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  1. #61
    Community Member Hara's Avatar
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    Congratulations I see you are continuing with your efforts to totally invalidate all older named items.

    I havent been impressed with the loot update, if it were up to me I'd rollback. Overpowered random lootgen, and now here we have even more OP named. What will you bring out in U32? items even better than these?

    Go read the Dungeon Masters Guide, I believe it contains details on how to create magical items. Code this into DDO, tweek as appropriate. Use this system for both named items which you create as static items and random gen items.

    It really shouldn't be hard to create items, I certainly never had any problem when I was a DM but then I'm afraid I subscribe to the RTFM school of thought.

  2. #62
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    Default Interesting but worried

    Interesting loot. Some pieces are weak for their slot IMHO.
    Some are interesting and long wanted (necro belt).
    Some are even too strong for their level IMHO (potency helmet).

    What i like is BoA.
    1.) No need to farm for each alt.
    2.) Even bigger issue for me personally .. no need to store bazilion BoC in my completionist TR stash

    BUT what im worried about:
    (I will demonstrate on DC casing beacause its the most obvious and easy to understand)
    With all those new fancy +quality +insight +festivul +whatever bonus types and some new feats/destinies/trees otpions.
    There would raise "crazy" MIN/MAX build and the gap between crazy MIN/MAX and "not so crazy" builds will be bigger and bigger.
    Dont get me wrong here. Im perfectly ok with possible MIN/MAX caster that sacrifice "everything" but has finger necro DC 60 on level 15 and DC 100 on level 30 and fingers everything not even trying to attack weak saves of monsters.
    BUT what im worried about is developers starts changing diffilutly based on that "crazy" min/max builds that sacrifices "everything". Then "non crazy" build that sacrifices "only" something starts to fall so behind they fail 80% of spells even when always targeting the weak saves. Then all casters are forced to either reroll noncaster or reroll to some "crazy MIN/MAX" without freedom of personalization.

  3. #63
    Community Member Melt-emi's Avatar
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    Quote Originally Posted by NoWorries View Post
    • Goggles - Equipment illusion DC boost +7, Quality illusion DC boost +1, Quality Int +4, True sight, Green Augment Slot
    I'm not sure how many players specialize into Illusion, it would be nice if this item kept the Quality Int +4 and replaced the Illusion DC boosts with something useful to Int based Assassins (or Rogues in general).
    Last edited by Melt-emi; 04-20-2016 at 06:34 AM.

  4. #64
    2015 Players Council Claver's Avatar
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    [*]Goggles - Keep the True sight and Green Slot to make this a little more appealing to builds who are not illusion focused

    [*]Helmet - I like the Magical Efficiency 5%...but overall this seems a rather strong helm for the level
    [*]Boots - Not bad...good flavor...happy to see two level 13 items with guard effects ...happy that so many of these items have green augment slot.
    [*]Necklace - A character who would be interested in Enchantment DC and spell points probably already has Displacement and certainly doesn't need Blurry. Make this 10% Ghostly to increase the value to a greater variety of builds.
    [*]Bracers - I LOVE the flavor of the bracers - regardless of the power level. I've been tempted to make a punisher Ravager barbarian build that maximizes guard effects. The boots and bracers are a good start. Please make a few more good named items with guard effects in different slots in future updates to make such build a bit more viable


    [*]Trinket - Sorry, this is not interesting or useful. You could start over from scratch of give it ONE and only ONE ability...say Quality Con +2 or Enhancement False Life +52. Give it just one good ability rather than 4 nearly useless abilities
    [*]Cloak - great for druids...I'll seek this out on several of my characters
    [*]Leather Armor - Not very interesting or imaginative --- repace the poison ward with MRR
    [*]Belt - Love the belt...my favorite item listed
    [*]Docent - Wooden - It's the wooden feature that makes this stand out...I hope this has a cool skin worthy of a mirror of glamouring




    [*]Belt - OK and functional
    [*]Bracers - Not a bad swap item
    [*]Hide Armor - Very happy to see more medium armors that druids can wear (as well as warlocks) but I'm not a fan of the fortification on a level 17 item. I would much rather see a devotion effect with maybe a bit more healing amp
    [*]Ring - If I needed the +14 accuracy I would take this...Otherwise, no
    [*]Gloves - Good for bards and warlocks...I could see using this on my sonic builds

