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  1. #61
    Community Member Vish's Avatar
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    Quote Originally Posted by Tilomere View Post
    Gota edit feat list, 6 warlock doesn't get displacement.
    Tilo,
    See, this always makes me think you're not even play testing,
    But wishful thinking.
    But I have to give kudo to you, as the electric critzilla is a beast
    Or so I'm about to find out
    Had an artificer life to run,
    So I ran a db sorc, tasty, pulled a bolt sphere,
    And then a wiz, arcane,
    And now a db arti
    All have been themed electric,
    Since that orb is awesome
    But I'm thinking a 16/4 art sorc build
    This just for hero time,
    So like 15/3
    But I been following the thread a bit
    And now monk splash?
    Ya, I like evasion too,
    Ahh but then I see it
    Building around an item
    So all this heal amp makes me think you're soloing
    Like you don't know what clerics are...
    Or don't know one,...
    But I ran with it,
    Got a pair and upgraded them for 4 as,
    I think theyll do great for my 3 human monk rr lives
    Didn't know how useful that ability was,
    Great for monks,
    So I see the splash, gotta go light,
    But at least evasion,
    Too bad db not dex, have to insightful reflexes
    But I've been playing the arti with a lt repeater
    Vorpal for the win
    Killing everything so far
    At 12 I was going to respec enhancements
    Go full electric
    12 arti, then 3 sorc.
    But the gem,
    I never played an arti before
    Is those splash healing spells
    Nice touch for arti,
    Now I just got to figure them in,
    After I see mana useage on SLAs
    But warlock?
    Really.
    Not gonna do it, but I might just take 2 monk
    So like 15/3/2
    I don't think it will really matter,
    It's pretty wash in heroics
    But it might be my version of electric critzilla
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  2. 04-23-2017, 12:08 PM


  3. #62
    Community Member Smokewolf's Avatar
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    Quote Originally Posted by Tilomere View Post
    As a builder, I'm even less happy than you that the variety of builds condenses down to a singular path.
    +1

    Most have forgotten that Its the class diversity and the end-game viability of multi-classing that makes DDO special in comparison with other MMO's. Even WOW lacks game diversity despite its popularity. Of everything going on with DDO, this is what concerns me the most.

    IMO most of the interesting class abilities / feats / enhancements were either nerfed or put high enough on the enhancement chain to make them all but unusable without going pure class. It's driving players to specific cookie-cutter builds that to be blunt, is boring...

    More emphasis needs to be placed on reworking the classes and fixing bugs rather then releasing another expansion pack.
    Last edited by Invalid_103; 04-23-2017 at 01:05 PM.

  4. 04-24-2017, 11:34 PM


  5. #63
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by Tilomere View Post
    snip
    btw, why magister insteadd of draconic for ed?

  6. #64
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Skavenaps View Post
    btw, why magister insteadd of draconic for ed?
    Judging by his ED spread, it's for Master of Evocation which is +3 CL/MCL to Evo spells; as a tier-5, it can't be Twisted. Instead, OP twists in Blue Dragon Spell Knowledge for another +3 CL/MCL. It's all part of how Tilomere maxes out CL/MCL for arty SLAs:
    Quote Originally Posted by Tilomere View Post
    Caster level Note: Arti SLAs and spells cap at level 10 generally. Master of Artifice/Air will raise that cap to 20. 13 Arti levels, plus being in an arcane sphere ED adds +5 Arti caster levels, +2 more electric caster level from sorc air savant cores will bring your electrical casting to the Master of Air/Artifice cap of 20.

