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  1. #1
    Community Member acdcrocks's Avatar
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    Cool U31 'Master of Tactics'

    Hello!

    Just thought i would spit out a quick theorycraft for what will be my final build of this life. Any feedback on how FREAKINGAWESOME/great/good/ok/bad/horrible/this-build-makes-me-want-to-throw-up this build is is much appreciated!

    I give you the Master of Tactics.. ok not the most creative name ever but whatever.. thats quick n dirty late night theorycraft for ya.

    ------------------------------------------------------------------------------------------------------

    20 Fighter
    Human
    Chaotic neutral (Why not, closest thing we have to Evil alignment ingame)

    Tomes -
    +3 str
    +5 dex
    +3 con
    +3 int
    +3 wis
    +3 cha

    Helpful (But not essential or needed in any way) PLs
    Barb
    Fighter
    Monk
    Any Martial/Primal/divine EPL



    Starting stats:

    18 +DCs..Damage..Attack <-- (LEVEL UPS HERE)
    8
    18 Because hitpoints man..
    12 Skill points and KTA
    8
    8

    Skills:
    Jump
    Heal
    Balance
    UMD
    Swim?
    Intim?

    Feats (In order from 1-30)

    Power attack (1)
    Cleave (1)
    THF (1)
    WF Slash (2)
    Stunning blow (3)
    Great cleave (4)
    ITHF (6)
    WS Slash (6)
    Heavy armor training (8)
    GWF Slash (9)
    IC Slash (10)
    GWS Slash (12)
    GTHF (12)
    Heavy armor combatant (14)
    Heavy armor Master (15)
    SWF Slash (16)
    Heavy armor Champion (18)
    Tactical Supremacy (18)
    Toughness (20)
    Overwhelming crit (21)
    Epic Toughness (24)
    PTHF (26)
    Blinding speed (27)
    Elusive target (28)
    Dire charge (29)
    Bulwark of defense (30)
    Scion of Arborea (30)

    Whew.. now thats out of the way..

    Enchancements

    Kensai
    Cores - all of em
    Full Weapon group spec line t1-t5
    Haste boost III
    Extra action boost and Tactics III
    Shattering strike
    Opportunity attack
    Liquid courage
    +2 str
    Keen edge .. OWTB..

    Intended gained effects from kensai: +8 to hit, +15 to damage, 19% DStrike and Dshot, +1 crit threat, +1 crit multi, +8 1-minute-action-boost to all stats, +40 ranged and melee power, +7 action boost uses , +5 tactics boost, destruction, +30% melee alacrity (30 second action boost), drink a pot get +50 to hamp and ramp, +20 mp and rp for 6 second special attack (bringing the full gain to +60 mp for a short time.. CRAZY!), +2 str, +3W -15% fort special attack..
    Let me know if im missing something. You're probably wondering why im not telling you how many points to spend in this tree.. Its really because i dont know yet.. xD (Im guessing around 45-55)

    Stalwart Defender:

    +25 PRR and MRR
    +3 saves
    +20% hps
    +6 str

    ^ the effects that really matter from this tree. Expect a minimum of 23 points in this tree just as a ballpark estimate.

    Human: 1 AP
    Dmg boost

    Harper:
    Know the angles.. what you're really gonna be looking for from this tree.


    Destiny

    Legendary Dreadnought
    +6 tactics
    +3 action boost
    improved power attack +0.5W..
    Momentum swing
    Lay waste
    Critical damage (however many tiers..)
    Devastating crit
    Advancing blows
    BLIIIIIIIIIIIIIIIIIIIIIIIIIIITZ


    Twists

    Crusade
    Sacred ground
    Consec.
    Cocoon
    Brace for impact

    -------------------------------------------------------------------------
    Last edited by acdcrocks; 05-23-2016 at 09:35 PM.
    Arlinsae of Sarlona

  2. #2
    Community Member Eryhn's Avatar
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    - drop CON to 16 put points in INT your KTA and skills will be happy

    - drop Heavy Armor Training for Combat Expertise, drop Toughness for Improved Trip, fit in Improved Combat Expertise in LD

    - drop Epic Toughness for Bulwark of Defense at lvl 24

    - spend 1 more AP in Defender for 10% runnspeed,
    spend 3 more points for 50% AC

    - drop Blinding Speed for heroic feat +6 tactics or for 2 melee power focus feat or for idk what (only needed if have full dps gear set with epic claw rly)
    drop elusive target for 5% doublestrike from perfect 2wf
    @30 another 2 melee power

    - ditch crusade twist for sense weakness on a tactics build for sure



    would be my subjective 5 cents ...

