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  1. #1
    Community Member
    Join Date
    Apr 2007
    Posts
    150

    Default Making a Better game

    Just a few ideas...

    element of surprise: Not all shrines should be safe.
    Mimic Shrine- Sometimes in a quest. Nothing feels as good a DDO shrine..
    Imagining that wonderful feeling of " Thank goodness a shrine " only to be attacked, at very vulnerable point in the campaign.

    Remove the Dungeon Alert: Add something fun and helpful, in it's place.

    Bards - Every Bard ever made says " I wish we could pick the songs, the party hears "'
    Would love to record my personalized songs and use them as sound bites for my Bard songs.

    Keep the party member raid bonus. You guys that made that call, have the pulse of the gamers,
    down to a science. bravo !!!

    Raid Night - Every day of the week. Pick a raid and give it loot bonus to named loot


    Your loyal pugger - Docsin
    Last edited by royboy; 06-01-2016 at 06:29 PM.

  2. #2
    Community Member bsquishwizzy's Avatar
    Join Date
    Nov 2010
    Posts
    3,136

    Default

    Quote Originally Posted by royboy View Post
    Just a few ideas...

    element of surprise: Not all shrines should be safe.
    Mimic Shrine- Sometimes in a quest. Nothing feels as good a DDO shrine..
    Imagining that wonderful feeling of " Thank goodness a shrine " only to be attacked, at very vulnerable point in the campaign.
    I like your thinking, but shrine locations are too easy to memorize.

    Now barrel / crate / collectable locations on the other hand...

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    4,544

    Default

    When I first started DDO I felt that rest shrines (not res) were a nice way to adapt a pnp option of finding a safe spot and resting. I think a chance of a random encounter when resting would be sweet, just whenever you rest there is a chance of spawning a group of mobs.

    I don't think dungeon alert is the problem, the implementation is the problem. Harried, it's lame and doesn't make sense from any gaming/roleplay standpoint. I'd like to see monster buffs: stat buff spells, protection from good, shield, haste, rage, deathward, deadly, etc for varying levels of alert and quest level. I'd like to see these cast on new mobs you encounter with alert. Mobs already encountered didn't have a chance to prepare just because you encountered more mobs. Also lowering the alert doesn't remove the buffs, they were prepared when they met you that didn't change. The only way to remove the buffs is to dispel them or wait them out (note: CL for dispel is borked needs to be fixed).
    Last edited by Cantor; 06-03-2016 at 10:27 AM.

  4. #4
    Community Member
    Join Date
    Apr 2007
    Posts
    150

    Default another idea

    Instead of Bonus weekend. I purpose bonus certificates. That we can use at are leisure .
    So instead of an exp weekend for example. Give us exp bonus certificate .
    That we can use t any time . Simply by clicking on certificate.
    Once you have activated it. It goes away in 3 days.

    Would work for guild renown , challenges , loot bonus and so on.
    Putting the power of bonuses in player hands, would give us time to utilize bonuses.
    So many times you see bonuses that would have been helpful , if you didn't just tr (for example )


    Docsin - Leader of Disciples of Sin

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