Page 1 of 2 12 LastLast
Results 1 to 20 of 37

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Hero Arlathen's Avatar
    Join Date
    Dec 2009
    Posts
    1,793

    Default LE, Melee Rangers, And You!

    Do you play a Melee Ranger in LE? Then I have questions for you!

    1. Playing a straight-up 20 Ranger or some super-secret-awesome multiclass?
    2. Do you (honestly) feel you do enough damage, mano-a-mano, with a LE Mob?
    3. HOW are you doing that damage?

    And the Million Dollar question:

    4. How are you surviving the hits?!

    Answers please!

    Feel free to offer opinionated, anecdotal views on Melee Rangers too..
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  2. 07-01-2016, 09:43 AM


  3. #3
    Community Member Axeyu's Avatar
    Join Date
    Apr 2013
    Posts
    1,537

    Default

    1. Pure ranger. You lose too much from MC'ing.
    2. Yes, rangers have really high DPS.
    3. Spec into tempest and DWS, grab human damage boost and use LD destiny.
    4. Get as much con and PRR as you can basically. Don't be afraid to put your level ups into con instead of str.

  4. #4
    Community Member
    Join Date
    Jun 2013
    Posts
    153

    Default

    Most are going to tell you 20 Ranger is best. It is not best it is a choice. 15 Ranger gets you everything you need from the Ranger base (2 level 4 spells) and you can supplement with 5 Levels of other classes to balance it out to taste.

    This is what you lose from 18 and 20 Ranger:
    Tempest- 5% doublestrike, 10% off-hand, +5 Incorp, +4 Dex, 25% off hand doublestrike, +10 MP, PRR, MRR, and 2 PRR/MRR from cores
    DWS- Mark of the Hunted, 10% fort bypass

    Nearly all tempests will spend 60 pts in enhancements (37ish in Tempest, 23ish in DWS) leaving 20ish pts to play with.

    This is what you can gain from multiclasses:
    3 Levels Paladin/Fighter Stalwart/Sacred Defender- 25 PRR, MRR (6pts) (not to mention extra saves if you go Paladin)
    2 Levels Cleric Warpriest- Divine Might, Smite Weakness (applies both mainhand and offhand hit), 10 PRR (10pts)
    1 Level Fighter Kensai- Haste Boost, Extra action boosts (4-10pts)
    2 - 3 Levels Rogue Assassin- Venomed Blades, 2d6 or 3d6 sneak attack
    2 Levels Barbarian Occult Slayer- Ear Smash (no save stun), 12 PRR (9pts)

    Combine any of these classes/presitges add 20 enhancement points and you really aren't losing anything....it's just a choice to your play taste.

  5. #5
    Community Member Morroiel's Avatar
    Join Date
    Nov 2007
    Posts
    1,159

    Default

    Quote Originally Posted by kgoodson3 View Post
    This is what you lose from 18 and 20 Ranger:
    Tempest- 5% doublestrike, 10% off-hand, +5 Incorp, +4 Dex, 25% off hand doublestrike, +10 MP, PRR, MRR, and 2 PRR/MRR from cores
    DWS- Mark of the Hunted, 10% fort bypass
    This is A LOT to give up. There isn't 5 levels of anything that will be worth this. If you want to multiclass with ranger, your best bet is looking at 2/5/6/12 split points (e.g. 12 ranger/x/y or x/y/2 ranger , etc).

    I promise you, I have done the math - there isn't a net dps benefit from splashing 1-5 levels of other classes in.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  6. #6
    Community Member Morroiel's Avatar
    Join Date
    Nov 2007
    Posts
    1,159

    Default

    Advice:

    1) Trash mobs should be fought while cced (dc caster or dire charge if you took it)

    2) Red named mobs should be fought with their back facing you unless you have aggro.

    3) Double deception items are important for melees (masque + strange tidings = win ; there are other alternative combos too!)

    4) Triple Positive is your friend

    5) Displacement clickies are absolutely necessary (on a melee I wouldn't step into LE without 8-10)

    6) Don't ignore AC - don't double down on it but you should have nat armor, protection, etc slotted

    7) Know which mobs you can afford to have aggro and which ones you cant. If you don't have prr and hp pls, you probably can't facetank pt2 shroud mobs like devil.

