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  1. #1
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    Default Electric Critzilla



    Edit 5/14/2018 For a new and fairly advanced version of this build for veterans, see here!

    Unlike a traditional build, this will change enhancements, feats, and ED twists not only 1-20 as you level, but also 21-30 as you gain new abilities.

    As your spell pool and spell power grow, you can alter from SLAs to a mixture of SLAs and your more powerful spells. This build does ludicrous AoE damage, is fairly tanky (paladin version is very tanky), and self heals, CCs, and traps.
    ...

    Feel free to move a few levels around or even a class, lots of varieties work.

    Any Race (paladin 3 version is very friendly for new players, especially if Warforged/Bladeforged)

    Max Int (good int for new players), good Con, levels in Int

    Basic Build 12 Arti > 3 Sorc > 3 Any* > 2 Arti (recommended non-reaper build)
    Master of Knowledge/Simple hybrid 12 Arti > 3 Sorc > 5 Wiz (test hybrid non-reapre build to try MoK vs non-MoK)
    Undead MoK Variant 12 Arti > 1 Sorc > 7 Wiz (recommended non-reaper build, feat swap 2 construct body feats @ level 20 to Extend and Shield Deflection) (Credit for idea NoKills)

    To see an electric critzilla (reaper version below) build in action, see channelddo's 6 part video series on youtube!


    ----------------------------------------------------------

    Feats (hybrid given below, non-wiz drops MT feats)

    1 Maximize (150 SP)
    3 Empower (7SP)
    4 Construct Essence (Adamantine Body for WF (only warlock invocations and arcane spells are subject to ASF, not SLAs and not Arti spells)
    6 Completionist (non-completionists keep going on feat list and pick up Shield Deflection when you can instead)
    8 Arti Quicken
    9 Insightful Reflexes
    12 Imp. Construct Essence / WF: Shield Deflection (you can block and cast at the same time) (Human fits this in as well due to extra feat sometime)
    12 Arti Heighten
    15 SF:Evo
    16 Wiz MT (1% crit)
    18 GSF:Evo
    20 Wiz IMT
    21 Epic Spell Focus:Evo or Construct Exemplar (fleshies non-undead), wellspring (undead)
    24 Master of Artifice
    26 Spell Power:Electrical
    27 Master of Knowledge (90 SP, 60% Crit Multiplier) (skip to 30 feats for non-MoK builds)
    28 Hellball
    29 Dire Charge
    30 Scion of Fire
    30 Master of Air or Intensify or Burst of Glacial Wrath

    -------------------------------------------

    Enhancements

    Evolve enhancements as needed. Level 1-19 get what is useful out of AT, with air savant crit, sorc crit, and harper after you are done.

    This is a good spread for level 15:
    40 AT T5C4 everything useful
    8 Air Savant
    8 Harper (get this before you hit gh/vale for repeater use on lightning immune)

    From 15-20 pick what you think is best based on the class spread you picked!

    When we get Dire Charge at level 29, we will want Harper Know the Angles for tactical DC:
    8 Harper KTA

    --------------------------------
    Epic Destiny:

    Start in Draconic, twisting whatever, since draconic ability caster levels will be high (character level + 5 ED level + 2 sorc level = 27+), warlocks twist Empyrian

    At 24 with master of Artifice, try out Magister with Blue Draconic Heritage (lightning), Energy Burst (lightning), Evo Focus (draconic), (tactics after 29). (3 Max Air Caster levels, 3 Max Evo caster levels, 11 Caster levels, 20 SP, 3 DC, 10% Crit, 6 Tactics DC)