  3. #3
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Eryhn View Post
    - drop CON to 16 put points in INT your KTA and skills will be happy

    - drop Heavy Armor Training for Combat Expertise, drop Toughness for Improved Trip, fit in Improved Combat Expertise in LD

    - drop Epic Toughness for Bulwark of Defense at lvl 24

    - spend 1 more AP in Defender for 10% runnspeed,
    spend 3 more points for 50% AC

    - drop Blinding Speed for heroic feat +6 tactics or for 2 melee power focus feat or for idk what (only needed if have full dps gear set with epic claw rly)
    drop elusive target for 5% doublestrike from perfect 2wf
    @30 another 2 melee power

    - ditch crusade twist for sense weakness on a tactics build for sure



    would be my subjective 5 cents ...
    Spot on advise. I wouldn't do combat expertise / improve trip though.

    Fighters appear to have many feats, but once you start seeing the requirements you are down to basically almost the same as others.

    The reason why I wouldn't do improve trip is because you already have a ton of buttons to click, you won't notice the 5 seconds cool down and the DC is not needed.

    Also combat expertise doubles casting time, and as far as I recall, it affects cocoon's cool down.

    Pick precision somewhere, some stuff deserves the extra crits. Finally it is either arborea or acid + PRR. For me that depends on what PRR you managed to reach. The extra damage is welcome, but fighters already pack a huge amount of MP. Then even if stuff resists acid nowadays, that's not likely to like this forever. On non resistant mobs acid is likely to remain more damage and 20 PRR is nice.

  4. #4
    Community Member Eryhn's Avatar
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    well, he said tactics master so i figured why not short cooldown trip and an option to get 20PRR tank mode in LD ... it does reduce cooldown though as u said, though, between consecrate and cocoon not sure if i matters other than on rly tough content ...its meant as an option to 20PRR rather than constant negligible 3PRR from lowest rank heavy armor feat... its true though there is enough buttons to smash already.

    i would ditch toughness even if not going for the trip/LD expertise though ...could always rack up some more 2melee powers ...
    Last edited by Eryhn; 05-23-2016 at 04:01 AM.

  5. #5
    Community Member Robbenklopper's Avatar
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    I don´t see Heavy Armor Training and Heavy Armor Combatant as a good Investment. Placed right in leveling process, 2 feats Tactical Mastery and Tactical Combatant would be my to go.
    "It´s too late. Always has been - always will be. Too late"

  6. #6
    Community Member Palna's Avatar
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    Quote Originally Posted by Eryhn View Post
    - ditch crusade twist for sense weakness on a tactics build for sure
    Do you find you need the 30% fom SW, when you're in LD? Does it even stack? Think I'd go for the straight up 10% from Crusade myself, more helpful against rednames.

  7. #7
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Palna View Post
    Do you find you need the 30% fom SW, when you're in LD? Does it even stack? Think I'd go for the straight up 10% from Crusade myself, more helpful against rednames.
    I find sense weakness a must in a tactics build. You can stack with the +50% native in LD while hitting action boosts. Pick an orange named, stun it, hit power attack + haste boost, watch the numbers fly. It results in fantastic big numbers (on a non optimized bard THF flavor toon something like ~1k per regular hit, 5k high end crits).

    The 10% is barely noticeable for me (and amazingly expensive to twist), and besides SW does a bit of damage for bosses too.

  8. #8
    Community Member Eryhn's Avatar
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    its a nice trash cleaner on a cleave after dire charge. granted depending on how strong you are, that aint needed as stuff dies anyways.
    on boss, I agree, the 75%/50%/25% d8 d12 d20 dmg is lower than a flat out 10% from crusade.
    the dmg on orange named makes it worthwhile though imho.

    for me is one of the twists that makes me constantly happy, just very satisfying when you see the numbers go into that next tier after stuns :3

  9. #9
    Build Constructionist unbongwah's Avatar
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    I agree you should start STR 18 CON 16 INT 16 for more skill pts and higher KtA bonus; although if you still want eToughness, you either have to put two lvl-ups into CON or upgrade your CON tome first. I'd also consider adding Insightful Reflexes; that way you can dump DEX gear entirely and just focus on INT.
    Quote Originally Posted by acdcrocks View Post
    TWF (1)
    ITHF (6)
    GTHF (12)
    I presume the first one is meant to be THF.
    Toughness (20)
    Toughness isn't a ftr bonus feat.
    Scion of Arborea (30)
    Since you have high INT, consider maxing Spellcraft and taking Scion of the Plane of Water for +20 MRR; takes some effort, but you should be able to hit ~500 Glaciation spellpower with new lootgen, IIRC.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #10
    Community Member adrian69's Avatar
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    Quote Originally Posted by unbongwah View Post
    Since you have high INT, consider maxing Spellcraft and taking Scion of the Plane of Water for +20 MRR; takes some effort, but you should be able to hit ~500 Glaciation spellpower with new lootgen, IIRC.
    I've been dumping SoA for SoE on my barb for the +20 PRR and 2d20 Acid damage. How is Water/Ice for endgame for bonus damage?