    8) Get better twitch skills - if a mob turns to attack someone next to you, try to be outside of his attack hitbox

    9) LGS HP set or single hp item

    10) Sustainability - your goal is to be able to survive 1 hit from the mob you want to facetank. As long as you can do that, and you can heal back to full before they hit you again you can facetank them. Itemize to do this.

    11) Don't forget to use elaborate parry!
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  7. #7
    Community Member Enderoc's Avatar
    Join Date
    Feb 2014
    Posts
    1,728

    Default

    Spend two feats for Heavy Armor, One for combat expertise, invest in spellcraft, choose scion of Earth, twist improved combat expertise.

  8. #8
    Community Member Phil7's Avatar
    Join Date
    Nov 2011
    Posts
    360

    Default

    Quote Originally Posted by Morroiel View Post
    Advice:

    3) Double deception items are important for melees (masque + strange tidings = win ; there are other alternative combos too!)

    4) Triple Positive is your friend
    Quote Originally Posted by Morroiel View Post
    First off even if he did take the crappy combat expertise - he shouldn't have to twist in the improved stance.... he should be in legendary dreadnaught. Run in LD, with precision on.
    I have never tried a Double Deception so far. How exactly does it boost your survivability? Is it because of the bluff-animation on the mob, which forces it to stop attacking you and turn around?

    I assume by "Triple Positive" you mean LGS Affirmation with 150 positive sp/50hamp/70hamp ?

    Why Precision and not Power Attack? It seems that Grazing Hits are kind of random in LE quests. A 97 roll might hit and a 123 roll might be a grazing hit on the same mob.

  9. #9
    Community Member
    Join Date
    Jun 2013
    Posts
    153

    Default

    Quote Originally Posted by Morroiel View Post
    This is A LOT to give up. There isn't 5 levels of anything that will be worth this. If you want to multiclass with ranger, your best bet is looking at 2/5/6/12 split points (e.g. 12 ranger/x/y or x/y/2 ranger , etc).

    I promise you, I have done the math - there isn't a net dps benefit from splashing 1-5 levels of other classes in.
    That may be true, but the OP wasn't asking about maxxing his DPS was he?

    Adding CC add extra defense via multiclassing is viable means of surviving LE if you are having trouble. And honestly ranger is powerful enough that once you hit 12 ranger you will be doing enough damage.
    Last edited by kgoodson3; 07-05-2016 at 10:10 AM.

  10. #10
    Community Member AbyssalMage's Avatar
    Join Date
    May 2011
    Posts
    3,566

    Default

    Quote Originally Posted by Morroiel View Post
    This is exactly the reason why you roll with precision over power attack in endgame. Grazing hits are REALLY bad at end game - on most builds they effectively are a miss in terms of calculating your dps. +5 damage and +1[w] is not worth the loss of 5% to hit, let alone that plus the fortification debuff.
    Really bad? That is probably a start to where we disagree. So that is fine.

    Quote Originally Posted by Dandonk View Post
    I'm not sure you quite understand. Precision will effectively let you hit one better on a die roll - that's what the 5% to hit bonus means. If you hit on a 6 without it, you'll hit on a 5 with it. This is a large bonus in many cases, since in end game your hits do large amounts of damage.

    (You might even be unlucky and hit two worse on the die roll if comparing Precision to PA, if the -5 to hit brings you down in the next lower to hit bracket for your target)
    Exactly, the difference of a dice roll of a 5 or a 6 (hit vs grazing) is effectively irrelevant at the speed and damage dealt in LE content. If you are going for min/max, sure I can see your argument, but DDO still isn't a min/max game, yet (Although WB/Turbine is probably trying to head the game in that direction, with or without the support of its developers).

    I guess some tests can reconfirm the fact that the difference isn't noticeable (after all, the test was done for SA and Precision vs SA and Power Attack). Just remove the SA variable, and find a relatively safe target with lots of HP's (i.e. Chronoscope or quite a few other targets) and swing at it with the same weapon (probably a crafted Silver Flame weapon or similar) so killing it is possible, but not being slaughtered with a TF. Then you are just looking at times - Base, Precision, and PA. If the times are within 3-8% of each other, then there is no statistical difference between the 5% precision gives you and using PA (or nothing).
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  11. #11
    Community Member acdcrocks's Avatar
    Join Date
    Feb 2016
    Posts
    143

    Default

    nvm
    Arlinsae of Sarlona

  12. #12
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    I know this is not what you want to hear....but....