    -------------------------------

    Gear of Note

    LGS Lightning Spell Crit Dmg accessory (35% crit dmg)
    LGS Vacuum Main Hand (150 Enhancement, 7 Int (insight), 37 Exceptional) (make a hand axe for future swashbuckling builds)
    RNG Lightning Crit Ring (up to 25% Crit) or spell crit necklace
    PDK or other Tower Shield (Master's Touch for shield deflection proficiency) + Spell Power Augment (any for +24 SP implement)
    Tactics gear at 29: Epic Animated Rope + Legendary Pendant of the Warrior or epic boots of the innocent + epic spare hand/Spare Hand
    Heroic/Legendary Pansophic Circlet (Equipment 131, Insightful 65, Quality 15)
    Construct's Mantle (repair amp, Qual magnetism +36, 3 qual int)
    Prowess Ring/Fatal Flaw Repeater/Animus Runearm
    Heartwood Docent (sheltering/repair amp)
    Trapping: Spare hand + Spyglass

    -------------------------------------
    *Any 3 Classes: 3 Druid for more crit and 1 more caster level to free up an arti lvl for 4 sorc for wings no body feat allowed on warforged, fire sla for empyrian, 3 warlock for bigger crits + aura to fuel empyrian, 3 more sorc for wings/displacement, 3 Wiz for feat/invis+blur sla (invis > dire charge is great initiation), fighter for ranged feats + def stance, monk feats + evasion, pali def stance+ DG, 2 FVS 1 sorc to implement LGS and just rewards proc w/ lantern ring and wings, 2 arti 1 sorc for reconstruct+wings, etc. Pali is for face rolling EE/LE solo.
    --------------------------------------

    Lightning Immunes: You can break the DR of every lightning immune mob in the game except the wizard king with cold iron bolts from House D combined with the level 5 spell Planar Weapons for good/evil alignment. Insightful damage spell combined with harper Int to hit and Know the Angles will make short work of them, especially with Fatal Flaw repeater and banishing runearm Animus. You can still AoE daze them with lightning sphere, and pick them off one by one. For wiz king, you will want a silver slinger, or just a blunt weapon of beatdown. You can also try flame turret spell, but champions tend to 1 shot it.

    Also can take dragons breath/energy vortex of non-lightning element and use draconic in quests with lightning immunes. Here is a heroic elite dungeon in action!


    ----------------------------------

    Caster level Note: Arti SLAs and spells cap at level 10 generally. Master of Artifice/Air will raise that cap to 20. 14 Arti levels, plus being in an arcane sphere ED adds +5 Arti caster levels, +1 more electric caster level from sorc air savant core 1 will bring your electrical casting to the Master of Air/Artifice cap of 20.

    Blue Draconic Heritage Lightning will add 3 more caster and max caster levels to lightning spells. Master of Evocation will add 3 more caster and max caster levels to evocation spells (which includes lightning spells). Core 2 Air Savant will add 1 more caster and max caster level to lightning spells. This will add up to another +7 levels and max caster levels, for a total of 27 to lightning. This will increase the total damage die (damage) of your spells. Lightning bolt, for example, does 1d6 base damage per caster level. Cast at level 27, it will do a base of 27d6 damage.

    To see some face stomping, see Kuunkukka in action at level 30!

    ------------------------------------------------------------------------------------------------------------------------------------------------
    REAPER BUILDS!!!

    Edit 5/14/2018 I came up with a new and advanced version of the build, which uses chain AoE stuns instead of super healing. For a new and fairly advanced version of this build for veterans, see here!

    Reaper Note: Due to the self-healing nerf, you will need to super specialize into positive healing amplification (fleshy) OR repair amplification (warforged) healing. You will also really want evasion by level 9, since trap boxes will start appearing after traps starting in level 9 dungeons, and a single touch of a reaper trap will instantly kill you without evasion. Around level 12 champion abishai will also 1 shot you without evasion. Since all the groups will be filled with warlocks AoE, your daze on lightning sphere also won't CC very well, so you will also want tactical detonation (15 arti, 16 on WF if you take reconstruct first). Oh, and it was brought up that you want Wand and Scroll mastery now for better reaper self healing, but that comes from the tree anyways. Construct essence heroic feats give you partial positive and partial repair healing, and is not super specialized enough to be effective in reaper heroics.