    Blue Draconic Heritage Lightning will add 3 more caster and max caster levels to lightning spells. Master of Evocation will add 3 more caster and max caster levels to evocation spells (which includes lightning spells). This will add up to another +6 max and caster levels, for a total of 26 to lightning. This will increase the total damage die (damage) of your spells. Lightning bolt, for example, does 1d6 base damage per caster level. Cast at level 26, it will do a base of 26d6 damage.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #65
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by unbongwah View Post
    Judging by his ED spread, it's for Master of Evocation which is +3 CL/MCL to Evo spells; as a tier-5, it can't be Twisted. Instead, OP twists in Blue Dragon Spell Knowledge for another +3 CL/MCL. It's all part of how Tilomere maxes out CL/MCL for arty SLAs:
    makes sense, thanks

  8. 05-03-2017, 11:50 PM


  9. #66
    Sovereign Vorpal Halfling of Supreme Good scipiojedi's Avatar
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    Quote Originally Posted by Tilomere View Post
    Do the construct essence feats work in animal form? I never tested...

    Robobear?
    ROBOBEAR
    Quote Originally Posted by Lynnabel View Post
    Working for free makes it very difficult to spend money on swords.
    https://www.twitch.tv/romanragnorak/
    YouTube Channel
    -My main is Jobus on Khyber but I do play my alts regularly -

  10. 05-09-2017, 02:14 AM


  11. #67
    Community Member Annatar-La-Crudele's Avatar
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    Default Queestions from a newbie

    @Tilomere First, thanks for the build!
    I'm a newbie (I've been playing the game for a couple of months) and I got really interested in your build.
    Since I'm not that used that much to DDO "slang", I'm here to ask you some questions, suggestions...

    Just some info about me:
    I'm a newbie so I'll mostly run Elite difficulty.
    First, I just Heroic TR from Drow Warlock20 to Human Art1.
    34 points build.
    If i remember well, I did max CON, max INT, 13 dex (I wanted to try Monk build).
    Took Maximize and Empower Spells for lvl 1.

    1. First question is: what's the main difference between Monk and non monk build?
    2. Could you give me some tips so I can prioritize things regarding what kind of equip I would need while lvling?
    3. What're the main mechanics of the build? I understood that it's a electric centered build (either spells and SLA).
    4. In some of your previous post, you were talking about positive energy and dropping potions. Could you explain more about it?
    5. ArtiX warlockX monk2 is good? art12 warlock6?



    Sorry for all these questions but I'm trying to understand more as a layperson.
    Thanks a lot!!!

    PS. I'm playing on Cannith server, maybe you're playing there too so I can contact you there directly?

  12. #68
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by Annatar-La-Crudele View Post
    @Tilomere First, thanks for the build!
    I'm a newbie (I've been playing the game for a couple of months) and I got really interested in your build.
    Since I'm not that used that much to DDO "slang", I'm here to ask you some questions, suggestions...

    Just some info about me:
    I'm a newbie so I'll mostly run Elite difficulty.
    First, I just Heroic TR from Drow Warlock20 to Human Art1.
    34 points build.
    If i remember well, I did max CON, max INT, 13 dex (I wanted to try Monk build).
    Took Maximize and Empower Spells for lvl 1.

    1. First question is: what's the main difference between Monk and non monk build?
    2. Could you give me some tips so I can prioritize things regarding what kind of equip I would need while lvling?
    3. What're the main mechanics of the build? I understood that it's a electric centered build (either spells and SLA).
    4. In some of your previous post, you were talking about positive energy and dropping potions. Could you explain more about it?
    5. ArtiX warlockX monk2 is good? art12 warlock6?



    Sorry for all these questions but I'm trying to understand more as a layperson.
    Thanks a lot!!!

    PS. I'm playing on Cannith server, maybe you're playing there too so I can contact you there directly?
    Hey i did this build recently and maybe i can answer few of your questions. I guess the main difference is having evasion or more arti levels. With Arti 12, you dont have access to reconstruct, so is a downside you need to value.

    I finally settled in 12 arti, 6 lock, 2 rogue. Why rogue instead of monk? Cause I wanted to use a rune arm that give a neg levels to lawfull chars.

    For level, just look for magnetism equipment and use the SLA from arcanotechnician tree.

  13. 06-13-2017, 01:31 PM


  14. #69
    Community Member Annatar-La-Crudele's Avatar
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    Thanks a lot you two!
    Another couple of questions:
    1. what's the main difference by going Human instead of Warforged? (sorry I cannot stand how Warforged looks!)
    2. What kind of Feats I'm goiung to take for the build to work in this case? (I need to change some of the feats you listed before?)
    3. Reflex dmg occurs also on non-Reaper difficulties?



