Well thanks for giving us an idea about what you guys were thinking with CC.
I can't speak for everybody but I think it is refreshing to be asked to provide some feedback before the system is implemented. I hope that continues in the future.
Because if there is one great truth .......it's is that forum posters LOVE to tell you what they think about something!
Thanks again.
Sadly none have discussed my 4th school idea, which would bring the best of both worlds IMO. Since you would have the lore for the effects yet still have all XP count towards making the ML shards.
A poll might have been a good way to actually test your premise that 1.5 times of the players vote for the 1 school instead of having 3 since I feel players who agree generally don't post unless it is a player thread where they come with a /signed.
Last edited by RD2play; 05-13-2016 at 02:15 PM.
G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix
Some food for thought........somebody up there ^^^ mentioned a POLL when you want feedback for things like this.
Maybe make it one vote per account, heck even give 10 tp or "submit answer in poll to get a chance to win tome of awesomeness" for answering.
Put the announcement on the launcher. You'd get a lot of votes from a much more diverse cross section of the player base.
My issues with Cannith crafting:
1. At some point the items you could buy at the vendor (vials) stopped being allowed to be used. These were "necessary" in a sense to be able to level up in crafting. Once that was done unless there was something specific I wanted I quit. As a super duper extra casual player it was almost impossible to get to level 100 in any school.
2. Deconstruction lag was big but it really depended on when I deconstructed.
3. Cost of decon materials added up quickly.
4. Due to time constraints the higher levels were so slow I could not make level appropriate gear so gave up.
That being said I don't expect highest level crafting immediately, it should be worked for but shouldn't be impossible for someone who does not play 24/7. 7 years later and I still don't own more than one greensteel item and it has no effects applied. I own almost all of the packs but the wife doesn't like me playing ddo much.
Cannith - Falconsbane(8 - 3rd life), NeedOil (14), NeedMead, Needfood, hobbitarcher(5)
Sarlona - Zebidiahh (19.8), Anotherpers(20), Smurgh(16), Falconsbane(14), Needoil(15)
The first rule of the trashcan guild is expect to die...
There is no second rule.
What is going to happen to craftable runearms and Cannith Challenge items that are craftable?
Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers
Epitaph for Europe : Valete Keeper Devourerque -- honos et laus insint memoriam et honorem vestram. Gaudium et praedas, quos dedisti generose ad gimpes nostris, in cordibus atque nostris sempiternum. Valete atque semper et gloriose in aeternitatem fideles et robustes CCC !!! - I Was a Mournlander ... - Keeper/Mournlands/Lamannia/Ghallanda
On that 3-vs-1 topic, it's really difficult to make an informed choice at this point. I see where the "make it simpler" folks are coming from, but I really don't want to see the process become too vanilla and linear.
I do like that the Greater/Lesser thing is going away. That always seemed kinda weird.
That^ would be more of a 300% majority.
The ratio in percentages would be more like:
x = bigmob(1.5) + lilmob
so if 100 people had replied, there would be 60 in the migmob, and 40 in the lilmob.
Or 3/5 over 2/5.
Or 60% over 40%.
edit: Never answer the phone in the middle of typing a post - even if it is the ex-wife. It makes your typing look even slower.![]()
I like the This Idea:
With the 4 schools mentioned, it would reduce the number of different types of essences from 24 to 4. most of the crafting systems in DDO requires several items to either craft or upgrade an item. 3 or 4 different schools would allow us to maintain more lore and favour in the system, and I think that is important.
Even with 3 or 4 schools they should still be able to make an efficient system to remove the essences when deconstructing the system. If they reduce to just one essence, I can see a system that eventually becomes much more complicated as they would probably use much more collectables in the system, I would prefer they have 3 of 4 different types of essences and use less of the collectables.
Where is my GREATBOW???
I wouldn't mind seeing 3 Schools along the lines of Arcane, Divine, Psionic, to match the three types of power.
But that would mean seeing more psionic stuff in game which I kinda doubt will happen
I like the proposal of one school as opposed to three. I would be in favor of three schools if they forced the player to make hard choices and really choose what they wanted to craft but as is it's just extra material management and skill barriers for no real purpose. If everyone has to level three schools to craft stuff, and they all do essentially the same thing, and every committed crafter has to use all three, then why track three different things and complicate the leveling process?
Cannith Crafting is slow, complicated, and doesn't offer rewards comparable to the investment it requires. I don't think it needs to remain slow and complicated just because that's how it's always been.
I like simplifying things with 1 school.
My concern about loot inflation.... If I craft goggles of + wisdom + insightful evocation + insightful wisdom what will be the numbers for "level 33 loot"?
It would seem better to keep the level of item crafted closer to 20 as opposed to 33. Otherwise there really won't be anything to do at end game (besides farming bta items... Which only needs to be done a limited number of times).