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  1. #1
    Community Member Varsha's Avatar
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    Default Using Stuck Command in Memoirs

    Apparently using the /stuck command, mind I was as stuck as you can get in the mission... or so I thought,
    in Memoirs of and Illusory Larcener tosses you outside of the building into an empty courtyard that doesn't
    allow you to complete without a reentry/ddoor.
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  2. #2
    Discerning Gentlerobot Piker Turtlsdown's Avatar
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    Default

    This happened to me also. It seems if you lag into the last circle/forcefield, it can activate but bounce you outside of it. Then when the zone reloads, you are outside the house, near the door (I was a little bit in the ground until I moved).

  3. #3
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    they should put a door / teleportation circle outside that'd allow to reenter
    or give a ddoor clicky to each character
    (or fix it, but that might be not easy)

  4. #4
    The Hatchery
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    Quote Originally Posted by cru121 View Post
    they should put a door / teleportation circle outside that'd allow to reenter
    or give a ddoor clicky to each character
    (or fix it, but that might be not easy)
    Yeah, a static DD shouldn't be too hard to do, or heck just drop that Death's Door clicky from Shadow Crypt outside. Maybe a bunch of them.
    "Ignorance killed the cat, sir; curiosity was framed."
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  5. #5
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    Thank you for the reports. This is something we'll have to look into further.
    Have fun, and don't forget to gather for buffs!
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  6. #6
    Hero
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    I just ran Memoirs, and the hire went brain-dead. It wouldn't do ANYTHING.
    We magnetize to our lives what we hold in our thoughts-Anonymous

  7. #7
    Community Member AnEvenNewerNoob's Avatar
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    Quote Originally Posted by Lerl View Post
    I just ran Memoirs, and the hire went brain-dead. It wouldn't do ANYTHING.
    WAI.


  8. #8
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    Default Hires

    Quote Originally Posted by Lerl View Post
    I just ran Memoirs, and the hire went brain-dead. It wouldn't do ANYTHING.
    I have ran that quest ALOT, hires and summon's wont do anything. Its the worse in the bar but I stopped using them in that quest altogeather

  9. #9
    Community Member LevelJ's Avatar
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    I fell through the circle to the bar (which teleported me to under the bar) two days ago when I ran the quest. Using /stuck on there worked alright, bringing me back to the bar.


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  10. #10
    The Hatchery
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    Quote Originally Posted by Lerl View Post
    I just ran Memoirs, and the hire went brain-dead. It wouldn't do ANYTHING.
    So... business as usual then? *g*

    Seriously, though, yeah, they have more-than-usual difficulties in there with the illusionary pathing.
    "Ignorance killed the cat, sir; curiosity was framed."
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  11. #11
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    Hirelings are going to be particularly confused in there due to the frequent changing of the world around them. You'll probably need to call them to you frequently to get them to recognize where you are.
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  12. #12
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    Even calling it to me didn't work. And can we get a shrine in there?
    We magnetize to our lives what we hold in our thoughts-Anonymous

  13. #13
    Community Member DANTEIL's Avatar
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    Quote Originally Posted by Cordovan View Post
    Hirelings are going to be particularly confused in there due to the frequent changing of the world around them. You'll probably need to call them to you frequently to get them to recognize where you are.
    Does this also explain why they seem to stop doing anything useful at times (well, more times than usual)? My hireling Garrett just seemed to want to sit down and have a few beers in the tavern rather than helping me with those pesky archers (who very politely only attack in groups of 3; I appreciate that).

  14. #14

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    I have noticed that hirelings often go off of "active" to passive, particularly after a zone transition. This is in all quests. The onyx panther in particular, often just stops attacking for no reason and needs to be ordered to attack. This turning off of active behavior also can happen after using the foot icon to call the hireling to you. Turning them from Active to Defensive and then back to Active often will re-activate the hireling, although this is annoying and time consuming. I often need to do this to get cleric hirelings to start healing on their own initiative again. One clue that a cleric has gone off of active duty is when they stop healing themselves.
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  15. #15
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Cordovan View Post
    Hirelings are going to be particularly confused in there due to the frequent changing of the world around them. You'll probably need to call them to you frequently to get them to recognize where you are.
    hireling fail save vs illusionary world..... fail badly.

  16. #16
    Micki's Delirium
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    Two days ago when I was running that quest, I stepped on the last blue circle and spawned outside the house. Sent in a ticket and a GM put me back in it. A door would have been nice.
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