  11. #11
    Community Member acdcrocks's Avatar
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    Quote Originally Posted by unbongwah View Post
    I agree you should start STR 18 CON 16 INT 16 for more skill pts and higher KtA bonus; although if you still want eToughness, you either have to put two lvl-ups into CON or upgrade your CON tome first. I'd also consider adding Insightful Reflexes; that way you can dump DEX gear entirely and just focus on INT.

    I presume the first one is meant to be THF.

    Toughness isn't a ftr bonus feat.

    Since you have high INT, consider maxing Spellcraft and taking Scion of the Plane of Water for +20 MRR; takes some effort, but you should be able to hit ~500 Glaciation spellpower with new lootgen, IIRC.
    Some very worthwhile suggestions . I'll take notes of your advice.
    Quote Originally Posted by Palna View Post
    Do you find you need the 30% fom SW, when you're in LD? Does it even stack? Think I'd go for the straight up 10% from Crusade myself, more helpful against rednames.
    Boss DPS > Trash DPS

    Quote Originally Posted by adrian69 View Post
    I've been dumping SoA for SoE on my barb for the +20 PRR and 2d20 Acid damage. How is Water/Ice for endgame for bonus damage?
    Yeah this. I would think that acid would hit more stuff in endgame, and lets face it peeps.. prr > mrr endgame speaking.
    Arlinsae of Sarlona

  12. #12
    Community Member acdcrocks's Avatar
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    Quote Originally Posted by Eryhn View Post
    - drop CON to 16 put points in INT your KTA and skills will be happy

    - drop Heavy Armor Training for Combat Expertise, drop Toughness for Improved Trip, fit in Improved Combat Expertise in LD

    - drop Epic Toughness for Bulwark of Defense at lvl 24

    - spend 1 more AP in Defender for 10% runnspeed,
    spend 3 more points for 50% AC

    - drop Blinding Speed for heroic feat +6 tactics or for 2 melee power focus feat or for idk what (only needed if have full dps gear set with epic claw rly)
    drop elusive target for 5% doublestrike from perfect 2wf
    @30 another 2 melee power

    - ditch crusade twist for sense weakness on a tactics build for sure



    would be my subjective 5 cents ...
    I agree with everything except Combat Experise and Improved trip. Cmon man combat expertise is 5% ac and 20 prr in exchange for +10 dmg and +.5W..
    No thanks this build is already hard up for DPS xD

    Improved trip is basically code language for : Waste a feat to get +4 DCs on a tactic you will hardly ever use in endgame!

    But overall... your 5 cents are well spent
    Arlinsae of Sarlona

  13. #13
    Hero Propane's Avatar
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    The duration of improve trip is quite a bit longer - would have to test at end game to see if it worth it - but it is noticeable in most content.
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  14. #14
    Community Member the_one_dwarfforged's Avatar
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    https://www.ddo.com/forums/showthrea...Where-are-they

    that is how i am planning to do pure fighter currently (drop 2 ranks kensei sunder and 1 rank crit mastery for opportunity attack and liquid courage).

    i think its more efficient.

    i highly advise against any of the spp legendary feats. too hard to slot more than one kind of spp, and positive/repair takes priority imo. additionally with the fighter heavy armor feats and defensive stances and items, you should definitely have enough prr/mrr. also id take deific warding over dire charge, i think its ultimately much better.

    also, bulwark of defense? ***? remove that please...



    ive also been considering doing pure fighter robot, and it necessitates losing strong defense, which really irks the **** out of me, but is potentially a very strong easy button build. heres how im thinking of doing it:

    New Build
    Fighter 20
    True Neutral Bladeforged


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+6. . . .4: STR
    Dexterity . . . .6. . . .+5. . . .8: STR
    Constitution. . 18. . . .+5. . . 12: STR
    Intelligence. . 16. . . .+5. . . 16: STR
    Wisdom. . . . . .6. . . .+5. . . 20: STR
    Charisma. . . . .8. . . .+5. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Repair. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . . . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 2. 2. 2. 2. 2. 5. 21
    Search. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Tumble. . . . . . . . . . . ½. ½. . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7