  5. #65
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Vhayre View Post
    Most classes that are going to be casting enchantment spells are able to cast displacement, so I question the usefulness of having it on this item. Note that I consider part of the flavour a valid reason, but I can't judge that until we know item names
    Quote Originally Posted by Claver View Post
    [*]Necklace - A character who would be interested in Enchantment DC and spell points probably already has Displacement and certainly doesn't need Blurry. Make this 10% Ghostly to increase the value to a greater variety of builds.
    For those of you thinking that only arcanes need an enchantment DC item, I was hoping to use this on my cleric for a boost to Greater Command and on my AA for a boost to her paralyzing arrows which now have a DC that depends on Enchantment bonuses. Neither my cleric nor my AA get blurry naturally... or Displacement without a Greensteel clicky. So I for one, would be happy with blurry and lesser displacement on these items.
    Blood Scented Axe Body Spray (Thelanis)
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  6. #66
    Community Member Robbenklopper's Avatar
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    Quote Originally Posted by NoWorries View Post
    As we are getting closer to U31, it is a great time to get initial feedback on the named loot that will be in the update...
    Are you guys really sure the loot is powerful enough? Could be still that there are some 1st life niche flavor builds left who have Troubles to zerg HE.
    And please accept my Suggestion to make old epic gear ML20 available now at ML16 so it´ll be useful again and the game not too hard.
    Sorry
    Last edited by Robbenklopper; 04-20-2016 at 08:34 AM.
    "It´s too late. Always has been - always will be. Too late"

  7. #67
    Community Member -D_Rock-'s Avatar
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    Default Seriously, what are you doing???

    I seem to fail to understand why we are yet STILL getting more heroic quest/loot when heroic has been totally fine for the longest time now. Instead of this, you could have offered up even more epic and not wasted your time adapting this new content to both Epic and Heroic. This is why I tend to TR a lot. I simply get bored to tears of the same old daily trash to run for xp. After having tr'd multiple toons for a hundred times it gets extremely boring to sit at epic capped level with nothing to do. So those toons sit in limbo while i start a new tr to avoid the boredom. Also you have recently upped the max character level, making the need for more epic content more prevalent. Quit wasting your time with heroic, we simply need more epic and that's it. I'd like to see an update with all epic content for once, forget the heroic and give us 100% epic and more quests/raids to run.

    Also none of this heroic gear is needed what so ever except the Docent, where Docents are gravely needed in all level ranges. There simply is so few to go around that many warforged go with 'whatever' just to wear something at all. Other than that, none of this loot is needed at all. Especially the level 17 when you are just going to replace it in 3 levels (or 1-2 days).

    And on another note, casters do not need more items in heroics by any means. I speak from experience as casters are my favorite to play. With all the new passes to melee as well, Heroic is a bit of a joke to begin with and can be soloed fairly easily with one weapon *knowledge of quests*. Heck i just soloed Heroic Elite Sins of Attrition on my 4th life toon paladin. He has 0 epic past lives, 0 iconic past lives, is not a completionist by any means and was only level 18 in a level 21 quest. A perfect example of why we don't need more heroic named items making older heroic named items useless or why we even need any more heroic loot at all to begin with.
    Last edited by -D_Rock-; 04-20-2016 at 12:45 PM.
    Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
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  8. #68
    Community Member PolarisNC's Avatar
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    Quote Originally Posted by NoWorries View Post
    [*]Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +7, Quality Spell Resistance +6, Quality Spell Saves +1, Quality Poison Ward +1, Green Augment Slot
    Given how hard it is to find general resistance on items these days, this is one I'll be looking for immediately.

    Any chance that this update will fix the [elemental xd6] damage-on-hit bug with ranged weapons or handwraps?



    Yeah, I know. I guy can dream, can't he?

  9. #69
    Community Member -D_Rock-'s Avatar
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    Quote Originally Posted by Rys View Post
    Why no new augments? The gear with augment slots is still being added but the last time we have got the augments from a regular content was, if I am not mistaken, 3BC. That is almost two years ago. Why is this system being abandoned?
    Totally agree. Not to mention new lootgen has made using some augments completely useless. *Defense Augs*. The highest level one is level 28 and gives 16 PRR. This is 2016 now though and I can just wear my heroic hat with 14 prr of insightful 7 PRR. 21 total PRR at lvl 16. seriously.... update these augments ......
    Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
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  10. #70
    Community Member -D_Rock-'s Avatar
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    Quote Originally Posted by Gratch View Post
    I see there's two "Magical Efficiency" items. Did they ever fix the bug with items not stacking with destiny abilities?

    Hmmm... some interesting pieces.

