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  1. #21
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    Default deal with this

    Quote Originally Posted by Kebtid View Post
    Cough cough, zoda and pure warlock, cough cough (even i know those are not the optimal choices).

    Wolf has better damage and aoe clear, also way more damage /couple specific splits that are best dd atm in game.
    Some tree builds have better single target and aoe damage (example the one im doing atm).
    Some warlock builds for aw can be built to be more damage.

    Its a nice build, but there are other options to build it imho

    Keep in mind, you dont need 8 fight levels to be centerd as well, so you could grab 2nd monk level for fist of iron if you value multi strike proc for special attacks.
    do i win ? really i do the best TWF dmg !? noo thats can't be true....u say some or i win



    ps.devs can u add troll to playable race, i wanna be troll now....;]

  2. #22
    Big Blubbery Beast TheWalruss's Avatar
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    @Kebtid: Iron Fists will obstruct your rotation. Opportunity Attack (OA) recharges so fast you can activate it every time it’s off cooldown*. You never drop below 1 charge. My secondary go to attack is Exposing Strike (ES) as keeping this up will give you sneak attack damage 100% of the time. After these attacks, my rotation is to Momentum Swing, Lay Waste, Deadly Strike and then return to OA + ES. On trash and bosses on low health my rotation includes A Good Death (with Killer up your chance of doing 4x3600 damage is high), Dire Charge (ended on 109 stun DC with bad gear, 111 with potions), Anvil of Thunder, Stun, Trip, Cleave. Not to mention you also want to keep Know the Angles up, you have Action Boosts, and Cocoon/Consecrate.

    And yes, unless you get carried to the target you want to beat down, Zoda is the best choice.

    And no, wolf rarely if ever managed to beat me in any instance. Tried many tests: splitting up in EE Vol for example, I ended up clearing faster and with a lot more kills. This could easily be because of gear, I don't know. It could also be because of Dire Charge+Cleavex2.

    *Opportunity Attack is currently bugged. If you activate it before the buff has run out, nothing happens. I haven't reported it and don't know if anyone has, but it should be done. I'm just lazy.



    @levy1964: I got bored farming for gear and the urge to TR overwhelmed me, so I’m no longer in this build and don’t plan on returning. It was an experimental build to get my last Ranger Past Life.

    I didn’t record a video because I don’t have any software. The free software I tried was ****, Fraps only works with WoW and Shadow Play in Nvidia is just weird. Next to that, YouTube is a terrible video platform and I don’t know how well Vimeo works. But these are my basics, and you will have to rely on my description:

    AoE attack to clear trash: Dire Charge, Lay Waste, [Cleave, Momentum Swing] > a 2nd Lay Waste if possible. Remaining trash, Stun/Trip/Anvil and bash it down. Dire Charge has a very short cooldown and you can almost use it again after your cleave attacks. Note that Dire Charge also gives you an attack which may crit. I hit for 500-2500 per Dire Charge, often that was enough to clear out the remaining trash.

    Self-heal panic: I never play without Displacement. I have 6 or 7 Shroud items with 2 Displace charges on them and I always keep it up. When I need to heal, I use Cocoon. Usually jump out of the pack surrounding me and Dire Charge them, then Cocoon, occasionally a Silver Flame pot if its bad. If that doesn’t work, I find someone in the party to blame :-)

    Regarding your screenshot, your Sneak Attack is impressive. Your flat damage seems low though, I’m usually sitting on 500-650 but that’s also with 20% Invulnerability and Warhammers a lot better than your +7 Fire Lore XIII Warhammer. Your attack ratio also seems low but that’s obvious if you don’t have Haste Boost and Killer up. Finally, I’m concerned about how your build handles trash packs, for example in EE Vol. Without Dire Charge and Lay Waste, I would be useless in such scenarios. And why are you wielding a Kukri in your off-hand?

  3. #23
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by levy1964 View Post
    do i win ? really i do the best TWF dmg !? noo thats can't be true....u say some or i win



    ps.devs can u add troll to playable race, i wanna be troll now....;]
    If you really want to pitch your build go do a brunstmash test, showing damage numbers with every possible DPS action boost on isn't that sexy.

  4. #24
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    Quote Originally Posted by BigErkyKid View Post
    If you really want to pitch your build go do a brunstmash test, showing damage numbers with every possible DPS action boost on isn't that sexy.
    sure

    here is ur test


  5. #25
    Community Member Phil7's Avatar
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    why is everyone using warhammers for TWF?
    I thought khopesh was better.

    its 16-20 crit threat range with khopesh
    vs 17-20 with warhammer (and pulverizer)

    critical multipliers are the same

    what am I missing??