    Feats

    .1. . . . : Power Attack
    .1 Fighter: Cleave
    .2 Fighter: Stunning Blow
    .3. . . . : Completionist
    .4 Fighter: Great Cleave
    .6. . . . : Two Handed Fighting
    .6 Fighter: Improved Two Handed Fighting
    .8 Fighter: Improved Critical: Slashing
    .9. . . . : Weapon Focus: Slashing
    10 Fighter: Weapon Specialization: Slashing
    12. . . . : Greater Weapon Focus: Slashing
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Greater Weapon Specialization: Slashing
    15. . . . : Adamantine Body
    16 Fighter: Quick Draw
    18. . . . : Improved Sunder
    18 Fighter: Heavy Armor Champion
    20 Fighter: Heavy Armor Master
    21 Epic . : Overwhelming Critical
    24 Epic . : Superior Weapon Focus: Slashing
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Deific Warding
    30 Epic . : Tactical Supremacy
    30 Legend : Scion of: Arborea


    Enhancements (80 AP)

    Kensei (41 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Conditioning I
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike III, Strength
      4. Weapon Group Specialization, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge

    Bladeforged (16 AP)
    • Improved Fortification
      1. Mechanist II
      2. Communion of Scribing III
      3. Improved Power Attack II
      4. Power of the Forge

    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery II
      2. Resilient Defense III
      3. Tenacious Defense III

    Harper Agent (10 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Versatile Adept II, Know the Angles III


    gear:

    head: mythic emerald gaze
    goggles: mentaus
    neck: warriors focus / veriks
    trinket: litany
    cloak: lgs hp/opposition cloak
    armor: avenger docent
    belt: animated rope
    bracers: 14 str 12 con rng
    gloves: lgs hp/opposition gloves
    ring: epic eye of the beholder
    swap ring: of prowess
    boots: knife toes

    potential improvements:
    -int 12+ goggles with insightful seeker and consuming darkness
    14+ str 12+ con bracers with insightful str 4+ and int 12+ wis 8+ helmet with insightful int and consuming darkness or seal of house avithoul or dire recon/repair ring with insightful con 2+

    loses 6-7 str and 1 mp compared to human version, which is hopefully a wash given +4 dmg from imp pa on thf/twf build. slightly (noticeably?) lower accuracy though due to lower str and imp pa. feats wise its actually only a loss of one feat because the avenger docent has alacrity on it, while the avenger plate doesnt, meaning the robot doesnt have to take blinding speed, however, that is 4% double strike in favor of the human build. tactics could go either way, not sure whether i would ultimately want precision in the level 30 general feat slot on either build (it may be unnecessary, i may not like how it plays out in practice), so realistically this is either way going to mean tac dcs are slightly lower than human because of lower str, or lower to hit and fort bypass situationally if no precision. possibly wouldnt take liquid courage since easy button heals, which would mean +1 seeker over human. one nice thing about the robot version having dstrike on the chest, is i wont need it on the gloves, which means i could slot repair spp of repair amp, or repair amp of resistance, or epic fanged gloves, or sanctified gages, or lgs gloves, or really anything i wanted to as it becomes a completely free slot. actually, i really like the idea of lgs gloves, and a cloak, for max lgs flat hp, huge unconcsious range on a robot, and +16% hp. plus immunities and easy button healing...i think i just might be able to live without strong defense.
    Last edited by the_one_dwarfforged; 05-25-2016 at 07:53 PM.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  15. #15
    Community Member adrian69's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    https://www.ddo.com/forums/showthrea...Where-are-they

    that is how i am planning to do pure fighter currently (drop 2 ranks kensei sunder and 1 rank crit mastery for opportunity attack and liquid courage).

    i think its more efficient.

    i highly advise against any of the spp legendary feats. too hard to slot more than one kind of spp, and positive/repair takes priority imo. additionally with the fighter heavy armor feats and defensive stances and items, you should definitely have enough prr/mrr. also id take deific warding over dire charge, i think its ultimately much better.

    also, bulwark of defense? ***? remove that please...



    ive also been considering doing pure fighter robot, and it necessitates losing strong defense, which really irks the **** out of me, but is potentially a very strong easy button build. heres how im thinking of doing it:

    New Build
    Fighter 20
    True Neutral Bladeforged


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+6. . . .4: STR
    Dexterity . . . .6. . . .+5. . . .8: STR
    Constitution. . 18. . . .+5. . . 12: STR
    Intelligence. . 16. . . .+5. . . 16: STR
    Wisdom. . . . . .6. . . .+5. . . 20: STR
    Charisma. . . . .8. . . .+5. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Repair. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Swim. . . . . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 2. 2. 2. 2. 2. 5. 21
    Search. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Tumble. . . . . . . . . . . ½. ½. . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7



