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  1. #21
    Community Member Krumm's Avatar
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    LEGENDARY



    Level 28 items

    • Goggles - Equipment illusion DC boost +7, Quality illusion DC boost +1, Quality Int +4, True sight, Green Augment Slot

    Nice item but whats with True sight? Most casters will not need True sight and this is a caster item if ever. How about make it +2 Quality Illusion DC boost and drop the True Sight. Also it would be nice if there was a version of this item with +4 Cha instead of +4 Int also.


    • Helmet - Magical Efficiency 10%, Equipment Potency +131, Insightful Potency +65, Quality Potency +32, Green Augment Slot

    Extremely powerful item as is. It consolidates all secondary source of spell power (best in slot for Insightful & quality I think) and sets the base of spell power with eq potency. Even if you drop aug slot and/or Magical Efficiency, this item will be must have for a lot of casters.


    • Boots - Piercing guard 8d6, armor piercing +28, Quality Seeker +4, Quality Strength +4, Green Augment Slot

    Nice item... no additional comment.


    • Necklace - Quality Enchantment DC +2 , Enhancement Spellpoints +371, Lesser Displacement 25%, Stealth Strike 15%, Green Augment Slot

    Good for +2DC for enchant casters, not much else.


    • Bracers - Good Guard 8d6, Evil Guard 8d6, Light Guard 8d6, Negative energy Guard 8d6, Green Augment Slot

    Not sure if anyone will give up a slot for this item. If you want to make it interesting, make it 25d6 or 30d6 per each guard and add more aug slots.
    An Alternate idea would be to make the guard damage scale with melee power (probably not spell power as casters want to avoid getting hit most of the time) but thats probably too difficult to do at the last minute and effects lots of equipment...


    • Trinket - Quality Constitution +4, Enhancement False Life +68, Insightful Fort Saves +6, Enhancement Fire Resist +68, Green Augment Slot

    Tricket items (for most players) will ultimately fight for the spot against Epic Litany. Hard to win against Litany but something like +6 Quality casting stat (Int/Cha/Wis) would be in the running. Insightful saves aren't as useful as we now have parry +4 - +7 items, make it +8 insightful save or just make it a parry/riposte item


    • Cloak - Equipment Evocation DC +7, Quality Wisdom +4, Equipment force Spell Power +185, Quality Balance +5, Green Augment Slot

    Nice item. Would be nicer if you have other versions with Cha or Int.


    • Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +14, Quality Spell Resistance +14, Quality Spell Saves +3, Quality Poison Ward +3, Green Augment Slot

    Seems Meh... but I guess if you are going for SR, this is the way to go.


    • Belt - Negative Energy Amp +72, Greater Boon of Undeath (Inflict Moderate Wounds), Enhancement Light resistance +68, Quality Int +4, Green Augment Slot

    No comment


    • Docent - Wooden - Insightful PRR +22, Insightful MRR +22, repair amp +72, Enhancement Sheltering +45, Green Augment Slot

    Quite nice for WF/BF


    • Belt - Diversion +28, Sneak Attack (Accuracy +14, Damage +22), Dodge +17%, Combat Mastery +14, Green Augment Slot

    No comment


    • Bracers - Competence UMD +7, Competence Disable Device +22, Competence Open Lock +22, Quality Dexterity +4, Green Augment Slot

    No comment


    • Hide Armor - Quality Healing Amp +18, Epic Nimbleness (+6 max dex bonus, -4 Armor check penalty), Enhancement Fortification +185, Quality Fortification +45, Green Augment Slot

    Light armor? Medium armor? Seems like it could use maybe 1 or 2 more bonus... Quality Dodge +4%???


    • Ring - Melee power 8, Ranged power 8, Deadly +14, Accuracy +28, Green Augment Slot

    Very nice melee/range item. Obsoletes Sightless if Melee/Ranged power doesn't stack. Lowering M/R power to 4 or 5 will keep Sightless as viable item (although deadly +14 is hard to pass up also)


    • Gloves - Equipment Sonic Spellpower +185, Equipment Sonic Critical +27, Quality Charisma +4, Quality Perform +5, Green Augment Slot

    Nice item.
    Last edited by Krumm; 04-19-2016 at 04:07 PM.