    This leaves only 2 types of reaper builds that will work well 1-20. Super repair or super hamp evasion. I settled on 7 arti > 2 monk > X. By level 9 (36 AP) 8 AP will give 20 PRR in stance, and 28 AP will fill out AT to T4. Being centered will be the way to go, since at level 9 you will have a BaB of 6 which is only 6 PRR in light armor.


    Reaper Repair based Evasion Warforged Electric Critzilla w/CC 7 Arti > 2 Monk > 9 Arti >1 Sorc 1 Monk Lawful (no gear requirements)
    Max int, dex for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma, Lawful

    1 Maximize
    3 Empower
    4 Adamantine Body free feat swap to Quicken @ level 9
    6 Completionist
    8 Monk Deflect Arrows (dex 13)
    9 Insightful Reflexes Monk Lightning Reflexes
    10 Arti Heighten
    12 PL:Wiz
    14 Arti Rapid Shot
    15 SF:Evo
    18 GSF:Evo Arti Precise Shot
    21 ESF: Evo
    24 Master of Artifice
    26 Electric Spell Power
    27 BoGW (if your gear is good enough to land it) or Intensify
    28 Hellball
    29 Dire Charge
    30 Scion of Fire
    30 Master of Air or Intensify

    The second reaper ready arti will be fully positive spell power/hamp based. To make this work will require 2 specific items, a GS heroic kama with 20 except./40 equip./60 comp. stacking HAMP, and a Jidz-Teka bracers with 50 insight HAMP in sun stance. Note that the planners for heroic GS show 10/20/30 and are not updated, but the item itself will be 20/40/60. Curative admixtures were patched and can now target you, although hitting an adjacent mob, player, wall, or floor also works. This still requires evasion by level 9, and we will pick up the third monk level for 10 more HAMP from core 2 Shintao. The race tree is used to store 0-12 AP.

    Reaper +SP/HAMP based Evasion Fleshy Electric Critzilla w/CC 7 Arti > 2 Monk > 8 Arti >1 Sorc > 1 Monk* > 1 Sorc Lawful (gear requirements)
    Max int, dex 13 for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma

    1 Maximize
    3 Empower
    4 Quicken
    6 Completionist
    8 Monk Deflect Arrows (dex 13)
    9 Insightful Reflexes Monk Lightning Reflexes
    10 Arti Heighten
    12 PL:Wiz
    14 Arti Rapid Shot
    15 SF:Evo
    18 GSF:Evo

    *If you will be taking this build into epics, take level 18 as 1 more arti level for reconstruct, and bonus feat construct essence, regular feat imp. construct essence, and then continue on epic feat list in OP, and swap to repair healing, then finish with 2 sorc.

    Under this setup, a dragonborn at level 12 for example would have 30% PL hamp, 20exceptional/40equipment/60% competence GS HAMP, 20% ship HAMP, 50% HAMP insightful (Jidz-Tet'ka) +10% Shintao for a total of 230% HAMP.
    Level 11 Scrolls of Heal will be cast at level 15 due to +4 caster levels from arti scroll mastery, with 75% additional from Wand and Scroll Mastery for 262 base healing.
    Reaper 3 streaking yields only 32% self-healing.
    Putting this all together, you will heal for 3.3 (Base + HAMP) x 262 (scroll of heal) x 32% = 276 points of self-healing at level 12 per heal scroll, on reaper 3, and will run in sun stance, centered. Combined with the healing admixture spells, you can full heal in seconds on reaper 3.

    This is the recommended heroic build if you have the gear to make it work, because reconstruct spell for repair healing simply takes too long to get, especially with a mandatory 2 monk splash making it level 17, and there isn't nearly as much repair amplification to make reconstruct scrolls work as well as heal scrolls. Reconstruct spell will be better in epics though, as it will be more convenient to use and powerful enough.


