Hello!
Just thought i would spit out a quick theorycraft for what will be my final build of this life. Any feedback on how FREAKINGAWESOME/great/good/ok/bad/horrible/this-build-makes-me-want-to-throw-up this build is is much appreciated!
I give you the Master of Tactics.. ok not the most creative name ever but whatever.. thats quick n dirty late night theorycraft for ya.
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20 Fighter
Human
Chaotic neutral (Why not, closest thing we have to Evil alignment ingame)
Tomes -
+3 str
+5 dex
+3 con
+3 int
+3 wis
+3 cha
Helpful (But not essential or needed in any way) PLs
Barb
Fighter
Monk
Any Martial/Primal/divine EPL
Starting stats:
18 +DCs..Damage..Attack <-- (LEVEL UPS HERE)
8
18 Because hitpoints man..
12 Skill points and KTA
8
8
Skills:
Jump
Heal
Balance
UMD
Swim?
Intim?
Feats (In order from 1-30)
Power attack (1)
Cleave (1)
THF (1)
WF Slash (2)
Stunning blow (3)
Great cleave (4)
ITHF (6)
WS Slash (6)
Heavy armor training (8)
GWF Slash (9)
IC Slash (10)
GWS Slash (12)
GTHF (12)
Heavy armor combatant (14)
Heavy armor Master (15)
SWF Slash (16)
Heavy armor Champion (18)
Tactical Supremacy (18)
Toughness (20)
Overwhelming crit (21)
Epic Toughness (24)
PTHF (26)
Blinding speed (27)
Elusive target (28)
Dire charge (29)
Bulwark of defense (30)
Scion of Arborea (30)
Whew.. now thats out of the way..
Enchancements
Kensai
Cores - all of em
Full Weapon group spec line t1-t5
Haste boost III
Extra action boost and Tactics III
Shattering strike
Opportunity attack
Liquid courage
+2 str
Keen edge .. OWTB..
Intended gained effects from kensai: +8 to hit, +15 to damage, 19% DStrike and Dshot, +1 crit threat, +1 crit multi, +8 1-minute-action-boost to all stats, +40 ranged and melee power, +7 action boost uses , +5 tactics boost, destruction, +30% melee alacrity (30 second action boost), drink a pot get +50 to hamp and ramp, +20 mp and rp for 6 second special attack (bringing the full gain to +60 mp for a short time.. CRAZY!), +2 str, +3W -15% fort special attack..
Let me know if im missing something. You're probably wondering why im not telling you how many points to spend in this tree.. Its really because i dont know yet.. xD (Im guessing around 45-55)
Stalwart Defender:
+25 PRR and MRR
+3 saves
+20% hps
+6 str
^ the effects that really matter from this tree. Expect a minimum of 23 points in this tree just as a ballpark estimate.
Human: 1 AP
Dmg boost
Harper:
Know the angles.. what you're really gonna be looking for from this tree.
Destiny
Legendary Dreadnought
+6 tactics
+3 action boost
improved power attack +0.5W..
Momentum swing
Lay waste
Critical damage (however many tiers..)
Devastating crit
Advancing blows
BLIIIIIIIIIIIIIIIIIIIIIIIIIIITZ
Twists
Crusade
Sacred ground
Consec.
Cocoon
Brace for impact
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