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  1. #1
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    Default Monk Nerf - Why is combat brute now not working with Wraps

    http://imageshack.com/a/img922/1237/BmDcVN.jpg

    Why has this change come about, you cant improve the crit range on wraps, now this?

    Someone must hate Monks...

  2. #2
    The Hatchery
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    I haven't played a monk in ages (hopefully revamp will let me do this again), but haven't this been the case always? It states melee weapons, which generally means not unarmed. Or did it at one point work with unarmed?
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  3. #3
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    Quote Originally Posted by Dandonk View Post
    I haven't played a monk in ages (hopefully revamp will let me do this again), but haven't this been the case always? It states melee weapons, which generally means not unarmed. Or did it at one point work with unarmed?
    It used to work with unarmed and has now changed.

  4. #4
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    Quote Originally Posted by Brannigan View Post
    It used to work with unarmed and has now changed.
    Strange, when did you notice the change?
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  5. #5
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Brannigan View Post
    It used to work with unarmed and has now changed.
    So now it is working as intended.

    In a better (perfect) world, Handwraps would be considered weapons but they are not. Just be thankful for the time that it did work.
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  6. #6
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    Default

    according to the wiki, there's a bug:
    Bug: The extra 1[W] damage does not display neither on your weapons nor on the inventory damage box.
    http://ddowiki.com/page/Legendary_Dr...t#Combat_Brute

    Did you actually test the damage?

  7. #7
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    As i know, it never worked, it might be that they recently added the descrip

  8. #8
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    Quote Originally Posted by AbyssalMage View Post
    So now it is working as intended.

    In a better (perfect) world, Handwraps would be considered weapons but they are not. Just be thankful for the time that it did work.
    Considering you cant increase the threat range I would have considered them down graded enough without taking out something that at least brings the dps in line with other melee classes for stunned mobs.

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