We're designed to be able to take down mobs with tens/hundreds of thousands of hit points, so we're given enough damage to do so. Throw us in a PvP pit, and now a spell/melee attack that hits for 2-3k damage (which would be less than 1% of the HP of some end game bosses) is now hitting players for ~300-400% of their HP.
Soooo... why not just give all players in PvP zones something like 90-95% physical/magical damage reduction? Now, instead of everyone dying in 10 seconds, we can have ACTUAL PvP warzones, where everyone is capable of surviving for 5-10 minutes, stays alive long enough to be healed and continue fighting, and we're all basically equivalent to purple named bosses?
Am I crazy or would this make PvP insanely fun?