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  1. #1
    Community Member adrian69's Avatar
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    Default Formulas and Calculations

    Can anyone direct me to a page for correct formulas for converting

    MP
    RP
    Spells
    Spell Crit
    SA Dmg?

  2. #2
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    MP, RP, Spell Power: multiply damage by (100 + Power) / 100

    Spell crit damage: multiply normal damage by (200 + spellcrit damage %) / 100

    Sneak attack damage:
    either: (100 + 1.5*Power) / 100
    or: 1.5 * (100 + Power) / 100

    See also:
    http://ddowiki.com/page/Melee_Power
    http://ddowiki.com/page/Ranged_Power
    http://ddowiki.com/page/Spell_Power
    http://ddowiki.com/page/Spell_critic...ritical_damage
    http://ddowiki.com/page/Melee_Power#...by_Melee_Power
    Last edited by cru121; 06-14-2016 at 02:55 PM.

  3. #3
    Community Member adrian69's Avatar
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    Quote Originally Posted by cru121 View Post
    MP, RP, Spell Power: multiply damage by (100 + Power) / 100

    Spell crit damage: multiply normal damage by (200 + spellcrit damage %) / 100

    Sneak attack damage:
    either: (100 + 1.5*Power) / 100
    or: 1.5 * (100 + Power) / 100

    See also:
    http://ddowiki.com/page/Melee_Power
    http://ddowiki.com/page/Ranged_Power
    http://ddowiki.com/page/Spell_Power
    http://ddowiki.com/page/Spell_critic...ritical_damage
    http://ddowiki.com/page/Melee_Power#...by_Melee_Power

    Thanks, I have been doing it this way, except for spell crit, but I have been doing something similar, but I have been told on occassion that I am wrong. Just not the type to argue or criticize back without evidence.

  4. #4
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    Krelar's Avatar
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    Quote Originally Posted by cru121 View Post
    Sneak attack damage:
    either: (100 + 1.5*Power) / 100
    or: 1.5 * (100 + Power) / 100
    Those give very different results.

    I would assume it's the first one since the second one would increase sneak attack damage even if you had 0 melee power. (At which point you may as well just increase the damage to begin with rather than bothering with a multiplier after the fact.)

  5. #5
    Community Member RootinTuutin's Avatar
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    Quote Originally Posted by Krelar View Post
    Those give very different results.

    I would assume it's the first one since the second one would increase sneak attack damage even if you had 0 melee power. (At which point you may as well just increase the damage to begin with rather than bothering with a multiplier after the fact.)
    Indeed. Not to be too nerdy, but you can easily verify with the distributive property.

  6. #6
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Krelar View Post
    Those give very different results.

    I would assume it's the first one since the second one would increase sneak attack damage even if you had 0 melee power. (At which point you may as well just increase the damage to begin with rather than bothering with a multiplier after the fact.)
    IG testing apparently shows that this is how it works, the counterintuitive way.

    Check the SA king (a mechanic) thread for more details.

  7. #7
    Community Member Greantun's Avatar
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    Quote Originally Posted by RootinTuutin View Post
    Indeed. Not to be too nerdy, but you can easily verify with the distributive property.
    Um, no.

    If it was distributing the 100 would also be divided by 1.5 to move it out. You left it at 100, so the gain was 50 over the previous, even with 0 power.

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