Originally Posted by
NoWorries
There will be an item that drops in each dungeon and that item can be equipped in 2 possible slots (so 6 slots in all). One will be belt/necklace (chain), one will be bracer/feet (shackles), and the final will be trinket/ring (5 rings).
There will be different ingredients that will drop throughout the quests which will allow you to add on a prefix, suffix, extra, bonus, an augment slot, and a Set bonus (the Set Bonus will be crafted onto the named items as well, each item can only count for 1 of the sets).
Here are the effects possible for each slot:
Prefix: Attributes, Fortification, Sheltering, False Life, Wizardry
Suffix: Guards, Resistance, Accuracy, Deadly, Deception, Seeker, Armor Piercing, Spell Lores, Spell Powers
Extra: Skills, Spell Pen, Spell Focus, Vertigo, Stunning, Shatter, Tendon Slice
Extra 2: Quality Attributes, Quality Fort, Quality MRR, Quality PRR, Quality Skills
And here are the 3 possible sets:
Slave Lord's Might –
3 pieces – +1 Artifact Bonus to Melee Power/Ranged Power (+2 legendary), +1 Artifact bonus to Deadly (+2 Legendary)
5 pieces - +1 Artifact bonus to Strength and Dexterity (+2 Legendary), +2 Artifact Bonus to Melee Power/Ranged Power (+4 Legendary), +2 Artifact bonus to Deadly (+4 Legendary)
Slave Lord's Sorcery-
3 pieces - +2 Artifact Bonus to Spell Power (+5 Legendary), +1 Artifact bonus to Spell Focus Mastery (+2 Legendary)
5 pieces - +1 Artifact bonus to Int/Wis/Cha (+2 Legendary), +5 Artifact Bonus to Spell Power (+10 Legendary), +2 Artifact bonus to Spell Focus Mastery (+4 Legendary)
Slave's Endurance-
3 pieces - +1 Artifact bonus to MRR/PRR (+2 Legendary), +1 Artifact Bonus to Resistance (+2 Legendary), +1 Artifact Spell Saves (+2 Legendary)
5 pieces - +1 Artifact Bonus to Con (+2 Legendary), +2 Artifact bonus to MRR/PRR (+4 Legendary), +2 Artifact Bonus to Resistance (+4 Legendary), +2 Artifact Spell Saves (+4 Legendary)