    Feats

    .1. . . . : Power Attack
    .1 Fighter: Cleave
    .2 Fighter: Stunning Blow
    .3. . . . : Completionist
    .4 Fighter: Great Cleave
    .6. . . . : Two Handed Fighting
    .6 Fighter: Improved Two Handed Fighting
    .8 Fighter: Improved Critical: Slashing
    .9. . . . : Weapon Focus: Slashing
    10 Fighter: Weapon Specialization: Slashing
    12. . . . : Greater Weapon Focus: Slashing
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Greater Weapon Specialization: Slashing
    15. . . . : Adamantine Body
    16 Fighter: Quick Draw
    18. . . . : Improved Sunder
    18 Fighter: Heavy Armor Champion
    20 Fighter: Heavy Armor Master
    21 Epic . : Overwhelming Critical
    24 Epic . : Superior Weapon Focus: Slashing
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Deific Warding
    30 Epic . : Tactical Supremacy
    30 Legend : Scion of: Arborea


    Enhancements (80 AP)

    Kensei (41 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Conditioning I
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike III, Strength
      4. Weapon Group Specialization, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge

    Bladeforged (16 AP)
    • Improved Fortification
      1. Mechanist II
      2. Communion of Scribing III
      3. Improved Power Attack II
      4. Power of the Forge

    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery II
      2. Resilient Defense III
      3. Tenacious Defense III

    Harper Agent (10 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Versatile Adept II, Know the Angles III


    loses 6-7 str and 1 mp compared to human version, which is hopefully a wash given +4 dmg from imp pa on thf/twf build. slightly (noticeably?) lower accuracy though due to lower str and imp pa. feats wise its actually only a loss of one feat because the avenger docent has alacrity on it, while the avenger plate doesnt, meaning the robot doesnt have to take blinding speed, however, that is 4% double strike in favor of the human build. tactics could go either way, not sure whether i would ultimately want precision in the level 30 general feat slot on either build (it may be unnecessary, i may not like how it plays out in practice), so realistically this is either way going to mean tac dcs are slightly lower than human because of lower str, or lower to hit and fort bypass situationally if no precision. possibly wouldnt take liquid courage since easy button heals, which would mean +1 seeker over human. one nice thing about the robot version having dstrike on the chest, is i wont need it on the gloves, which means i could slot repair spp of repair amp, or repair amp of resistance, or epic fanged gloves, or sanctified gages, or lgs gloves, or really anything i wanted to as it becomes a completely free slot. actually, i really like the idea of lgs gloves, and a cloak, for max lgs flat hp, huge unconcsious range on a robot, and +16% hp. plus immunities and easy button healing...i think i just might be able to live without strong defense.

    Is 41 points picking up everything in Kensei, including Liquad Courage and Power Charge, or whatever they are called. And I only mean with 1 AP into Shattering Strike? If so, 16 points into Bladeforge Racial, 41 into Kensei, and 23 into Stalwart Defender is actually looking pretty decent and would allow for the most survivability while running in LD, and therefore the highest DPS possibly. I was looking at PDK and running in DC as I haven't thought about playing a toaster in forever. Good idea.

  16. #16
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by adrian69 View Post
    Is 41 points picking up everything in Kensei, including Liquad Courage and Power Charge, or whatever they are called. And I only mean with 1 AP into Shattering Strike? If so, 16 points into Bladeforge Racial, 41 into Kensei, and 23 into Stalwart Defender is actually looking pretty decent and would allow for the most survivability while running in LD, and therefore the highest DPS possibly. I was looking at PDK and running in DC as I haven't thought about playing a toaster in forever. Good idea.
    yea drop 2 ranks shattering strike for opportunity attack and youre still at 41. i dont think id take liquid courage on a bf, on a human...yea i sorta feel like i have to.

    uh, why 23 points into std? i wouldnt. the only reason i can see doing that is if you feel like you need hardy defense and tenacious defense? if you are taking strong defense, know the angles is much better and allows you to pick up some mp and +1 enchant bonus as well.

    assuming i didnt mess something up in my head, as a pure fighter robot i have every stat i want covered while leaving cloak and glove slots open for a lgs item set, so id go with full hp and unconscious range effects (got to slot them carefully to have t3 and t2 opposition), so you will be getting +10 con from kensei, +5 con from primal scream if you take it, +20% hp from tenacious d, +70 hp from lgs items, +16% hp from lgs item set, and then whatever the rest of your gear and tomes and past lives are. no need to sacrifice for hardy defense, and i think, ultimately, there isnt any need for strong defense either.
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