted by mikarddo View Post
    You dont add the difficulty of the ML shard to the difficulty of the effect shard. These are seperate.
    Ah...thank you. I think I understand. I had forgotten that ML was done via a shard, not part of the effect.

  5. #185
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    Quote Originally Posted by pjw View Post
    Ah...thank you. I think I understand. I had forgotten that ML was done via a shard, not part of the effect.
    My pleasure.
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  6. #186
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    Quote Originally Posted by LrdSlvrhnd View Post
    He thinks he'll "lose" because he WAS maxed, and now will no longer be maxed. Nevermind that he'll still be able to make everything except ML 27-30 shards (instead of, y'know, topping out at 20 with the right combination); Unbound ML 21-30 (instead of, y'know, topping out at 20 with the right combo of a very limited set that means you probably can't actually hit ML20 for unbound weapons to get the Epic Weapon buff); Insightful Group 3 (instead of, y'know, no Insightful); and Unbound Insightful (instead of, y'know, no Insightful). But he'll still be losing out 'cause he currently is maxed, and will no longer be so.
    More a matter of seeing it as a job they had finished and never had to do again on and now it's back is how I read it. I believe they are insinuating that the current max xp should be what level 400 be set at.

  7. #187
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    My question.

    Will deconing items still give xp and if it does will it still cap at 5xp?

  8. #188
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    Quote Originally Posted by mikarddo View Post
    There are no "+1" or "+2" in the new system. You make a generic "+str shard" and a "ML shard" and when you add both to the item the value of the str scales to the ML .
    tier 1 and tier 2 effects is what I think this means. that tier 3 effects can't be unbound and insightful.

    Which brings up my question: is the 400 a hard cap, or can it be exceeded by arti levels and dragonmarks thereby allowing some of these effects at a low chance. (on the other hand I don't want human arti to be mandatory for a viable crafter) I assume crafting boosters would push over but I don't think it would be enough to hit these shards if it scales like current system.

  9. #189
    Community Member AnEvenNewerNoob's Avatar
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    Quote Originally Posted by NoWorries View Post
    Conversion of old essences to new essences will be done by the player. This means no bags will explode as you log in on patch day. It also means you can store the old ones until you need new essences. And there will be recipes to convert them in different groups at once (therefore you will not need to hit repeat a thousand times to convert your essences).

    There are fewer steps to create an item now, which should help with the grindy feel of making things. Also, we are trying the new recipes with the machine animations off. As long as that doesn't result in any issues, that will be a big delay pulled out of the system as well.

    The same machines will be used as before. The guild ship amenities should be up and running on patch day (minus normal airship load times after a server restart).

    All of the different crafting bonuses (potions, artificer, Mark of Making) are planned to work the same after the change over.
    That definitely sounds like steps in THE RIGHT DIRECTION!

  10. #190
    Hero JOTMON's Avatar
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    Quote Originally Posted by mikarddo View Post
    You seem to have missed the idea here. The effects (prefix, suffix and bonusfix) no longer seperately add up to the ML of the item. Instead you craft a "ML shard" which sets the ML of the time and the effects autoscale to that ML. Thus, you no longer craft +1str, +2str etc shard, you simply craft a str shard and when its added to an item the value is set by autoscaling nomatter if the item i ML1 og ML30.

    So, this will be much easier to understand in the future
    well that is part of my question..
    Lets say I craft a Min level 8 Prefix + min level 8 suffix + min level 8 bonus+ empty augment slot... does this = level 8 equippable..
    or is there some level penalty factoring that will increase the equipable level..


    the other part was.. will the crafted shards be clearly defined..
    ~Will the prefixes clearly define them as prefixes
    ~Will the Suffixes clearly define them as suffixes
    ~Will the bonus clearly define them as bonuses..
    the descriptions in almost every crafted shards is terrible and does not clearly state what kind of shard it is.. is it a prefix/suffix/bonus... most of the time we had to craft and trial to figure out where the [expletive] it actually slotted..

    things like 'Proof against Poison' was one that caused issues..(apparently we learned later it was bugged)
    it slotted as a prefix and a suffix depending on whether you slotted it first or second..
    The description gave no indication as to what it was actually supposed to be... after a lot of forum drama it got sort of resolved... sort of...
    Last edited by JOTMON; 07-08-2016 at 10:50 AM.
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  11. #191
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    Quote Originally Posted by Lord_Asmodeus View Post
    What are the plans for Masterful craftsmanship shards? That is the main thing I craft every TR, especially for Rune Arms. If you plan on getting rid of them at least change it to be able to be used on Trinkets/Rune Arms.
    I also want to know about Masterful Craftsmanship. And if we can't use it, what will be done about the Favor reward?

  12. #192
    Community Member Greantun's Avatar
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    Quote Originally Posted by JOTMON View Post
    well that is part of my question..
    Lets say I craft a Min level 8 Prefix + min level 8 suffix + min level 8 bonus+ empty augment slot... does this = level 8 equippable..
    or is there some level penalty factoring that will increase the equipable level..
    Again, you are thinking in the old terms. You first have to craft a ML shard, and add that to the item (that will set the ML of the item), then you put the effects on.

    Now there may be some effects that can't be added to a ML8 item (for example) but everything else will scale to the max value you could get for a random gen item that is ML 8.

