I haven't played a pure Monk or even a centred-based character for sometime, so I decided to put together something for Stealth, Weaponised Melee & Ranged ability.
Code:
The Green Destiny
Monk 20
Lawful Good Half-Elf
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 12. . . .+7. . . .4: WIS
Dexterity . . . 16. . . .+7. . . .8: WIS
Constitution. . 14. . . .+7. . . 12: WIS
Intelligence. . 14. . . .+7. . . 16: WIS
Wisdom. . . . . 16. . . .+7. . . 20: WIS
Charisma. . . . .8. . . .+7. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Jump. . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 2. 2. 1. 1. 1. 1. 23
Hide. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Move Si . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Balance . 2. . . . . . . . .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .2 .2 .2 .3 .21
UMD . . . 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .10
Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
. . . . .------------------------------------------------------------
. . . . .24. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7. 7. 7. 8. 8. 8. 8. 8. 8
Feats
.1. . . . : Two Weapon Fighting
.1 HalfElf: Half-Elf Dilettante: Rogue
.1 Monk . : Dodge
.2 Monk . : Shuriken Expertise
.3. . . . : Quick Draw
.3 Monk . : Path of Inevitable Dominion
.6. . . . : Point Blank Shot
.6 Monk . : Ten Thousand Stars
.9. . . . : Improved Two Weapon Fighting
12. . . . : Rapid Shot
15. . . . : Greater Two Weapon Fighting
18. . . . : Improved Critical: Piercing
21 Epic . : Overwhelming Critical
24 Epic . : Precision
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Reflexes
28 Destiny: Tactician
29 Destiny: Dire Charge
30 Epic . : Blinding Speed
30 Legend : Scion of: Astral Plane
Enhancements (80 AP)
Ninja Spy (47 AP)
- Basic Ninja Training, Advanced Ninja Training, Shadow Veil, Poisoned Darts, Diversion, Ninja Master
- Ninjutsu: Poisoned Soul, Sneak Attack Training, Faster Sneaking III, Acrobatic III
- Ninjutsu: Impending Doom, Sneak Attack Training, Agility III
- Ninjutsu: Poison Exploit, Flash Bang III, Sneak Attack Training, Sting of the Ninja, Wisdom
- Ninjutsu: Wave of Despair, Sneak Attack Training, Wisdom
- Touch of Death, Shadow Double
Half-Elf (18 AP)
- Versatile Nature, Human Wisdom, Human Damage Boost, Human Dexterity
- Improved Dilettante: Rogue
- Improved Recovery, Improved Dilettante: Rogue
- Action Surge: Wisdom II, Dexterity
- Improved Dilettante: Rogue
Harper Agent (8 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Know the Angles III
Shintao (7 AP)
- Bastion of Purity
- Deft Strikes III
Destiny (24 AP)
Grandmaster of Flowers
- Lily Petal, Dance of Flowers III, Wisdom
- Hail of Blows, Wisdom
- Orchid Blossom, Perfection of Body III, Wisdom
- Wisdom
- Drifting Lotus, Wisdom
- Everything is Nothing, Wisdom
Twists of Fate (26 fate points)
- Sense Weakness (Tier 4 Fury)
- Whirling Wrists (Tier 3 Shiradi)
- Impregnable Mind (Tier 1 Magister)
- Rejuvenation Cocoon (Tier 1 Primal)
The build is orientated towards:
- Primarily Heroic Elite / Epic Elite / Legendary Hard content
- Stealth Gameplay & Quivering Palm
- Wisdom/Dex focus, with Intelligence as tertiary ability for Know the Angles
- Single Target / TWF with Shortswords / Touch of Death / Poison
- Single Target / Ranged with Shurikens
- Various Crowd Control - Dire Charge, Flash Bang, Drifting Lotus, Everything is Nothing
- High Dodge potential & Incorporeal
- Fantastic Saves, including no-fail on 1s for all three saving throws
- Gear reliance for PRR/MRR
If anyone has any comments, feel free to feedback!