  2. #22
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by NoWorries View Post
    LEGENDARY


    Level 28 items

    • Boots - Piercing guard 8d6, armor piercing +28, Quality Seeker +4, Quality Strength +4, Green Augment Slot


    • Docent - Wooden - Insightful PRR +22, Insightful MRR +22, repair amp +72, Enhancement Sheltering +45, Green Augment Slot


    • Belt - Diversion +28, Sneak Attack (Accuracy +14, Damage +22), Dodge +17%, Combat Mastery +14, Green Augment Slot
    • Ring - Melee power 8, Ranged power 8, Deadly +14, Accuracy +28, Green Augment Slot
    boots are ok. armor piercing helps out lgs weapons, quality strength being wearable now is good, quality seeker being wearable now is good. and once again i can respect that you guys dont want to put alacrity on items left and right anymore, personally i think haste being really useful again as a party buff is awesome. but really, really, you cant just slap 30% STRIDING on epic level boots to help out the people who dont have quivers? and dont tell me you just gave everyone all the quivers they could ever want, most of those people still dont and wont have a single seal to make use of them. also, this directly invalidates the boots you just released with the anniversary event. i mean, i was happy when i got those boots, but now you are just throwing them right out the window. why did you even bother?

    this docent is ok ish. it directly competes with the avenger docent however which means it probably wont be worn by anyone wanting to do dps. which is everyone. also robots are horrible for melees right now.

    the belt is really really good. combat mastery doesnt stack with the individual combat bonuses but does stack with insightful combat mastery, right?

    this ring is very boring. its obviously very powerful and a must have for physical dmg characters. basically what this does is it makes those kinds of characters only have 1 ring slot effectively.
    Last edited by the_one_dwarfforged; 04-19-2016 at 11:37 PM.
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  3. #23
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    Quote Originally Posted by the_one_dwarfforged View Post
    also, this directly invalidates the boots you just released with the anniversary event. i mean, i was happy when i got those boots, but now you are just throwing them right out the window. why did you even bother?
    The gloves are in a similar situation.

    I feel like a fair number of people will have ground out the boots/gloves primarily for the insightful bonus. Now they are being largely invalidated in the very next update. (either slot a +2 insightful augment in these to get the exact same bonus or slot a +3 or better insightful item somewhere else and get an even bigger bonus.)

    Heck just swap the boots and the gloves abilities. Problem solved.

  4. #24

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    I am assuming the following:
    very low drop rates like Devil's Gambit
    these are from non-raid ftp quests
    named items try to distinguish themselves now from lootgen via quality bonuses, unusual effects & ranged, melee & spellpower
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  5. #25
    Community Member Anoregon's Avatar
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    That docent fills a nice niche for heroic-level characters. I dig it.

  6. #26
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    Default Why not magical inefficiency?

    I want to echo the concern that the Potency helm is significantly overpowered. I cannot see a caster not wanting it. Even a DC killer can throw this in one slot and be ahead of the game for every non-instakill. So, maybe change the 5% magic efficiency to 15% magic inefficiency. Best spellpower possible, but at a notable price. Just a thought.

  7. #27
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    Default When did the Power Creep get Wheels?

    Seriously, at what point did Turbine decide that the loot of a update should invalidate all the loot except the previous update?

    I'm just asking because I clearly didn't get the memo.

  8. #28
    Community Member Wizza's Avatar
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    Bound to Account loot. Another pack destined to die soon just like The Devil's Gambit, Epic Vale's quest and Epic Amrath's quests. Not interested.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  9. #29
    Cosmetic Guru Aelonwy's Avatar
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    Preface: I don't play epics as much as heroics so I'll let someone else make suggestions for epic itemization.

    Quote Originally Posted by NoWorries View Post
    As we are getting closer to U31, it is a great time to get initial feedback on the named loot that will be in the update. Without further ado, here is the list:

    HEROIC
    Level 13 items

    • Goggles - Equipment illusion DC +3, Quality illusion DC +1, Quality Int +1, True sight, Green Augment Slot Even if Illusion DC were important for more than 2 spells, this slot is usually filled with my full Int item, this just does not compete well with Int +Deadly, Int + (Insightful) Evoc Focus, Enchant Focus, or Necro Focus. I would suggest putting regular Intelligence on the Heroic item.
    • Helmet - Magical Efficiency 5%, Equipment Potency +63, Insightful Potency +31, Quality Potency +15, Green Augment Slot I don't know this seems just abit over the top, maybe save the quality potency for the epic item? I've been fitting in sheltering on most of my characters helms, or additional fortification, some of them are still wearing their Crystal Cove 40HP hats. Just to give you an idea of what this competes with for me.
    • Boots - Piercing guard 4d6, armor piercing +12, Quality Seeker +1, Quality Strength +1, Green Augment Slot Has anyone seen the bug where guard items, no matter how much damage they say they do, only do 1d6? Was that fixed? Without (one of) speed or Feather falling, or combat mastery of somekind, I cannot see wearing these boots on any of my characters.
    • Necklace - Quality Enchantment DC +1 , Enhancement Spellpoints +162, Blurry 20%, Stealth Strike 15%, Green Augment Slot I would use this on at least two different characters if it had at least deception if not improved deception included. Please think about putting Improved Deception on the epic item at least.
    • Bracers - Good Guard 4d6, Evil Guard 4d6, Light Guard 4d6, Negative energy Guard 4d6, Green Augment Slot I don't use guard items, if they work properly now they might be useful as a switch-in item. To be an always equipped item I would like to see either Constitution, False Life, or maybe Greater Stability (that hasn't been used in awhile).





