Results 1 to 11 of 11

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Nov 2015
    Posts
    98

    Default Which weapon affects more DDO monsters; electrical, fire, or other (Spellsword)?

    I have a multi-class character (Artificer lvl 2 {for traps} / Wizard lvl 3) whose current go-forward career path is 80% Wizard and 20% Artificer and have a question about which Spellsword to pick that will affect/damage the most monsters.

    In the past (playing only 6 months so no expert, playing multiple characters of different classes but none beyond level 5 quests yet except those in Tangleroot Gorge quest chain), most of my magical characters’ enhancements I have selected from either Eldritch Knight tree or Harper Agent tree. In Eldritch Knight, I always pick Spellsword:Flame as soon as possible (Wiz/Sor lvl 3 with 5 points spent in tree, as I understand it). I have always picked “Flame” because it looks cool, but there is also; Acid, Frost, Shock (electricity). Some monsters have immunity or resistance to certain attacks that involve fire, acid, cold, electrical, or poison. Before I pick the Spellsword for this character, I was wondering if anyone had done a study of the Monster Manual to determine which Spellsword affects the most common monster encountered organized by quest level. I am looking for something like…

    For quests level 1 thru 6 the spellsword that affect the most monster is: XXXX, followed by YYYY.
    For quests level 7 thru 12 the spellsword that affect the most monster is: XXXX, followed by YYYY.
    For quests level 13 thru 18 the spellsword that affect the most monster is: XXXX, followed by YYYY.
    For quests level 19 thru 24 spellsword that affect the most monster is: XXXX, followed by YYYY.


    I ask this because maybe I should be choosing Shock (electricity) over flame to get the most mileage out of this enhancement to deal damage to more monsters???

    Seeking help in understanding. Thank you for your time.

  2. #2

  3. #3
    Community Member
    Join Date
    Nov 2015
    Posts
    98

    Default

    Thank you Lonnbeimnech!

    I looked over the table posted by Lonnbeimnech. I want to verify my understanding of the meaning of columns; Weak, Resistant, and Immune.

    Weak = means what? The monster is vulnerable or receives extra damage from items listed in this column???
    Resistant = means monster has ability that reduces damage received from such attach, correct?
    Immune = means monster takes no damage from such attacks, correct?

    The table has useful information, but does not have a column listed what quest level in DDO you can first enter monsters. Does anyone know where that might be found?

  4. #4
    Community Member Enguebert's Avatar
    Join Date
    Aug 2011
    Posts
    385

    Default

    Quote Originally Posted by Zaharia View Post
    Thank you Lonnbeimnech!

    I looked over the table posted by Lonnbeimnech. I want to verify my understanding of the meaning of columns; Weak, Resistant, and Immune.

    Weak = means what? The monster is vulnerable or receives extra damage from items listed in this column???
    Resistant = means monster has ability that reduces damage received from such attach, correct?
    Immune = means monster takes no damage from such attacks, correct?

    The table has useful information, but does not have a column listed what quest level in DDO you can first enter monsters. Does anyone know where that might be found?
    Weak : take extra damage
    Resistant : take reduced damage (Can be 0 if amount of damage is too low, especially for a weapon damage))
    Immune : take no damage
    Healed : is healed by *element* damage

    By experience, fire & cold are the most common "immunities", but also the most common weakness.
    Fire works fine until level 7 where you start to face monster immune to fire


    If you invest more than a few points in EK, take at least one amongst fire/cold and the other electricity or acid.
    Also, if your usual spells are from one element, try to have your weapon from another element

  5. #5
    Community Member RD2play's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    I would not use the EK imbues at all, unless you have a good source of Temp SP. It costs Mana to keep up and it will drain your mana to fast IMO.
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  6. #6
    Community Member Selvera's Avatar
    Join Date
    Jan 2016
    Posts
    1,773

    Default

    Depends on your definition of "fast". From my very limited testing, the tool tip and wiki... Imbues cost you 1 spell point per 6 seconds. That's 10 spell-points per minute. That's the equivalent of casting one spell quickened per minute.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload