It turns off when you set a trap.
Very annoying in combat.
(and despite me remembering that it got turned off, and trying to immediately turn it back on.....seems that never works correctly for some reason I cannot fathom...)
I fail to see how using auto attack while pressing the zillions of clickies is not considered playing the game. Especially on a melee. But then I don't understand a lot of the logic I see here in the forums.
The same mouse I use to press attack is also the one I use to press clickies. Seems to me and has been my experience that freeing up one so I could do more of the other made my gaming less stressful and smoother on my toons.
And again some are all over the place with this topic. Boiled down I'm asking that I get to choose when it goes off. Not as a side effect of some combat related move. Like dropping a trap in the middle of a mob.
Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.
Well, hopefully you feel better for having asked. Just know that your request is 98% likely to go eternally unfulfilled. As far as I'm concerned, you already get to choose when it gets turned off. You've decided to set a trap and, knowing that the act of setting a trap will turn off auto-attack, you're still choosing to set the trap. That sounds exactly to me like you're choosing to have auto-attack be turned off. In the end it comes down to this: They almost certainly cannot fulfill your request without breaking the functionality for someone else (and probably a few other things along the way).
I agree with you it is annoying it gets turned off by searching, and some bard things. should be a clickable feature as to whether or not to turn off auto attack on each skill. SO the use can decide liek what enhancements to use on each spell.
I also agree with some of the other posters that soft and hard target is a mess; this need to work way better.
I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.I play the quests for the content of the quests not just as an XP/min merry-go-round.Actual play experience is worth infinitely more than theorycrafting...