    In LE, I would be using a bow.

    But for melee (actually same goes for any combat style in LE IMO)
    I do my best not to get agro!
    Let some other smoe go in first.
    Then pounce on the monster's behind.

    Use whatever CC tricks you have, pounce on those monsters that someone else has CCed.

    Bring friends.

    Work together.

    That is how to survive LE IMO.

    (but yeah... I know.... people can now make high defense builds and actually tank a little in LE now....)
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  13. #13
    Community Member BigErkyKid's Avatar
    Join Date
    Jan 2014
    Posts
    6,393

    Default

    Quote Originally Posted by Arlathen View Post
    Do you play a Melee Ranger in LE? Then I have questions for you!

    1. Playing a straight-up 20 Ranger or some super-secret-awesome multiclass?
    2. Do you (honestly) feel you do enough damage, mano-a-mano, with a LE Mob?
    3. HOW are you doing that damage?

    And the Million Dollar question:

    4. How are you surviving the hits?!

    Answers please!

    Feel free to offer opinionated, anecdotal views on Melee Rangers too..

    The way the game is coded is very weird in LE.

    1. Burst heals are a must: being able to top HP bar, because at half health it is unlikely you can resist extra hits.

    2. HP+PRR to a point: since Mobs hit so extremely hard the gains from those defensive options are a step function. There is a wide range of values for which the additional HP and PRR does nothing, since you get 2 shot blasted anyway.

    3. To be missed chances: is IMHO where the secret sauce is. No reasonable toon can take many hits in a row. Hence, at some point avoiding being hit starts trumping heavily marginal increases in standard tankiness. Displacement clickies and take a second look at dodge. There has been an enormous increase in dodge stacking options.

    Right now LE raids a a mini game within DDO. What applies there does not apply elsewhere, even in legendary quests. It is not just scaled up difficulty, it simply bypasses a lot of the standard mechanics in DDO.

    The easiest way to play LE raids is avoiding the issue of melee altogether. Shiradi aberrations can now have very high sustainable dps and you won't have to deal with mrr, grazing hits, or the insane incoming damage.

    Otherwise some ranged room for mini boss kiting, a good cc wizard, a few max dps melees if you must for bursting down targets and monkchers to deal a few well placed furyshots. That I would say is the way to go and I'm not sure you need any never at all.

  14. #14
    Hero Arlathen's Avatar
    Join Date
    Dec 2009
    Posts
    1,793

    Default

    1. Destinies
    Comments are pointing to the use of LD as the destiny of choice, but I've been believing that other destinies may offer more for LE. This also rings true if you take a hit that makes you take a dirt nap - Blitz is on timer at this point, and not available, and without it LD starts feeling a little lacklustre.

    FotW has unavoidable, 10s Helpless CC available, that can quickly regenerate on one of the fastest attacking melee toons in the game. It also has the highest HP potential.

    ShadowDancer is also really attractive, feeding into the Sneak Damage that Rangers are doing now, Fort Bypass, Energy Drain immunity and of course a 100% Dodge clicky. Lithe's MDB bonus is also really helpful for hitting really high base dodge amounts (33-34%).

    Bare in mind I'm currently running Balanced Attacks, Impregnable Mind and Dragonhide as core twists, with the last two up for grabs depending on dodge needs and actual destiny choice. So is LD still really the best choice?

    2. Multi-role toon
    I've noticed a couple of suggestions for going ranged - I attempted a true-dual role character a fair while back that maximised Wisdom for Paralyzing arrows and still had decent Melee DPS when the option was called for, but it got 0% traction or even replies.

    Link: https://www.ddo.com/forums/showthrea...e-Ranger-Build

    Thoughts?

    3. CC
    I've currently dumped Dire Charge and am running FotW for Overwhelming Force. When I tried to build for Dire Charge I was reaching an approximate DC92 with Know the Angles in the build. Not taking a CC feat really free's up a build in terms of Enhancements, Destiny choices, and importantly gear slots. Being in FotW also means I can have Adamantine, Silver and Cold Iron Bypass on any weapon.

