So we are expected back in in an hour or so?
I am GMT+1
G-land
Main characters, Tymout, Tymkul, Tymbom, Tymantha etc...
Sorry! I don't want any adventures, thank you. Not Today. Good morning! But please come to tea -any time you like! Why not tomorrow? Good bye!
- Bilbo Baggins
Eh...given the extremely short notice on this downtime, I'm not holding my breath that it'll fix anything. But hey, I've been wrong before.
The game worlds have reopened! Thank you, and we'll see you in the game.
Have fun, and don't forget to gather for buffs!
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thanks for the added information about stuff they are trying
Seriously, what's up with the timer thing?
That's how human creativity and breakthroughs work though. Not on some plotted datapoint diagram with algorithms and such. People are not machines. They are far more unfathomably complex than machines.
Argo and Wheyfinder have had the worst experiences and as such they are the live-test environment like that zombie girl in I Am Legend after main-character-guy (Will Smith) discovered a working serum and decided to take it live.
If it works, I suspect service outages to apply the injection to the other servers too.
As for what we're going to do while Turbine tries to figure out how to not only fix all of this but make their game more awesome in the process, we have only three options (and assuredly some variations on a combination of those three): 1) Enjoy the game and try to help make it better, 2) Be narcissistic sociopaths and take out our frustrations at inconveniences caused by necessary stuff on the forums and other players, or 3) Go do something else in the interim, even to a point of just taking a break for a while.
I find that options 1 and 3 have the best results, but option 2 is entirely too common.
Hm, I think it's easier to just implement random thingies here and there and hope lag magically gets fixed. You have no idea how lag actually exists anyway, so a magical solution to a magical problem...
Besides, most players want the lag to go back to pre-datacenter move. guild renown and mob AI was the same so it can't be the reason since we had "no" lag back then[/sarcasm]
My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts
Just ran L Hox (normal) and DoJ (normal)- full party both runs and lag was almost non-existent in HoX and DoJ was better than pre datacenter move.
(Combat): You are hit by your knockdown.
That's the only positive thing I take out of this massive lag fiasco we have now. They are finally actively trying to do something about it.
I've seen enough people leave the game due to lag - before the data center move.
Sure, the game was mostly fine for questing with 6 or less. But raiding in a full group has been bad enough for years now.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
First of all, I'm glad that positive progress has made in fixing the lag monster. Keep up the good work.
I know sometimes its hard to find the cause but its worth every minute. Second .... can we have more information about what caused the game lag mainly?