    Reaper Gear Notes:
    --------------------------------
    For fleshies, gearing with 5 piece slavers with ringsx2, trinket, belt, necklace and 3 piece abishai (helm, boots, gloves) will work best around level 8. This leaves bracers free for (Jidz-Tet'ka) (insightful healing amplification), and cloak free for heroic mysterious cloak (exceptional healing amplification), and you can cannith craft healing amplification(equipment) on robes. You will want a necklace/belt that are replaced at level 12 with iron beads necklace and belt of the healer.

    At level 12, it is easiest to leave a scroll of heal equipped main hand, and your 20/40/60 healing amplification (HAMP) greensteel kama off hand. This means you will want insightful magnetism on gloves, and normal-elite iron beads for magnetism/lightning lore which you can get from the GH saga. At this point you will no longer need the mysterious cloak or hamp robes, and can swap to slaver's cloak and slaver's robes to keep your 5 piece bonus. You will also no longer want 3 piece abishai by 12 since you will have 10 arti levels, and arti electric spells cap at caster level 10.

    An Int/charisma skills wiz VI, 150 elemental mana permablur displacement clicky GS cloak perfectly hits the spot for the added mana reaper takes, as well as skill boost for traps and UMD boost for recon/heal scrolls.

    ------------------------------

    Tanky Reaper Electric Critzilla w/damage spam

    This is a super spam build for filling any role or roles in a reaper group, including soloing. While the prior builds have more CC with tactical detonation, this one has more tankyness, as well as non-lightning damage with warlock slas, as well as more HAMP.

    This will level like the others 1-12, with your first 28 ap in AT for blast rod (level 7), then 8 AP in shintao for PRR (level 9), then 12 more Ap into AT for motes (level 12). From 13-16 you fill in the ES tree. At the start of level 17, you swap to 33 ES (burst/blast), 23 AT (blast rod), 8 shintao (PRR). Pick up Shining through and beacon at 17, then some crit multiplier/feigned health from TS and more spell power 18-20, as well as LB SLA from AT at cap.

    7 Arti > 2 Monk > 3 Arti > 6 Warlock > 2 Arti Lawful

    Max int, dex 13 for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma, levels in int. Any race (wf take healer's friend). Recommended build for those who love spam! (gear requirements)

    1 Maximize
    3 Empower
    4 Quicken
    6 Completionist
    8 Monk Deflect Arrows (dex 13, tomes +2)
    9 Insightful Reflexes Monk Lightning Reflexes
    10 Arti Heighten
    12 PL:Wiz
    15 SF:Evo
    18 GSF:Evo
    21 Extend (for warlock displacement)
    24 Master of Artifice
    26 Epic Arcane Eldritch Blast
    27 Intensify
    28 Hellball
    29 Dire Charge (use know the angles in harper to get a super high DC, becomes a free stun)
    30 Scion of Fire
    30 Master of Air or BoGW (if your gear is good enough to land it)

    Now your rotation will be godly. Just chain eld. burst/eld. blast/blast rod sla/blast rod/lightning sphere sla/lightning sphere, lightning bolt SLA as you see fit endlessly. Feigned health from TS and 40 HAMP from ES will add another 63 hp to your heal scrolls, so they will hit for around 340 on reaper 3!



    ---------------------------------------------------

    Level 12 base of all 3 reaper builds, showing the ability to self-heal to full in seconds in reaper 3. The heal scroll and kama are almost never unequipped.

    Last edited by Tilomere; 05-14-2018 at 06:03 PM.

  2. #2
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    Do the arti and sorc lightning bolt SLAs share a cooldown?