    Is Legendary Freezing Ice still a go-to weapon? Or is the randomness to unpredictable for LE use? Does the same apply to Balanced attacks?

    4. Burst Heals
    I'm personally managing around 500ish CSW with a Halcyonia as full time item. How are people achieving really big burst heals - say bigger than 500HP in a single cast of CSW?

    Or are people using other methods I've missed?

    5. Effective HP / Dodge
    I'm currently rocking 1250 HP and 120 PRR, which puts me at 2840 Effective HP. However, that's only with 3 each of Divine and Primal Past Lives, if I go all out for 9 of each I can hit 3567 Effective Hp, which seems a much better bet. I am running constant displacements with a supply of Shroud Clickies, as well as trying for the 15% Incorp and 33% static Dodge using Scion of the Air.

    Is this enough?
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  15. #15
    Community Member BigErkyKid's Avatar
    Join Date
    Jan 2014
    Posts
    6,393

    Default

    Quote Originally Posted by Arlathen View Post
    1. Destinies
    Comments are pointing to the use of LD as the destiny of choice, but I've been believing that other destinies may offer more for LE. This also rings true if you take a hit that makes you take a dirt nap - Blitz is on timer at this point, and not available, and without it LD starts feeling a little lacklustre.

    FotW has unavoidable, 10s Helpless CC available, that can quickly regenerate on one of the fastest attacking melee toons in the game. It also has the highest HP potential.

    ShadowDancer is also really attractive, feeding into the Sneak Damage that Rangers are doing now, Fort Bypass, Energy Drain immunity and of course a 100% Dodge clicky. Lithe's MDB bonus is also really helpful for hitting really high base dodge amounts (33-34%).

    Bare in mind I'm currently running Balanced Attacks, Impregnable Mind and Dragonhide as core twists, with the last two up for grabs depending on dodge needs and actual destiny choice. So is LD still really the best choice?

    Here is the deal: the best way to play LE raids, IMHO, is bringing a true CC toon. Mid tier - melee based CC is IMHO not a good enough substitute, even though I think that from a design standpoint it should be.

    Sneak attack is good, but primarily because it is boosted by MP. So I am not sure that giving up on blitz and going for SA is going to make up for lost damage.

    In the end the key question is what are you trying to achieve. 1) A melee toon optimized for elite raiding in elite raiding parties (with roles), or 2) a melee toon ready for cases in which stuff might go wrong (and short manning)?

    If you 1), then LD pure ranger with arborea or SA legendary feat. If 2), then I suggest you move on to another archetype, since melee is IMHO not a great short manning option in LE raids.

    Quote Originally Posted by Arlathen View Post
    4. Burst Heals
    I'm personally managing around 500ish CSW with a Halcyonia as full time item. How are people achieving really big burst heals - say bigger than 500HP in a single cast of CSW?Or are people using other methods I've missed?
    Interested in the answer too. Silver flame pots should hit hard with current level of available hamp.

    Quote Originally Posted by Arlathen View Post
    5. Effective HP / Dodge
    I'm currently rocking 1250 HP and 120 PRR, which puts me at 2840 Effective HP. However, that's only with 3 each of Divine and Primal Past Lives, if I go all out for 9 of each I can hit 3567 Effective Hp, which seems a much better bet. I am running constant displacements with a supply of Shroud Clickies, as well as trying for the 15% Incorp and 33% static Dodge using Scion of the Air.

    Is this enough?
    I'd say it is on the low side of HPs and PRR.

  16. #16
    Hero Arlathen's Avatar
    Join Date
    Dec 2009
    Posts
    1,793

    Default

    Quote Originally Posted by BigErkyKid View Post
    Here is the deal: the best way to play LE raids, IMHO, is bringing a true CC toon. Mid tier - melee based CC is IMHO not a good enough substitute, even though I think that from a design standpoint it should be.

    Sneak attack is good, but primarily because it is boosted by MP. So I am not sure that giving up on blitz and going for SA is going to make up for lost damage.

    In the end the key question is what are you trying to achieve. 1) A melee toon optimized for elite raiding in elite raiding parties (with roles), or 2) a melee toon ready for cases in which stuff might go wrong (and short manning)?