    Level 15 items

    • Trinket - Quality Con +1, Enhancement False Life +32, Insightful Fort Saves +3, Enhancement Fire Resist +32, Green Augment Slot What's the story behind this item? Sounds like the one from the Xoriat quests. There is an incredible amount of competition for this slot and other than the Green augment nothing really unique. Druid theme? Add regeneration maybe?
    • Cloak - Equipment Evocation DC +4, Quality Wisdom +1, Equipment force Spell Power +101, Quality Balance +4, Green Augment Slot Quality Balance 4? Yay? *shrugs* If this is a druid themed item perhaps rough hide?
    • Leather Armor - Resistance (Resistance bonus to Reflex, Fortitude, Will) +7, Quality Spell Resistance +6, Quality Spell Saves +1, Quality Poison Ward +1, Green Augment Slot I'd have to see the base stats - Armor Bonus, Max Dex Bonus. My light armored characters generally wear Parasitic Breastplate, Black Dragon Hide, or Deulist Leathers at this level.
    • Belt - Negative Energy Amp +33, Boon of Undeath, Enhancement Light Resistance +32, Quality Int +1, Green Augment Slot Very nice for pale masters.
    • Docent - Wooden - Insightful PRR +10, Insightful MRR +10, Repair Amp +33, Enhancement Sheltering +21, Green Augment Slot Awesome item, fills in an equipment gap for warforged druids nicely. Thank you.





    Level 17 items

    • Belt - Diversion +14, Sneak Attack (Accuracy +7, Damage +9), Dodge +9%, Combat Mastery +7, Green Augment Slot Seems like a very good consolidation item.
    • Bracers - Competence UMD +3, Competence Disable Device +17, Competence Open Lock +17, Quality Dexterity +2, Green Augment Slot Seems like a switch-in item for me, which is fine but if you want it to be an always equipped item I suggest add ethereal.
    • Hide Armor - Quality Healing Amp +10, Greater Nimbleness (+2 max Dex bonus, -4 Armor check penalty), Enhancement Fortification +108, Quality Fortification +26, Green Augment Slot I'd much rather see this be the healing amp version of the wooden docent.
    • Ring - Melee power 2, Ranged power 2, Deadly +7, Accuracy +14, Green Augment Slot Seems decent enough, the accuracy is very good for this level. Personally, I'd rather have manslayer than +2 melee/ranged power.
    • Gloves - Equipment Sonic Spellpower +108, Equipment Sonic Critical +16, Quality Charisma +2, Quality perform +4, Green Augment Slot I really like this except, again the quality bonus is less important than the regular perform and even if I slotted a diamond of perform +9 which won't change the level of the item I come away with -2 to my overall perform from what I currently have equipped at this level. I would rather the quality bonus on the heroic item be replaced with regular +15 perform. And would it hurt to ask for another item in the game to grant Anthem?
    I'm not going to argue against the obsoletion of old named items with the introduction of new named items; I've accepted it. Suggestions in #642EFE (Violet).
    I do feel its necessary to thank the dev responsible for the wooden docent, thank you so much for listening and filling in the equipment gap (even just a little) for warforged druids.

    It may be time to have a discussion about retroactively adjusting diamond augments of stats and skills. These augments have fared rather poorly versus random loot changes.

    With the mix of items that appeal to druids and bards, anyone else getting a fochlucan lyrist vibe?
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  10. #30
    Founder & Hero DagazUlf's Avatar
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    The majority of the Heroic versions of the items seem quite powerful for their level.


    Now, on to the Epic Items....


    • More level 28 junk is not very exciting. I already have mules full of level 28 gear. Where's the level 30 stuff?
    • Mostly boring here, with a few exceptions:
      • Bracers are interesting and unique. Would like to see either some higher damage on the guards, or at least one other augment slot.
      • Docent is very solid for a WF, and I hope it has cool graphics.
      • Belt would be great if it could add at least something to Assassinate. A lot of players struggle to get that slotted someplace.
      • Ring is great for a lot of melees, though is a bit boring.
      • Gloves are going to be in high-demand for those Fey Warlocks.
    "The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."



  11. #31
    Community Member Bargol's Avatar
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    Quote Originally Posted by Wizza View Post
    Bound to Account loot. Another pack destined to die soon just like The Devil's Gambit, Epic Vale's quest and Epic Amrath's quests. Not interested.
    I agree. All new loot, other then raid loot, should be unbound or BTC/A on equip. There is no reason to rerun quests once you have what you want from them, that means no groups running the content.