    The sonic and illusion items would be great if the DEVS ALSO ADD a sonic damage (epic) or illusion DC spells useful beyond level 15.

    Or are you thinking Greater Shout and Phantasmal Killer are used with your level 28 items?
    Though I haven't tried Greater Shout with Master of Music.

    Poor Illusionist gnomes having jack and jack for high level illusion spells is le sad.



    Devs: Hey players. Here's this great race that works with an old class and it has this giant weapon, with great targeting... see how you can instantly see this monster... check out the easy to use grip on this weapon... you can make it so it never misses... it's very flavorful too with all the shinies. Isn't this the best ever???

    Players: But it's firing rubber bands... can't I have some real ammo?



    Total spells per school in DDO:
    31 Abjuration
    69 Conjuration
    8 Divination
    40 Enchantment
    62 Evocation
    7 Illusion (Total DC spells in Illusion: 2)
    49 Necromancy
    47 Transmutation
    been saying this for years. go to the ddo wikki as well. look at how many level 9 spells there are. then look and brace yourself at the cleric list. and THEN look at the paladin list without cringing. but at least we have a TON of level 2 spells! thats useful in epics right?!......
    Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
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  11. #71
    Ultimate Completionist
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    As we are getting closer to U31, it is a great time to get initial feedback on the named loot that will be in the update. Without further ado, here is the list:

    thank you, here is my first read thru w/o looking at others comments, and not worrying about what other's think of mine comments.

    Bound to Account

    I assume next dungeons are not raids, but quests with heroic/legendary versions. Sounds like a good plan atm.
    Keep fixing lag more before introducing a new raid (but we want more raids).



    HEROIC
    Level 13 items


    Not even going to comment/look at the heroic stuff, let others do that.





    LEGENDARY


    Level 28 items

    • Goggles - Equipment illusion DC boost +7, Quality illusion DC boost +1, Quality Int +4, True sight, Green Augment Slot
    • Helmet - Magical Efficiency 10%, Equipment Potency +131, Insightful Potency +65, Quality Potency +32, Green Augment Slot
    • Boots - Piercing guard 8d6, armor piercing +28, Quality Seeker +4, Quality Strength +4, Green Augment Slot
    • Necklace - Quality Enchantment DC +2 , Enhancement Spellpoints +371, Lesser Displacement 25%, Stealth Strike 15%, Green Augment Slot
    • Bracers - Good Guard 8d6, Evil Guard 8d6, Light Guard 8d6, Negative energy Guard 8d6, Green Augment Slot



    Question, will these guards stack with tier I legendary greensteel guards?
    If not I think a guard master build will appreciate them anyway and build around that limitation.
    Thanks for adding more guards.

    I like the goggle a lot. Definitely nice addition for PK gnome fans.

    The helmet looks nice as well. Honestly that could go on a main caster build, love the decent potency.
    It has competition for the slot, but a druid/wizard/multi-element sorcerer will take a good look at it.

    Boots could compete with other melee boots, might not take over the slot, but definitely will be considered.

    Main casters are going to go with the MoD necklace, its best in slot atm, but this is a nice addition.
    Nothing wrong with it. I like seeing other lesser displacement options as random rings are much stronger now.

    Love the bracers, thanks still trying to build a guard build on my completionist toon, tough to balance AC.



    • Trinket - Quality Constitution +4, Enhancement False Life +68, Insightful Fort Saves +6, Enhancement Fire Resist +68, Green Augment Slot
    • Cloak - Equipment Evocation DC +7, Quality Wisdom +4, Equipment force Spell Power +185, Quality Balance +5, Green Augment Slot
    • Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +14, Quality Spell Resistance +14, Quality Spell Saves +3, Quality Poison Ward +3, Green Augment Slot
    • Belt - Negative Energy Amp +72, Greater Boon of Undeath (Inflict Moderate Wounds), Enhancement Light resistance +68, Quality Int +4, Green Augment Slot
    • Docent - Wooden - Insightful PRR +22, Insightful MRR +22, repair amp +72, Enhancement Sheltering +45, Green Augment Slot





    Nice to see con and false life on a trinket, hmm...must be some fire theme in the new dungeons?

    Woot, evocation on a cloak, nice thank you. And wisdom too, sweet some love for favored soul/clerics with that force boost for blade barrier.

    Not bad leather, I like the save boost and I heard on the streets that some of the spell resistance is unbugged and stacking correctly.
    A bit weak, but there is a lot of good armor around atm, hmm....might be poison theme in the new dungeons?

    Nice belt, good for necromancers, and putting the option on a belt instead of armor is nice.