    Thanks again!

  15. #70
    Community Member adrian69's Avatar
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    Quote Originally Posted by Annatar-La-Crudele View Post
    @Tilomere First, thanks for the build!
    I'm a newbie (I've been playing the game for a couple of months) and I got really interested in your build.
    Since I'm not that used that much to DDO "slang", I'm here to ask you some questions, suggestions...

    Just some info about me:
    I'm a newbie so I'll mostly run Elite difficulty.
    First, I just Heroic TR from Drow Warlock20 to Human Art1.
    34 points build.
    If i remember well, I did max CON, max INT, 13 dex (I wanted to try Monk build).
    Took Maximize and Empower Spells for lvl 1.

    1. First question is: what's the main difference between Monk and non monk build?
    2. Could you give me some tips so I can prioritize things regarding what kind of equip I would need while lvling?
    3. What're the main mechanics of the build? I understood that it's a electric centered build (either spells and SLA).
    4. In some of your previous post, you were talking about positive energy and dropping potions. Could you explain more about it?
    5. ArtiX warlockX monk2 is good? art12 warlock6?



    Sorry for all these questions but I'm trying to understand more as a layperson.
    Thanks a lot!!!

    PS. I'm playing on Cannith server, maybe you're playing there too so I can contact you there directly?
    1. 1 There are a few difference between a centered and non centered build. A centered build can attain max dodge, evasion, and 3 levels of monk give fists of light, which is decent in reaper 1-3. It also allows you to run in fire stance with Jidz Tetka (http://ddowiki.com/page/Item:Jidz-Tet%27ka) on for 50% insight to Hamp, which is huge at level 5. A non centered build attains more MRR and two rogue has evasion as well. If you're just playing elite, nothing wrong with non centered light armor.
    2. 2 Jidz Tet'ka, Strinati's Hand Canon (aoe and breakables), Pea Shooter (for lightning immune bosses or bosses...does more dmg than other rune arms it's level), Chimera's Breath (Magnetism lore & SP crafted at level 5) Slaver's Gear Crafted, Slaver's Gear named, Cannith Crafted Gear at 17-20+, as Slaver's gear is good enough for epics to constantly heroic and racial TR in.
    3. 3 Without 3 Pally PLs, Divine and PDK PL, I'd recommend going light armor evasion if all you're doing is elite. robe users have great avoidance, but without PRR they cannot take many hits. If you're comfortable playing monks, by all means. Many of the arty spells have CC components attached to them. Definitely start out on mobs with Lightning Motes (vulnerable) followed by lightning sphere or Tact Det and to pick them off one by one with Lightning or Static Shock or Prismatic Ray and then another lightning sphere . Lightning Bolt will hit everything in a straight line if you line them up and target mob all the way in the back. Tilo's got a rotation listed on page one or two.
    4. 4 You have spells called Admixutes: They take cure pots and turn them into AoE cure spells that are affected by positive spell power. Essentially, you don't need to go construct essence line as a fleshy if you know how to eat pots, spam wands, and throw admixtures. In Reaper, it is best to choose one or the other and focus in it. It is just incredibly easier for a fleshy to focus on positive healing opposed to repair. Construct Essence 1 will essentially cause you to lose 25% of your positive spell healing anyway in trade for 50% healing from repair effects. I don't really like it.
    5. 5 Arti/lock/monk is good AoE and survivability in reaper. 12 arty 6 sorc 2 rog would be as much of a beast in elites and EH/EEs and have better toys. arty/5 wiz/3 sorc is good for non reaper. I think getting 12 arti level the first time around essential to experience. Some of the splits need better gear and more past lives than others, where as some revolve around their PrEs and caster levels.

      It's all about you and how you want to adjust the build to your playstyle though, which is what makes this one fun.

  16. #71
    Community Member Nodoze's Avatar
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    Does the planned u36 changes giving Lightning Sphere a functional saving throw significantly negatively affect this build?

