I just don't understand the opposition to crafting being just as good as random gen - I get the whole "well you can get the exact item you want compared to having to get lucky in a chest" but isn't that the entire point of crafting? For those who think that due to that it should be lesser gear than random gen I would only agree if crafting was something everyone from day 1 can do at the highest levels possible, which is far from the case as has been shown here multiple times (and the guy who says 8 hours I'm not going to get into that as I'm sorry that's just absurd and not considering the time getting the mats and crafting lag). Crafting is a relatively small population overall in what I've seen even when it was the best stuff, and most likely will remain just that unless you could get things with higher powers and abilities than random, which will never happen.
And as long as random has the same possibilities as crafting, no one will ever have to craft because they can still use random gen and hunt for that perfect item.
As others have said, right now I agree almost alll of random loot - even the new stuff, is absolutely useless really once you find a couple good items for each ML level. For example generic +8 stat ML 15-17 gear one with invigoration, and one with deathblock - and you're done for 95% of your toons/builds until low lvl epics since none of it is bound. And from there out all random gen loot in those levels is worthless again completely for each of your TR's and alts. It's the same thing at whatever ML you want to discuss just with different numbers. As soon as you have your ML 1 gear, ML 4 gear, ML 9 gear, ML 15 gear, and so on and so forth 99% of random is worthless even if you've never used crafting at all. before the new random loot that wasn't the case because there was enough BTC named items that were the most powerful at level so you would work around those items for different builds - but the new random is so much better than that old named loot in almost every case that is how it is right now. It's not theory crafting or trying to hype doom or what-if's - this is the current reality it's become here's your generic new random loot that works for every toon, caster to melee to specialist.
That being said whether we have crafting or not 99% of random loot will always be vendor trash - and 99% is being generous as to me it's closer to 99.99% (and I have 13 toons with I believe 8 or 9 of those currently at lvl 30 or close to it so I'm not a here's my one toon fully decked out player).