  3. 06-06-2016, 12:11 PM


  4. 06-17-2016, 01:10 PM


  5. 06-21-2016, 09:34 AM


  6. 06-28-2016, 11:47 PM


  7. #7
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    Quote Originally Posted by Tilomere View Post
    Reaper Note: Due to the self-healing nerf, you will need to super specialize into positive (fleshy) OR repair (warforged) healing. You will also really want evasion by level 9, since trap boxes will start appearing after traps starting in level 9 dungeons, and a single touch of a reaper trap will instantly kill you without evasion. Around level 12 abishai will also 1 shot you without evasion. Since all the groups will be filled with warlocks AoE, your daze on lightning sphere also won't CC very well, so you will also want tactical detonation (15 arti, 16 on WF if you take reconstruct first). Oh, and it was brought up that you want Wand and Scroll mastery now for better reaper self healing, but that comes from the tree anyways. Construct essence heroic feats give you partial positive and partial repair healing, and is not super specialized enough to be effective in reaper heroics.

    This leaves only 2 types of reaper builds that will work well 1-20. Super repair or super hamp evasion. I settled on 7 arti > 2 monk > X. By level 9 (36 AP) 8 AP will give 20 PRR in stance, and 28 AP will fill out AT to T4. Being centered will be the way to go, since at level 9 you will have a BaB of 6 which is only 6 PRR in light armor.


    Reaper Repair based Evasion Warforged Electric Critzilla w/CC 7 Arti > 2 Monk > 9 Arti >1 Sorc 1 Monk Lawful (no gear requirements)
    Max int, dex for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma, Lawful

    1 Maximize
    3 Empower
    4 Adamantine Body free feat swap to Quicken @ level 9
    6 Completionist
    8 Monk Deflect Arrows (dex 13)
    9 Insightful Reflexes Monk Lightning Reflexes
    10 Arti Heighten
    12 PL:Wiz
    14 Arti Rapid Shot
    15 SF:Evo
    18 GSF:Evo Arti Precise Shot

    The second reaper ready arti will be fully positive spell power/hamp based. To make this work will require 2 specific items, a GS heroic kama with 20 except./40 equip./60 comp. stacking HAMP, and a Jidz-Teka bracers with 50 insight HAMP in sun stance. Note that the planners for heroic GS show 10/20/30 and are not updated, but the item itself will be 20/40/60. You will also need to leave your dog on passive at the dungeon entrance, and call it to you to heal. You will heal by exploding curative admixture potions off of your dog (or other nearby party members or wall/floor/mobs). This still requires evasion by level 9, and we will pick up the third monk level for 10 more HAMP from core 2 Shintao. The race tree is used to store 0-12 AP.

    Reaper +SP/HAMP based Evasion Fleshy Electric Critzilla w/CC 7 Arti > 2 Monk > 8 Arti >1 Sorc > 1 Monk* > 1 Sorc Lawful (gear requirements)
    Max int, dex 13 for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma

    1 Maximize
    3 Empower
    4 Quicken
    6 Completionist
    8 Monk Deflect Arrows (dex 13)
    9 Insightful Reflexes Monk Lightning Reflexes
    10 Arti Heighten
    12 PL:Wiz
    14 Arti Rapid Shot
    15 SF:Evo
    18 GSF:Evo

    *If you will be taking this build into epics, take level 18 as 1 more arti level for reconstruct, and bonus feat construct essence, regular feat imp. construct essence, and then continue on epic feat list in OP, and swap to repair healing, then finish with 2 sorc.

    Under this setup, a dragonborn at level 12 for example would have 30% PL hamp, 20exceptional/40equipment/60% competence GS HAMP, 20% ship HAMP, 50% HAMP insightful (Jidz-Tet'ka) +10% Shintao for a total of 230% HAMP.
    Level 11 Scrolls of Heal will be cast at level 15 due to +4 caster levels from arti scroll mastery, with 75% additional from Wand and Scroll Mastery for 262 base healing.
    Reaper 3 streaking yields only 32% self-healing.
    Putting this all together, you will heal for 3.3 (Base + HAMP) x 262 (scroll of heal) x 32% = 276 points of self-healing at level 12 per heal scroll, on reaper 3, and will run in sun stance, centered. Combined with the healing admixture spells, you can full heal in seconds on reaper 3.