    Pretty good docent, thank you for the docent love.
    I could consider it for artty dogs/wizard/sorcerer builds.



    • Belt - Diversion +28, Sneak Attack (Accuracy +14, Damage +22), Dodge +17%, Combat Mastery +14, Green Augment Slot
    • Bracers - Competence UMD +7, Competence Disable Device +22, Competence Open Lock +22, Quality Dexterity +4, Green Augment Slot
    • Hide Armor - Quality Healing Amp +18, Epic Nimbleness (+6 max dex bonus, -4 Armor check penalty), Enhancement Fortification +185, Quality Fortification +45, Green Augment Slot
    • Ring - Melee power 8, Ranged power 8, Deadly +14, Accuracy +28, Green Augment Slot
    • Gloves - Equipment Sonic Spellpower +185, Equipment Sonic Critical +27, Quality Charisma +4, Quality Perform +5, Green Augment Slot
    [/QUOTE]


    wow more stuff, sweet

    Nice belt, love the combat mastery/dodge on it

    And some more rogue love, thank you.

    Decent barbarian armor.

    That is a nice ring.

    And finally a bard gloves, which looks good.




    All in all, legendary looks nice, kind of good to be 28 instead of 30, helps with ER lives.
    Obviously, equipment is very hard to compare imhowcbvw, but overall new end game options looking pretty good to me.

  12. #72
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    Are you going to drop the named items that are level > 28 to 28 since the best loot in the game will be level 28?

    This reminds me of epic necro how I used to just use epic necro equip to round out my char with some loot gen fill in.

    If you are seriously going to make this free pack the "pack to own" you might as well make some money off of it by making it btcoe loot. Just remember all the money you made in ddo at the end of dec/start of jan from astral shard sales (I had about 6000 astral shards flow thru my fingers and I don't play that much and was on vacation for peak economy) before you ran the game into the ground with the data center move.

  13. #73
    Time Killer XbaileyX's Avatar
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    Quote Originally Posted by Rys View Post
    Why no new augments? The gear with augment slots is still being added but the last time we have got the augments from a regular content was, if I am not mistaken, 3BC. That is almost two years ago. Why is this system being abandoned?
    Nice point and idea.

    Non bound lvl 30 augments that were shiny/useful would give the content a reason to be replayed and farmed once bta acct items are all acquired.
    ~~~~ Proud Leader of Renowned ~~~~
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  14. #74
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by -D_Rock- View Post
    Also none of this heroic gear is needed what so ever except the Docent, where Docents are gravely needed in all level ranges. There simply is so few to go around that many warforged go with 'whatever' just to wear something at all. Other than that, none of this loot is needed at all. Especially the level 17 when you are just going to replace it in 3 levels (or 1-2 days).
    I like TRing too and thus I like the new heroic content as something new to do on the way back to 20. You are right though, the game could use a handful more docents at various level ranges of materials other than metal. I always wondered why they didn't make a crystal docent with the look of the muckbane/adaxus/madstone shield. I know if someone ran past me on a warforged decked out in dark-blue crystal I'd grind my hiney off just to glamor the appearance. Ooooh ooh imagine if it also gave arty defenders a crystal look.

    No one is saying it but we still don't have random generated orbs. So we could use some more named orbs at various levels. Should be one on Korthos already, I would suggest it look like a giant pearl (Sauhaugin theme) and be in the chest of the sauhaugin rare in the little wilderness.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  15. #75
    Community Member Arkai's Avatar
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    I like some items, will be farming a bunch of them for sure and I'm a veteran player, so, good work.

    In the other hand, I will love to see some clickies added, I got tired of carrying visors of the Flesh render guards or that mask of good hope from phiarlan, useless items at inventary except when you cast the shiny thing :P

  16. #76
    Community Member Arkai's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Ooooh ooh imagine if it also gave arty defenders a crystal look.


  17. #77
    Community Member hunzi2010's Avatar
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    Quote Originally Posted by Wizza View Post
    They plan on adding new augments soon.

    Probably the same time they will add more Mysterious Remnants items as they promised too.

    Kek.



    Good for you! You people must have hated this game when eGH came out, with people *gasp* trading items all over the place. How did they dare!!!