    If you 1), then LD pure ranger with arborea or SA legendary feat. If 2), then I suggest you move on to another archetype, since melee is IMHO not a great short manning option in LE raids.
    I wish Grailhawk were around to do the calcs, for SD vs LD, as it would be fairly interesting with the high base MP in SD (4 vs. 2 IIRC).

    However, I get your point. In the original Epics, in the older EE, and now LE, you either go big on what your main role is or you go home. Trying to be versatile isn't the right spot to be in.

    Quote Originally Posted by BigErkyKid View Post
    Interested in the answer too. Silver flame pots should hit hard with current level of available hamp.
    Should of mentioned I'm only toting Memoriam, 3x Paladin PL and Ship Buff as my only sources of Heal Amp right now, so I could itemise for better results, but I think something better than CSW 3D6+21 base heal amount is the key here.

    Quote Originally Posted by BigErkyKid View Post
    I'd say it is on the low side of HPs and PRR.
    Is this referring to the first or second value? If 3500 Effective HP isn't enough (1450HP, 143 PRR), then I'm going to have work harder on beefing up.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  17. #17
    Community Member
    Join Date
    Aug 2010
    Posts
    207

    Default

    I have a thread about melee in general with some ideas in the idea section. Some of my ideas would help rangers out as well if melee anyway.

  18. #18
    The Hatchery Wipey's Avatar
    Join Date
    Nov 2010
    Posts
    2,102

    Default

    Quote Originally Posted by Arlathen View Post
    1. Playing a straight-up 20 Ranger or some super-secret-awesome multiclass?
    18 ranger/1rogue/1barb shadar. Cause full trap skills and barb run speed + 50 sprint boost is addictive. While Shroud is nice, 90% of gametime I spend getting moar xp.
    2. Do you (honestly) feel you do enough damage, mano-a-mano, with a LE Mob?
    The damage is off the charts, it's easily the strongest character I've ever had.
    3. HOW are you doing that damage?
    Good gear, Blitz. Dunno

    And the Million Dollar question:

    4. How are you surviving the hits?!
    170 ish prr Blitzing, 25 ish Dodge, Displace Clickies, 1.2k hp, Stun Blow, Balanced attacks and Dire charge. 600 Emp Hjeal ed CSW and Cocoon.
    The damage of mobs in LE quests is not dangerous enough.
    There are two groups doing LE Shroud and there's always cc wizzy. As long as you can survive one hit, you're good.
    Building for Sorjek or red named Shrouds minibosses tankage or surviving two trash hits would require drastical rework ( affirmation LGS, better con gear, 874 trillions xp for prr past lives, better con tome, 2 piece LGS, Earth scion or whatever ) so I don't care that much.
    Blitz and Hunter's Mark portals, , toss Resurrections, "don't be stupid and fight in discos and kill held/danced/pwsed trash" - that's what I did in few elite Shrouds and "legendary elite" quests are rather easy already.
    Last edited by Wipey; 07-03-2016 at 07:21 AM.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  19. #19
    Community Member Phil7's Avatar
    Join Date
    Nov 2011
    Posts
    360

    Default

    does this mean we should be using ''Oversized Two Weapon Fighting" and "Spring Attack" again?
    for the extra to-hit

  20. #20
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by Phil7 View Post
    does this mean we should be using ''Oversized Two Weapon Fighting" and "Spring Attack" again?
    for the extra to-hit
    It might make a difference. But then again, it might not.

    Let's take the theoretical 120 AC mob again with a character with 110 to hit:

    (110 + 10.5)/(2*120) + 0.20 = 0.70208, rounded to 70%.

    To get to 75% in this case, you'll need to get to 72.5% and get it rounded to 75% from there.

    So,

    (x + 10.5)/(2*120) + 0.20 = 0.725
    =>
    (x+10.5) = 0.525*2*120
    =>
    x = 126 - 10.5 = 115.5

    In this case, assuming you were moving while attacking and using heavy offhand weapon, the +6 would put you in the next bracket, and help you hit one better on the die.

    Of course, if your to hit had been 104, getting you barely to hit the mob at 70% (with rounding from 67.5%), you'd need 12 more to hit to get to next bracket. So... go fish? Sometimes it'll help, sometimes it won't.

    (In general, getting to hit 5 percentage points better against a mob will require more to hit bonus equal to 10% of its AC)
    Last edited by Dandonk; 07-03-2016 at 10:16 AM.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload