I'm getting ready to TR into a sorcerer. Just wanted to do a basic nuker (went with air savant since it gives you both electric and sonic, instead of just one element, and fire savant for a backup). I'm using warforged for self-healing with repair spells, and plan to stick mostly with fully-meta'd SLAs, switching to other spells as the situation warrants. I'd love to get some good feedback. Anything that I'm using that will not pay off? Anything particularly good that I'm missing? Your help is appreciated, thanks.
Flashfire
Sorcerer 20
True Neutral Warforged
Flashfire
Sorcerer 20
True Neutral Warforged
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 12. . . .+6. . . .4: CHA
Dexterity . . . .8. . . .+6. . . .8: CHA
Constitution. . 18. . . .+6. . . 12: CHA
Intelligence. . 14. . . .+6. . . 16: CHA
Wisdom. . . . . .6. . . .+6. . . 20: CHA
Charisma. . . . 16. . . .+6. . . 24: CHA
. . . . . . . . . . . . . . . . .28: CHA
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Repair. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Jump. . . . . . . . . . . . ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 2. 11
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
. . . . .------------------------------------------------------------
. . . . .16. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6
Feats
.1. . . . : Maximize Spell
.3. . . . : Empower Spell
.6. . . . : Mithral Body
.9. . . . : Quicken Spell
12. . . . : Heighten Spell
15. . . . : Past Life: Wizard
18. . . . : Spell Focus: Evocation
21 Epic . : Force of Personality
24 Epic . : Master of: Air
26 Destiny: Epic Spell Power: Electricity
27 Epic . : Master of: Fire
28 Destiny: Hellball
29 Destiny: Arcane Pulse
30 Epic . : Intensify Spell
30 Legend : Scion of: Plane of Fire
Spells
- Jump, Shield, Repair Light Damage, Sonic Blast
- Invisibility, Knock, Repair Moderate Damage, Scorching Ray
- Haste, Fireball, Repair Serious Damage, Chain Missiles
- Repair Critical Damage, Shout, Dimension Door, Wall of Fire
- Ball Lightning, Teleport, Cyclonic Blast, Eladar's Electric Surge
- Greater Heroism, Reconstruct, Chain Lightning
- Delayed Blast Fireball, Greater Teleport, Mass Protection from Elements
- Incendiary Cloud, Greater Shout, Sunburst
- Meteor Swarm, Power Word: Kill, Mordenkainen's Disjunction
Enhancements (80 AP)
Air Savant (45 AP)
- Air Savant, Air Affinity, Greater Air Affinity, Conduction, Light on Your Feet, Elemental Apotheosis
- Shocking Grasp III, Spell Critical
- Efficient Maximize III, Spell Critical
- Efficient Empower III, Spell Critical, Charisma
- Electric Loop III, Spell Critical, Charisma
- Lightning Bolt III, Awaken Elemental Weakness, Evocation Focus, Power of Flame
Fire Savant (25 AP)
- Fire Savant, Fire Affinity, Greater Fire Affinity, Immolation
- Burning Hands III, Spell Critical, Conflagration III
- Efficient Quicken III, Spell Critical
- Spell Critical
- Scorch III
Warforged (10 AP)
- Improved Fortification
- Mechanist III, Inscribed Armor III
Destiny (24 AP)
Draconic Incarnation
- Energy Sheath: Electricity III, Charisma
- Out with bang: Electricity III, Precise: Evocation I, Charisma
- Dragon Heritage: Blue III, Charisma
- Energy Burst: Electricity III, Secondary Specialty: Red II, Spell Knowledge III
Twists of Fate (18 fate points)
- School Familiarity (Tier 4 Magister)
- School Specialist: Evocation (Tier 2 Magister)
- Endless Faith (Tier 1 Exalted)