    This is the recommended heroic build if you have the gear to make it work, because reconstruct spell for repair healing simply takes too long to get, especially with a mandatory 2 monk splash making it level 17, and there isn't nearly as much repair amplification to make reconstruct scrolls work as well as heal scrolls. Reconstruct spell will be better in epics though, as it will be more convenient to use and powerful enough.

    Reaper Gear Notes:
    --------------------------------
    For fleshies, gearing with 5 piece slavers with ringsx2, trinket, belt, necklace and 3 piece abishai (helm, boots, gloves) will work best around level 8. This leaves bracers free for (Jidz-Tet'ka) (insightful healing amplification), and cloak free for heroic mysterious cloak (exceptional healing amplification), and you can cannith craft healing amplification(equipment) on robes. You will want a necklace/belt that are replaced at level 12 with iron beads necklace and belt of the healer.

    At level 12, it is easiest to leave a scroll of heal equipped main hand, and your 20/40/60 HAMP kama off hand. This means you will want insightful magnetism on gloves, and normal-elite iron beads for magnetism/lightning lore which you can get from the GH saga. At this point you will no longer need the mysterious cloak or hamp robes, and can swap to slaver's cloak and slaver's robes to keep your 5 piece bonus. You will also no longer want 3 piece abishai by 12 since you will have 10 arti levels, and arti electric spells cap at caster level 10.

    An Int/charisma skills wiz VI, 150 elemental mana permablur displacement clicky GS cloak perfectly hits the spot for the added mana reaper takes, as well as the lower entry level skill boost for traps, as well as UMD for recon/heal scrolls.

    ------------------------------

    Tanky Reaper Electric Critzilla w/damage spam

    This is a super spam build for filling any role or roles in a reaper group, including soloing. While the prior builds have more CC with tactical detonation, this one has more tankyness, as well as non-lightning damage with warlock slas, as well as more HAMP.

    This will level like the others 1-12, with your first 28 ap in AT for blast rod (level 7), then 8 AP in shintao for PRR (level 9), then 12 more Ap into AT for motes (level 12). From 13-16 you fill in the ES tree. At the start of level 17, you swap to 33 ES (burst/blast), 23 AT (blast rod), 8 shintao (PRR). Pick up Shining through and beacon at 17, then some crit multiplier/feigned health from TS and more spell power 18-20, as well as LB SLA from AT at cap.

    7 Arti > 2 Monk > 3 Arti > 6 Warlock > 2 Arti Lawful

    Max int, dex 13 for deflect arrows by lvl 8 (tomes +2), decent wis, con, charisma, levels in int. Any race (wf take healer's friend). Recommended build for those who love spam! (gear requirements)

    1 Maximize
    3 Empower
    4 Quicken
    6 Completionist
    8 Monk Deflect Arrows (dex 13, tomes +2)
    9 Insightful Reflexes Monk Lightning Reflexes
    10 Arti Heighten
    12 PL:Wiz
    15 SF:Evo
    18 GSF:Evo
    21 Extend (for warlock displacement)
    24 Master of Artifice
    26 Epic Arcane Eldritch Blast
    27 Intensify
    28 Hellball
    29 Dire Charge
    30 Scion of Fire
    30 Master of Air or BoGW (if your gear is good enough to land it)

    Now your rotation will be godly. Just chain eld. burst/eld. blast/blast rod sla/blast rod/lightning sphere sla/lightning sphere, lightning bolt SLA as you see fit endlessly. Feigned health from TS and 40 HAMP from ES will add another 63 hp to your heal scrolls, so they will hit for around 340 on reaper 3!



    ---------------------------------------------------

    This is the level 12 base of all 3 builds, showing the ability to self-heal to full in seconds in reaper 3. The heal scroll and kama are almost never unequipped.