  12. #32

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    Quote Originally Posted by Bargol View Post
    I agree. All new loot, other then raid loot, should be unbound or BTC/A on equip. There is no reason to rerun quests once you have what you want from them, that means no groups running the content.
    considering also that they are ftp quests, they might as well unbind the loot
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  13. #33
    Community Member mraz's Avatar
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    most of those new quests have a very good, even excelent xp so i'll always run them over and over again.... nice items are just a bonus!

  14. #34
    Community Member Bargol's Avatar
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    Quote Originally Posted by mraz View Post
    most of those new quests have a very good, even excelent xp so i'll always run them over and over again.... nice items are just a bonus!
    There are quests you can get 100,000 xp in 5 minutes or less, so no unless they compete xp per minute with existing quests they will not be run.
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  15. #35
    Cosmetic Guru Aelonwy's Avatar
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    I happen to prefer BTA. But I would be willing to compromise and I know the code exists for unbound becoming BTA on equip. Example: Pale Green Ioun stone. Thus people could run it and loot/buy/sell as they wish. I understand that unbound and BTC on equip are good for those who profit on the ASAH but such items cause me personally storage headaches. There are many quests that I need nothing from that I run for fun. If people stop running a set of quests after they've got their loot from it, its probably for several reasons not just loot binding status up to and including: quest was not fun to begin with, quest was too long, has aggravating mechanic, incredibly low drop rate created situation of intense grinding causing quest to induce a shudder of displeasure ever after, not enough xp for time involved to complete, terrible narration or sound effect, and my least favorite - some situation that has to happen no matter what I do for the plot to continue. Examples are all over the place in MOTU including Spinner of Shadows, and Ana in the Portal Opens getting kidnapped. The story is predetermined and my actions as a player are irrelevant.
    Blood Scented Axe Body Spray (Thelanis)
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  16. #36

    Default Looking forward to most of this.

    Since this is the first update with real content since the U29 random loot pass, I have to say to those complaining about invalidation and overpowerness, it's pretty in-line with those loot changes. This loot needs to compete with that, and although it does effectively invalidate much old loot, I'd personally rather have Umberhulk than a loot pass for now.
    Quote Originally Posted by Cordovan View Post
    Now with real 100% closing.

  17. #37
    Community Member mraz's Avatar
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    Quote Originally Posted by Bargol View Post
    There are quests you can get 100,000 xp in 5 minutes or less, so no unless they compete xp per minute with existing quests they will not be run.
    ...looks like i didnt make myself clear.. oh well...

  18. #38
    Community Member Jetrule's Avatar
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    I am excited to see these items. They have a Monty Hall feel but what players dont love the fabulous prizes?

    The goggles Rock!! A focused illusionist will be perhaps the best d.c. insta killer available.

    For those complaining about the lack of decent illusion spells. The gnome tree adds 3 new illusion school spell like abilities that use saves. Color spray is great c.c. the two marks are illusion forms of glyph of warding and symbol of stunning. Both have been effective for my current gnome illusionist.

    The Deep gnome illusionist has the ability to drop 3 phantasmal killers. 2 as sla's. Check out the Ginger Gnome videos to see the situational effectiveness of those in EE content. https://www.youtube.com/watch?v=09Gs...ac0PJff68Egwv2.

    The Gloves are a godsend for bards. Especially spell singers.

    The helms are perhaps a bit to strong. That said I have 3 caster weapons with 99 spell power of specific types all on lvl6 btc wondrous craftsmanship items.

    The sneak attack boosts are very strong the combat ring is huge. the docent is a godsend for caster forged especially.

    The quality spell resistance armor. Will this stack with racial? Insightful does not, if so it could be very good for drow or deepgnome rangers.

    All the items hold some interest for me. I know I will be farming them.


    I am looking forward to the quests just for the loot. I hope they are fun and varied quests!
    Last edited by Jetrule; 04-19-2016 at 07:07 PM.
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  19. #39
    Community Member Melt-emi's Avatar
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    Quote Originally Posted by NoWorries View Post
    • Bracers - Competence UMD +7, Competence Disable Device +22, Competence Open Lock +22, Quality Dexterity +4, Green Augment Slot
    Is it possible to have a rogue item with +X Quality Intelligence? It's a bit sad having to wear the Legendary Construct's Mantle (wich isnt rogue-ish at all), while the Dexterity Assassin gets the good stuff...

  20. #40
    2015 DDO Players Council Seikojin's Avatar
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    I agree with the general malaise about too good. However this has to be weighed against not only new lootgen, but named items as well.

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