  13. #193
    Community Member Greantun's Avatar
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    Quote Originally Posted by HAL View Post
    I also want to know about Masterful Craftsmanship. And if we can't use it, what will be done about the Favor reward?
    Masterful Craftsmanship will now give you a 3rd effect on an item, or at least the use of the Mark of House Cannith.

    From the first crafting post:

    Although Cannith will follow the slot restrictions of effects that Random Loot has, a player does get to choose which effects go on the slots of the item. This is a big advantage of random loot where you have to luck out in the RNG to get all of the effects you want at the powers you want. The system will still have a Prefix and Suffix. If a Mark of House Cannith is used, it will have a 3rd extra effect just like Random Loot.

  14. #194
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    Quote Originally Posted by LrdSlvrhnd View Post
    He thinks he'll "lose" because he WAS maxed, and now will no longer be maxed. Nevermind that he'll still be able to make everything except ML 27-30 shards (instead of, y'know, topping out at 20 with the right combination); Unbound ML 21-30 (instead of, y'know, topping out at 20 with the right combo of a very limited set that means you probably can't actually hit ML20 for unbound weapons to get the Epic Weapon buff); Insightful Group 3 (instead of, y'know, no Insightful); and Unbound Insightful (instead of, y'know, no Insightful). But he'll still be losing out 'cause he currently is maxed, and will no longer be so.
    That's like "I have a gas tank that holds 10 gallons and is full, you gave me a new 15 gallon gas tank with 10 gallons of gas in it - UNFAIR! I had a full gas tank before an now I don't!"

    O.o

  15. #195
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    Quote Originally Posted by Gremmlynn View Post
    More a matter of seeing it as a job they had finished and never had to do again on and now it's back is how I read it. I believe they are insinuating that the current max xp should be what level 400 be set at.
    That would be a strange POV in a game of character progression. Just as the character level cap has been increased several times but "max level" characters didn't jump to the new max level, the same will be true for this system. Doesn't make sense that it would be any other way.

  16. #196
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    Quote Originally Posted by Greantun View Post
    Masterful Craftsmanship will now give you a 3rd effect on an item, or at least the use of the Mark of House Cannith.

    From the first crafting post:

    Although Cannith will follow the slot restrictions of effects that Random Loot has, a player does get to choose which effects go on the slots of the item. This is a big advantage of random loot where you have to luck out in the RNG to get all of the effects you want at the powers you want. The system will still have a Prefix and Suffix. If a Mark of House Cannith is used, it will have a 3rd extra effect just like Random Loot.
    I forgot about this line, thanks.

  17. #197
    Community Member SilkofDrasnia's Avatar
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    Quote Originally Posted by arkonas View Post
    what are you talking about? they will be starting up there in level. did you think that your xp would be wiped? if you read the discussion you will not lose anything just be merged into the new levels with the xp earned. not sure where you thought you would lose everything.
    I am talking about going from having c crafting maxed out to barely past halfway. It's a slap in the face really just to spite dupers.

    Not to wonder why there's layoffs and an attempt to make it in mobile gaming.....
    Last edited by SilkofDrasnia; 07-08-2016 at 12:14 PM.
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    Insulting the development team is not allowed.
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    Somebody should definitely explain to Turbine that when they roll up a new GM that INT is not dump stat.

  18. #198
    Community Member AnEvenNewerNoob's Avatar
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    Quote Originally Posted by SilkofDrasnia View Post
    I am talking about going from having c crafting maxed out to barely past halfway. It's a slap in the face really just to spite dupers.

    Not to wonder why there's layoffs and an attempt to make it in mobile gaming.....
    When you were level 20 and they raised the level cap did you whine this much?

    Because it's the same thing.

    I bet we'll find a post of yours saying "Gosh, I was level 20 and they raised the cap to 30. Not putting me automatically at level 30 with no effort on my part is a slap in the face! I should have all the additional power that comes with the cap increase with no effort because gosh darnit I'm special"
    Last edited by AnEvenNewerNoob; 07-08-2016 at 01:04 PM.

  19. #199
    Community Member bls904c2's Avatar
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    Quote Originally Posted by SilkofDrasnia View Post
    I am talking about going from having c crafting maxed out to barely past halfway. It's a slap in the face really just to spite dupers.

    Not to wonder why there's layoffs and an attempt to make it in mobile gaming.....
    how does this have to do with duping. you change all essences into one type of essence. no loose in materials. instead of having 2-5 materials for a shard you have 1-2 materials for a shard. in stead of having 6 shards for strength 1-6 you craft 1 shard for strength its + value is what level the equipment is so 1 to what 16 at level 30, no clue what lvl 30 random loot strength is. random loot lvl 20 gear can have a +7,8,or 9 that is much better then a lowly 6 in C. Crafting.

    this is not about what you think it is about. it is making a system that is mostly useless above level 12 to being able to make 1-2 items with buffs or stats at lvl 30 that is missed by raid gear. to be able to fill in the holes.

    i can handle a 50% more grind to be able to craft level 30 gear. making cannith crafting viable again from level 12 to 30 thats fair in my book.

  20. #200
    Community Member HungarianRhapsody's Avatar
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    If I have some old ML20 cannith crafted loot that "should" have been more than ML 20 (+5 Holy Burst [weapon type] of Greater Evil Outsider Bane), will the ML on that weapon change after the crafting pass? Or will my existing cannith crafted items remain as they are now?
    No one in the world ever gets what they want
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