    Are the warlock bursts/blasts effective in epics with only 6 wlk levels?
    Peregrynne of Sarlona

  8. 04-22-2017, 12:24 AM


  9. #9
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    Quote Originally Posted by Tilomere View Post
    Epic Arcane Blast feat adds 2d6 more blast.
    epic warlock dice feats require 12 levels of Warlock

    Quote Originally Posted by Tilomere View Post
    Gota edit feat list, 6 warlock doesn't get displacement.
    displace SLA from T5 ES?
    Last edited by cru121; 04-22-2017 at 05:00 AM.

  10. #10
    Community Member Vish's Avatar
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    Quote Originally Posted by Tilomere View Post
    Gota edit feat list, 6 warlock doesn't get displacement.
    Tilo,
    See, this always makes me think you're not even play testing,
    But wishful thinking.
    But I have to give kudo to you, as the electric critzilla is a beast
    Or so I'm about to find out
    Had an artificer life to run,
    So I ran a db sorc, tasty, pulled a bolt sphere,
    And then a wiz, arcane,
    And now a db arti
    All have been themed electric,
    Since that orb is awesome
    But I'm thinking a 16/4 art sorc build
    This just for hero time,
    So like 15/3
    But I been following the thread a bit
    And now monk splash?
    Ya, I like evasion too,
    Ahh but then I see it
    Building around an item
    So all this heal amp makes me think you're soloing
    Like you don't know what clerics are...
    Or don't know one,...
    But I ran with it,
    Got a pair and upgraded them for 4 as,
    I think theyll do great for my 3 human monk rr lives
    Didn't know how useful that ability was,
    Great for monks,
    So I see the splash, gotta go light,
    But at least evasion,
    Too bad db not dex, have to insightful reflexes
    But I've been playing the arti with a lt repeater
    Vorpal for the win
    Killing everything so far
    At 12 I was going to respec enhancements
    Go full electric
    12 arti, then 3 sorc.
    But the gem,
    I never played an arti before
    Is those splash healing spells
    Nice touch for arti,
    Now I just got to figure them in,
    After I see mana useage on SLAs
    But warlock?
    Really.
    Not gonna do it, but I might just take 2 monk
    So like 15/3/2
    I don't think it will really matter,
    It's pretty wash in heroics
    But it might be my version of electric critzilla
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  11. #11
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by Tilomere View Post
    snip
    btw, why magister insteadd of draconic for ed?

  12. #12
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Skavenaps View Post
    btw, why magister insteadd of draconic for ed?
    Judging by his ED spread, it's for Master of Evocation which is +3 CL/MCL to Evo spells; as a tier-5, it can't be Twisted. Instead, OP twists in Blue Dragon Spell Knowledge for another +3 CL/MCL. It's all part of how Tilomere maxes out CL/MCL for arty SLAs:
    Quote Originally Posted by Tilomere View Post
    Caster level Note: Arti SLAs and spells cap at level 10 generally. Master of Artifice/Air will raise that cap to 20. 13 Arti levels, plus being in an arcane sphere ED adds +5 Arti caster levels, +2 more electric caster level from sorc air savant cores will bring your electrical casting to the Master of Air/Artifice cap of 20.

    Blue Draconic Heritage Lightning will add 3 more caster and max caster levels to lightning spells. Master of Evocation will add 3 more caster and max caster levels to evocation spells (which includes lightning spells). This will add up to another +6 max and caster levels, for a total of 26 to lightning. This will increase the total damage die (damage) of your spells. Lightning bolt, for example, does 1d6 base damage per caster level. Cast at level 26, it will do a base of 26d6 damage.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #13
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by unbongwah View Post
    Judging by his ED spread, it's for Master of Evocation which is +3 CL/MCL to Evo spells; as a tier-5, it can't be Twisted. Instead, OP twists in Blue Dragon Spell Knowledge for another +3 CL/MCL. It's all part of how Tilomere maxes out CL/MCL for arty SLAs:
    makes sense, thanks

  14. 05-03-2017, 11:50 PM


  15. 07-12-2017, 02:56 PM


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