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  1. #1
    Community Member Vish's Avatar
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    Dec 2006
    Posts
    2,593

    Default Feedback. Heroic life ranger rogue

    For a heroic life and exploring options

    Ranger rogue
    Drow 15/3/2 ranger/rogue/fighter

    32 pt
    Str 8
    Dex 18 all levels up
    Con 14
    Int 16
    Wis 14
    Cha 10
    +6 tomes

    1 rogue. Point blank shot ?*+1 sa
    2 ranger. (bow str) undead
    3 ranger. Precision (rapid shot, twf)
    4 fighter. Dodge
    5 rogue. (Evasion)
    6 ranger. Mobility (diehard)
    7 ranger. (Precise shot)
    8 ranger ?*elemental
    9 ranger. Shot on the run (manyshot, imp. Twf)
    10 ranger. (Imp. Wild empathy)
    11 ranger.?*
    12 ranger. Ic: ranged (evasion)
    13 ranger. Giant
    14 ranger. (Imp. Precise shot, greater twf)
    15 ranger. Empower healing
    16 fighter. Wf: ranged
    17 rogue. +2 sa
    18 ranger. Ic: pierce
    19 ranger
    20 ranger

    I'm thinking of this for my next life on Kil.
    I need to explore ranged builds and trapping.
    I tried to see into having good synergy, and building strong to 18.

    Asking feed back mostly for last 2 levels. Since I'll just tr at 20.
    Think I need empower at diff lower level...and the split is that u could go either multiclass. A feat, or sneak and uncanny, or ranger spells and fourth enemy.

    Playstyle is twitch ranged bower with improved weapon finesse rapiers twf. Evasion build with high dex, and should be able to trap everything heroic.

    I haven't decided enhancements as I'm going to play mostly ranged, dws aa, but want to see what tempest offers so I'll try that out some. Not sure what to add from rogue or fighter, and I'll do drow for rapier adds.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  2. #2
    Community Member AbyssalMage's Avatar
    Join Date
    May 2011
    Posts
    3,566

    Default

    Quote Originally Posted by Vish View Post
    For a heroic life and exploring options

    Ranger rogue
    Drow 15/3/2 ranger/rogue/fighter

    32 pt
    Str 8
    Dex 18 all levels up
    Con 14
    Int 16
    Wis 14
    Cha 10
    +6 tomes

    1 rogue. Point blank shot ?*+1 sa
    2 ranger. (bow str) undead
    3 ranger. Precision (rapid shot, twf)
    4 fighter. Dodge
    5 rogue. (Evasion)
    6 ranger. Mobility (diehard)
    7 ranger. (Precise shot)
    8 ranger ?*elemental
    9 ranger. Shot on the run (manyshot, imp. Twf)
    10 ranger. (Imp. Wild empathy)
    11 ranger.?*
    12 ranger. Ic: ranged (evasion)
    13 ranger. Giant
    14 ranger. (Imp. Precise shot, greater twf)
    15 ranger. Empower healing
    16 fighter. Wf: ranged
    17 rogue. +2 sa
    18 ranger. Ic: pierce
    19 ranger
    20 ranger

    I'm thinking of this for my next life on Kil.
    I need to explore ranged builds and trapping.
    I tried to see into having good synergy, and building strong to 18.

    Asking feed back mostly for last 2 levels. Since I'll just tr at 20.
    Think I need empower at diff lower level...and the split is that u could go either multiclass. A feat, or sneak and uncanny, or ranger spells and fourth enemy.

    Playstyle is twitch ranged bower with improved weapon finesse rapiers twf. Evasion build with high dex, and should be able to trap everything heroic.

    I haven't decided enhancements as I'm going to play mostly ranged, dws aa, but want to see what tempest offers so I'll try that out some. Not sure what to add from rogue or fighter, and I'll do drow for rapier adds.
    18/1/1 will also work and provides as much/more power as a 15/3/2.

    Pure is just as viable:

    1 - Precision
    3 - PBS
    6 - Dodge
    9 - IC: Ranged
    12 - Mobility
    15 - Shot on the Run/WF: Range/Pierce (3 choices)
    18 - what ever not taken at 15

    TR at 20. Use Rapiers farmed from Co6 (?, off House D) so you don't need IC: Pierce (unless you go Human who have a spare feat). Also, Dodge/Mobility I feel are also optional but provides minimal defenses and are pre-req's for Shot on the Run.

    If you choose 15/3/2, I would say 3 fighter 2 Rogue so you can leverage the prr/mrr from fighter. You lose offensive power though by selecting defensive enhancements in fighter.

    Finally, dump wisdom, even if not in a guild, a colorless augment will provide enough to cast spells.
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

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