    What if I told you that I sold a 14 con ring for 2k lately anyway?
    Honestly, I did, I hated the **** out of it and got so angry when all you people sold stuff for stupid amounts of money. but wait a sec. I will be honest here. the best thing that happened at that time was I concentrated on focusing and learning more to better fine tune my toon and game play. I made my self get better and advance to the next level of play so I could do those quests. so that was a massive positive for me besides the gear.
    I have sunk enough money into turbine over the 6 years of playing nearly every day, I should get an email from codro with a gift for that dedication...lol. but im not spending money to make someone else rich.
    sorry, but not gonna happen, gratz on selling your ring for 2k shards.
    me personally I would have just given the ring to a friend if they needed it or put it in the guild chest. but then again that's me. and I prefer to help people rather than profit from them.

  18. #78
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    Default Yes to BtA & Updating Augments, BUT FIX LAG FIRST

    I like that they'll be bta, rather than btc. Don't have enough bank space for the btc items I want to keep as it is.

    Agree that augments need to be updated so they align better with the new loot gen.

    Others have already commented on the individual items, so I won't duplicate that.

    Some have mentioned there's no point in adding new stuff for heroic, but most of my guildies (and others I know), don't like epic, and much prefer heroic. They've been playing a long time, and so having new content & loot will keep them playing the game. They couldn't care less about epic.

    But, and this is a BIG but, devs, you need to fix the lag asap, or there won't be many people playing by the time this comes out. Right now, Khyber is a ghost town much of the time, and my friends list shows very few on at any given time, sometimes none on. Used to be I could always find friends on line to play with. These days? Lucky to find an epic quest or raid on the lfm boards (if I post one, it takes forever to fill). And we still run into debilitating lag in quests, in raids, in public areas. Had a party wipe in Creeping Death (HE) yesterday due to being frozen in place while the mobs killed us. Shiny new items will not get people to play when the game is so laggy that it's not fun anymore.
    Last edited by Aletys; 04-20-2016 at 03:59 PM.

  19. #79
    Community Member Alkusoittow's Avatar
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    Quote Originally Posted by NoWorries View Post
    As we are getting closer to U31, it is a great time to get initial feedback on the named loot that will be in the update. Without further ado, here is the list:

    ...

    LEGENDARY


    Level 28 items

    • Goggles - Equipment illusion DC boost +7, Quality illusion DC boost +1, Quality Int +4, True sight, Green Augment Slot
    • Helmet - Magical Efficiency 10%, Equipment Potency +131, Insightful Potency +65, Quality Potency +32, Green Augment Slot
    • Boots - Piercing guard 8d6, armor piercing +28, Quality Seeker +4, Quality Strength +4, Green Augment Slot
    • Necklace - Quality Enchantment DC +2 , Enhancement Spellpoints +371, Lesser Displacement 25%, Stealth Strike 15%, Green Augment Slot
    • Bracers - Good Guard 8d6, Evil Guard 8d6, Light Guard 8d6, Negative energy Guard 8d6, Green Augment Slot






    • Trinket - Quality Constitution +4, Enhancement False Life +68, Insightful Fort Saves +6, Enhancement Fire Resist +68, Green Augment Slot
    • Cloak - Equipment Evocation DC +7, Quality Wisdom +4, Equipment force Spell Power +185, Quality Balance +5, Green Augment Slot
    • Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +14, Quality Spell Resistance +14, Quality Spell Saves +3, Quality Poison Ward +3, Green Augment Slot
    • Belt - Negative Energy Amp +72, Greater Boon of Undeath (Inflict Moderate Wounds), Enhancement Light resistance +68, Quality Int +4, Green Augment Slot
    • Docent - Wooden - Insightful PRR +22, Insightful MRR +22, repair amp +72, Enhancement Sheltering +45, Green Augment Slot






    • Belt - Diversion +28, Sneak Attack (Accuracy +14, Damage +22), Dodge +17%, Combat Mastery +14, Green Augment Slot
    • Bracers - Competence UMD +7, Competence Disable Device +22, Competence Open Lock +22, Quality Dexterity +4, Green Augment Slot
    • Hide Armor - Quality Healing Amp +18, Epic Nimbleness (+6 max dex bonus, -4 Armor check penalty), Enhancement Fortification +185, Quality Fortification +45, Green Augment Slot
    • Ring - Melee power 8, Ranged power 8, Deadly +14, Accuracy +28, Green Augment Slot
    • Gloves - Equipment Sonic Spellpower +185, Equipment Sonic Critical +27, Quality Charisma +4, Quality Perform +5, Green Augment Slot

  20. #80
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    The legendary helmet seems a "bit" too good. For an ES Warlock, this one piece of equipment provides almost as much spell power (228) as the current three best in slot pieces of gear combined do (around 250).

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