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Originally Posted by
Selvera
Wisdom to hit already exists in the game.
Wisdom to damage doesn't, making having wisdom to hit rather useless in the vast majority of cases (I've seen a grand total of 1 suggested build that uses wis to hit due to this fact).
As for the feats regarding weapons, I've made my suggestions regarding this a few times, and I tend to favor different feats for the different weapons, not just the same feat renamed a bunch of times that works for different weapons. My suggested feats go something like this (all of them fully stacking with everything, but only if the favored weapon is equipped):
Lord of Blades (Great sword):
Level 1: +1 to hit and damage, +1 DC of Evocation
Level 3: +1 to hit, +2 damage
Level 6: Bladesworn Transformation
Level 12: +1 to hit, +3 damage
Level 20: Damage reduction 10: Adamantine, +1 DC of Evocation
Silver Flame (Longbow):
Level 1: +1 to hit, +1 DC of Conjuration
Level 3: +1 to hit and damage, +1 heal skill and +1 universal spell power
Level 6: Silver Flame Exorcism
Level 12: +1 to hit and damage, +2 heal skill and +2 universal spell power
Level 20: Damage reduction 10: Silver, +1 DC of Conjuration
Sovereign Host (Longsword):
Level 1: +1 to hit, +1 DC of Enchantment
Level 3: +1 to hit and damage, +2 melee power and prr (if at least one longsword is equipped, offhand also gains hit/damage, but doesn't stack more melee power and prr)
Level 6: Unyielding Soverignty
Level 12: +1 to hit and damage, all equipped long-swords gain the vorpal ability.
Level 20: Damage reduction 10: Cold iron or Silver, +1 DC of Enchantment
Unyielding Court (Scimitar):
Level 1: +1 to hit, +1 DC of Necromancy
Level 3: +1 hit and damage, +2 dodge
Level 6: Undying Call
Level 12: +1 hit and damage, +2 dodge
Level 20: Damage reduction 10: Cold iron, +1 DC of Necromancy
Vulkoor (Shortsword):
Level 1: +1 to hit, +1 SR (stacking with racial)
Level 3: +1 to hit and damage, +5% doublestrike (and offhand doublestrike)
Level 6: Vulkoors Avatar (This could be buffed to scale with level)
Level 12: +1 to hit and damage, +5% doublestrike (and offhand doublestrike)
Level 20: Damage reduction 10: Good, +2 SR (Stacking with racial)
Amaunator (Heavy Mace):
Level 1: +1 to hit, +1 DC of evocation
Level 3: +2 to hit, +1d6 fire damage on hit (scaling with fire spell power) and all heavy maces equipped do not take damage (same as everbright)
Level 6: Amaunator's Brilliance
Level 12: +3 to hit, +2d6 fire damage on hit (scaling with fire spell power), deal 4d10 fire damage on critical hit (scaling with spellpower)
Level 20: Damage reduction 10: Silver, +1 DC of evocation
Note: The fire damage on hit is specific to heavy maces melee attacks, this isn't a Shiradi build.
Reasons: It makes the weapons feel more unique, it helps balance out some of the weaker weapons, it follows + keeps a lot of the good work from previously (the level 6 feats)