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  1. #1
    Community Member Ellihor's Avatar
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    Aug 2012
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    Default Remove spel materials

    I don't know why do we still need it. Ok, I know but you don't get a lot of money selling diamond dust, do you? I'm pretty sure you loose a lot more because it is just annoying and players hate it, specially new players. And the feat to remove the requirement is just another trap.

    Edit: dam "spel" is wrong but I can't change the title :/
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
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  2. #2
    The Hatchery Enoach's Avatar
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    Nov 2006
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    Default

    I don't think they need to remove these as much as I think they need to implement the Spell Component bag

  3. #3
    Community Member noinfo's Avatar
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    Jun 2007
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    Default

    Quote Originally Posted by Ellihor View Post
    I don't know why do we still need it. Ok, I know but you don't get a lot of money selling diamond dust, do you? I'm pretty sure you loose a lot more because it is just annoying and players hate it, specially new players. And the feat to remove the requirement is just another trap.

    Edit: dam "spel" is wrong but I can't change the title :/
    If they cant do comp bags then have them opional giving some non stacking bonus implement based on % of a stat or small alchemical bonus. Better versions then available as favour rewards eg 12
    Milacias of Kyber

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    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  4. #4
    Hopeless Romantic dunklezhan's Avatar
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    Sep 2009
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    Default

    It would deviate from PnP... but I'd like to see them introduce the component pouch for normal spells, and have Eschew Components then apply instead to the 'rare' ones like Stoneskin.

    In PnP, Eschew Components is really meant to allow casters to still have a spell or two up their sleeve if they get captured or lose their gear or some such, which tended to be similar what Still and Silent Spell metamagics were useful for (as well as their obvious stealth uses). In PnP all of those feats can be very very useful things.

    In DDO? Its function is basically to give you some backpack space and save you some coin which at the values we're talking about is a meaninglessly small amount - and pretty near meaningless even for the 'rare' components if it worked on them.

    Sure, it can save your bacon if you forget or just hate buying components, but a whole feat just to avoid a bit of planning and a few pack slots is crazy. It may as well let you ignore 'rare' components too.
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