    I suspect not because the ED gives high caster levels but just wanted to make sure it was known/considered for those that use this build.

  17. #72
    Community Member psykopeta's Avatar
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    Quote Originally Posted by Nodoze View Post
    Does the planned u36 changes giving Lightning Sphere a functional saving throw significantly negatively affect this build?

    I suspect not because the ED gives high caster levels but just wanted to make sure it was known/considered for those that use this build.
    i thought super dc (at least on heroic lvls) was part of the pack, cause half/0 damage when mobs saving would... suck
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  18. #73
    Hero QuantumFX's Avatar
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    Quote Originally Posted by psykopeta View Post
    i thought super dc (at least on heroic lvls) was part of the pack, cause half/0 damage when mobs saving would... suck
    It’s a fort save for the daze effect.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  19. #74
    Community Member Phil7's Avatar
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    Hey man I'm on my last arti life and was thinking of trying your build. I got bored of 10arti/10 warlock.
    You know super fast zerg on R1 from level 1 to 20 just to get the heroic past life out of the way. And perhaps an epic past life aswell.

    How are the low levels with this build? I mostly dislike ranged builds and killing stuff with the crossbow and hate kiting endlessly in circles with zero AoE abilities.
    But it seems that the build gets 2 AoE SLAs at level 3 and level 4 kind of like a sorcerer. Is their damage with maximize/empower at level 3-4 enough to kill trash or is it just a sneeze in the wind? Can you rely only on AoE spells for dungeon clearing just like a sorcerer does? And obviously crossbow for bosses that's fine.

    Don't ask me about sorcerer past lives, gear and Evocation DC that is all covered, I know very well what I'm doing. What I don't know is how an Artificer plays, because I always disliked ranged classes in DDO and I generally hate mechanical/engineer/robotic themes in all games. If a class is a mechanic/engineer etc. in a game, it's most likely the last class I will play. But I always liked AoE nuking and spell bursting like the sorcerer does

  20. 07-12-2017, 02:56 PM


  21. #75
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    What shield are people using? Skyvault has no ASF, is a Tower Shield, and some slots, but not much else to it, I do have the heroic and epic versions of it. What else are people using?

  22. 07-16-2017, 04:20 PM


  23. #76
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    Quote Originally Posted by Whitering View Post
    What shield are people using? Skyvault has no ASF, is a Tower Shield, and some slots, but not much else to it, I do have the heroic and epic versions of it. What else are people using?
    Think it depends on what version of the build you're using and if you've modified it. Sorcerer and Arti provide a lot of nice SLAs, which will most likely be the majority of your rotation, so if you're using them, then you don't need to worry about ASF. (Artificer admixtures and weapon infusions also don't suffer from ASF). This means that you can play as a spellcaster tank, using heavy armor and the biggest towershield ever. If you choose to go that route, terminus, ultimatum, demonic slab, and stone wall all aren't bad choices (though they may be more melee oriented).

  24. #77
    Kragra for President
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    I use Light and Darkness from IQ after 18, before that it was a homemade Large Mithril I had made.

    Quote Originally Posted by Whitering View Post
    What shield are people using? Skyvault has no ASF, is a Tower Shield, and some slots, but not much else to it, I do have the heroic and epic versions of it. What else are people using?

  25. #78
    Community Member airbornerangers's Avatar
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    Default dont know if it was just me

    kept showing telomere deleted the build, ty kind sir, great build, great reaper build, was doing from memory but nice to see it back up for all to enjoy!
    argo thtasselhoff completionist
    khyber gerty lvl 16 cleric mephistoles lvl 16 sorc

  26. #79
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    Quote Originally Posted by airbornerangers View Post
    kept showing telomere deleted the build, ty kind sir, great build, great reaper build, was doing from memory but nice to see it back up for all to enjoy!
    Ya, had to find non-reaper version and copy it back here! Should be complete now!

  27. #80
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    Default Renegade mastermaker

    What, if any, difference does the RM tree make to this build, particularly on Reaper? Is investment in RM worthwhile for this build and how far should it go?

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