Comments in Blue
LEGENDARY
Level 28 items
- Goggles - Equipment illusion DC boost +7, Quality illusion DC boost +1, Quality Int +4, True sight, Green Augment Slot
Nice item but whats with True sight? Most casters will not need True sight and this is a caster item if ever. How about make it +2 Quality Illusion DC boost and drop the True Sight. Also it would be nice if there was a version of this item with +4 Cha instead of +4 Int also.
- Helmet - Magical Efficiency 10%, Equipment Potency +131, Insightful Potency +65, Quality Potency +32, Green Augment Slot
Extremely powerful item as is. It consolidates all secondary source of spell power (best in slot for Insightful & quality I think) and sets the base of spell power with eq potency. Even if you drop aug slot and/or Magical Efficiency, this item will be must have for a lot of casters.
- Boots - Piercing guard 8d6, armor piercing +28, Quality Seeker +4, Quality Strength +4, Green Augment Slot
Nice item... no additional comment.
- Necklace - Quality Enchantment DC +2 , Enhancement Spellpoints +371, Lesser Displacement 25%, Stealth Strike 15%, Green Augment Slot
Good for +2DC for enchant casters, not much else.
- Bracers - Good Guard 8d6, Evil Guard 8d6, Light Guard 8d6, Negative energy Guard 8d6, Green Augment Slot
Not sure if anyone will give up a slot for this item. If you want to make it interesting, make it 25d6 or 30d6 per each guard and add more aug slots.
An Alternate idea would be to make the guard damage scale with melee power (probably not spell power as casters want to avoid getting hit most of the time) but thats probably too difficult to do at the last minute and effects lots of equipment...
- Trinket - Quality Constitution +4, Enhancement False Life +68, Insightful Fort Saves +6, Enhancement Fire Resist +68, Green Augment Slot
Tricket items (for most players) will ultimately fight for the spot against Epic Litany. Hard to win against Litany but something like +6 Quality casting stat (Int/Cha/Wis) would be in the running. Insightful saves aren't as useful as we now have parry +4 - +7 items, make it +8 insightful save or just make it a parry/riposte item
- Cloak - Equipment Evocation DC +7, Quality Wisdom +4, Equipment force Spell Power +185, Quality Balance +5, Green Augment Slot
Nice item. Would be nicer if you have other versions with Cha or Int.
- Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +14, Quality Spell Resistance +14, Quality Spell Saves +3, Quality Poison Ward +3, Green Augment Slot
Seems Meh... but I guess if you are going for SR, this is the way to go.
- Belt - Negative Energy Amp +72, Greater Boon of Undeath (Inflict Moderate Wounds), Enhancement Light resistance +68, Quality Int +4, Green Augment Slot
No comment
- Docent - Wooden - Insightful PRR +22, Insightful MRR +22, repair amp +72, Enhancement Sheltering +45, Green Augment Slot
Quite nice for WF/BF
- Belt - Diversion +28, Sneak Attack (Accuracy +14, Damage +22), Dodge +17%, Combat Mastery +14, Green Augment Slot
No comment
- Bracers - Competence UMD +7, Competence Disable Device +22, Competence Open Lock +22, Quality Dexterity +4, Green Augment Slot
No comment
- Hide Armor - Quality Healing Amp +18, Epic Nimbleness (+6 max dex bonus, -4 Armor check penalty), Enhancement Fortification +185, Quality Fortification +45, Green Augment Slot
Light armor? Medium armor? Seems like it could use maybe 1 or 2 more bonus... Quality Dodge +4%???
- Ring - Melee power 8, Ranged power 8, Deadly +14, Accuracy +28, Green Augment Slot
Very nice melee/range item. Obsoletes Sightless if Melee/Ranged power doesn't stack. Lowering M/R power to 4 or 5 will keep Sightless as viable item (although deadly +14 is hard to pass up also)
- Gloves - Equipment Sonic Spellpower +185, Equipment Sonic Critical +27, Quality Charisma +4, Quality Perform +5, Green Augment Slot
Nice item.