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  1. #21
    Founder & Hero
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    Uska's Avatar
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    Quote Originally Posted by Enoach View Post
    Reasons why people prefer not to use Auto-Attack all the time

    • Controlling buffed attacks. Boosts that buff your next attack could be used on a standard swing and not on a specific type of attack. One example of this is Adrenaline used with Smite or another special attack ability.
    • Controlling what you hit/kill. There are quests and even playstyles where having auto-attack on can make things harder, be it killing something that should not die (Spiders in Let Sleeping Dust) or canceling a Fascinate or charm spell because you cycled through hard targets and hit a mob that does not need to be activated yet.


    Of course it could simply be that people only find this useful when they place their character up against a wall of HP so they can go make a sandwich.
    only time I use it is to kill the portal rares the one in the vale and the one in the valley


    Beware the Sleepeater

  2. #22
    Community Member Talon_Moonshadow's Avatar
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    It turns off when you set a trap.

    Very annoying in combat.

    (and despite me remembering that it got turned off, and trying to immediately turn it back on.....seems that never works correctly for some reason I cannot fathom...)
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  3. #23
    Community Member Baktiotha's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    Not only that but auto-run stops working all the time just because the toon runs into a wall or something. Makes it difficult to alt tab over to netflix while questing.
    You have netflix? Gawd I hate you!

  4. #24
    Community Member krimsonrane's Avatar
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    Quote Originally Posted by Uska View Post
    Because its not playing the game(to me) also it when it turned on automatically it would interrupt things I didn't want interrupted
    I fail to see how using auto attack while pressing the zillions of clickies is not considered playing the game. Especially on a melee. But then I don't understand a lot of the logic I see here in the forums.

    The same mouse I use to press attack is also the one I use to press clickies. Seems to me and has been my experience that freeing up one so I could do more of the other made my gaming less stressful and smoother on my toons.

    And again some are all over the place with this topic. Boiled down I'm asking that I get to choose when it goes off. Not as a side effect of some combat related move. Like dropping a trap in the middle of a mob.
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

  5. #25
    Community Member Coyopa's Avatar
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    Quote Originally Posted by krimsonrane View Post
    Boiled down I'm asking that I get to choose when it goes off. Not as a side effect of some combat related move. Like dropping a trap in the middle of a mob.
    Well, hopefully you feel better for having asked. Just know that your request is 98% likely to go eternally unfulfilled. As far as I'm concerned, you already get to choose when it gets turned off. You've decided to set a trap and, knowing that the act of setting a trap will turn off auto-attack, you're still choosing to set the trap. That sounds exactly to me like you're choosing to have auto-attack be turned off. In the end it comes down to this: They almost certainly cannot fulfill your request without breaking the functionality for someone else (and probably a few other things along the way).
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  6. #26
    Community Member Astoroth's Avatar
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    Quote Originally Posted by krimsonrane View Post
    That autoattack turns off for any reason without you deciding you want it to go off.

    As a tank it sucks, As a rogue it sucks. As a bard it sucks. It just sucks period.

    You're in a huge mob fight with a full party. You can barely see with all the powers going off around you. So you click displacement, go stealth, jump into the mob, drop a web trap and bounce out. Then you spin, click power boosts followed by unbridled fury and giggle maniacally as you prepare to unload for monumental damage guaranteed to take out half the mob at least.

    10 seconds in as you click different clickies you notice there's not enough sounds of bolts hitting. No screams of pain. No nothing. You retarget. Only seconds are left in your UF. Then you realize the GDMFBS#&$((* autoattack has shut itself off again and within seconds 'poof" party wipe.

    It's beyond annoying.
    I agree with you it is annoying it gets turned off by searching, and some bard things. should be a clickable feature as to whether or not to turn off auto attack on each skill. SO the use can decide liek what enhancements to use on each spell.

    I also agree with some of the other posters that soft and hard target is a mess; this need to work way better.

  7. #27
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by krimsonrane View Post
    I fail to see how using auto attack while pressing the zillions of clickies is not considered playing the game. Especially on a melee. But then I don't understand a lot of the logic I see here in the forums.

    The same mouse I use to press attack is also the one I use to press clickies. Seems to me and has been my experience that freeing up one so I could do more of the other made my gaming less stressful and smoother on my toons.

    And again some are all over the place with this topic. Boiled down I'm asking that I get to choose when it goes off. Not as a side effect of some combat related move. Like dropping a trap in the middle of a mob.
    Just curious, have you gone thurogh your rotation of boosts & clickys to see how many and which ones are shutting off AutoAtk? Just thinking that since it seems random to ya, maybe there's an extra something you're missing?
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

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