  6. #26
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    Quote Originally Posted by Phil7 View Post
    why is everyone using warhammers for TWF?
    I thought khopesh was better.

    its 16-20 crit threat range with khopesh
    vs 17-20 with warhammer (and pulverizer)

    critical multipliers are the same

    what am I missing??
    Nothing, you not missing Nothing, ppl not using only kopesh or WH, all is just depend what is your Favorit weapon, those be somthing wrong if u be user dwaren axe?. Ofc nope, use what u like and don,t care what other guys ho?d in the hands

  7. #27
    Community Member Phil7's Avatar
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    I like all the weapons Sanjo, all of them can kill the bad mobs :P

    Quote Originally Posted by TheWalruss View Post
    For weapons, I chose Warhammers because they will get the highest DPS in Epic levels. So, my Weapon Focus was Bludgeoning Weapons.

    but this guy here doesn't seem to agree with you

    Quote Originally Posted by Stinging_Bee View Post
    IC Bludgeon works on Warhammers -> Best weapon for Legendary Dreadnought Barbarian, make sure to select Pulverizer as T6.
    https://www.ddo.com/forums/showthrea...ight=red+sonja
    nor does this one ^^

    oh wait...
    https://www.youtube.com/watch?v=1zFgKltCgNQ
    add this one to the list aswell!

    Now all of these guys + you are experienced players who don't just throw random stuff into their builds. At least that's the impression I have.
    That means either something is going on with Warhammers and TWF or you all just happen to love bashing skulls and breaking bones instead of chopping off limbs and heads.
    Or I am paranoid and I need to visit Fred again!

  8. #28
    Community Member adrian69's Avatar
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    Quote Originally Posted by Phil7 View Post
    I like all the weapons Sanjo, all of them can kill the bad mobs :P




    but this guy here doesn't seem to agree with you


    https://www.ddo.com/forums/showthrea...ight=red+sonja
    nor does this one ^^

    oh wait...
    https://www.youtube.com/watch?v=1zFgKltCgNQ
    add this one to the list aswell!

    Now all of these guys + you are experienced players who don't just throw random stuff into their builds. At least that's the impression I have.
    That means either something is going on with Warhammers and TWF or you all just happen to love bashing skulls and breaking bones instead of chopping off limbs and heads.
    Or I am paranoid and I need to visit Fred again!

    Well, I completely agree that Warhammers were the bang for the buff pre-threat range nerf. The only thing putting them on par with Khops is the ability Anvil of Thunder:
    Active Ability: (Cooldown 12 seconds) Melee Attack On Hit 100 Sonic damage. On Critical Target is stunned for 6 seconds. On Vorpal Target takes 10d100 Sonic damage. Requires a Dwarven Waraxe, Greataxe, Battleaxe, Handaxe, Warhammer, Maul, Light Pick or Heavy Pick to be equipped in your main hand
    .

    The stun off Anvil combine w/ Pulverizer places War Hammers 5% behind khops for crit range, but puts them on par above other weapons due the 20% chance for the stun to proc.

    The other upside to bludgeoning weapon I think is the only thing that resists them are zombies, of course alignment and metalline become way more important in epics than this.

    The downside to WHs is there aren't that many named ones worth grabbing. There's Mornh and Drow War Hammers, both provide extended threat range and your only choices early epics. Then there is the choice between or using a combination of TF and ToEE war hammers later epics. There may be an epic one in The Twelve, other than getting lucky on lootgen, I don't know any other choices for warhammers.

    Ubongwah has the crit profiles between Khops and WHs on some thread I can't find. Maybe he'll read this and link it for those wanting to see the difference.

  9. #29
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    Quote Originally Posted by Phil7 View Post
    I like all the weapons Sanjo, all of them can kill the bad mobs :P




    but this guy here doesn't seem to agree with you


    https://www.ddo.com/forums/showthrea...ight=red+sonja
    nor does this one ^^

    oh wait...
    https://www.youtube.com/watch?v=1zFgKltCgNQ
    add this one to the list aswell!

    Now all of these guys + you are experienced players who don't just throw random stuff into their builds. At least that's the impression I have.
    That means either something is going on with Warhammers and TWF or you all just happen to love bashing skulls and breaking bones instead of chopping off limbs and heads.
    Or I am paranoid and I need to visit Fred again!
    go and try, the sound when u hit mobs is better then kopesh xD

  10. #30

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    Quote Originally Posted by Phil7 View Post
    why is everyone using warhammers for TWF?
    I thought khopesh was better.

    its 16-20 crit threat range with khopesh
    vs 17-20 with warhammer (and pulverizer)

    critical multipliers are the same

    what am I missing??
    You are missing nothing.

    Warhammers were on par with khopeshes in terms of crit. power before the IC change, if you were running in Dreadnaught using pulverizer.
    It was essentially a tradeoff between 2 points in LD vs a feat. Having an extra feat usually wins, therefore those barb builds (and other builds - see my original noyellowbar for example) used warhammers.
    ...there's also a small consideration that bludgeoning is better than slashing for some DR breaking.

    After the IC change khopeshes are better again.
    Pulverizer makes warhammers also 19-20 x3 base, but khopesh always gains one extra range over the warhammer from IC.

    I have 3 completed thunderforged warhammers, 2 fully upgraded mornhs, 2 fully upgraded ToEE warhammers on my main melee, which I don't use anymore. Changes like that are just bad without deconstruction options. /rant


    TL;DR: Khopesh > Warhammer
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  11. #31
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    i have been using this build and its a lot of fun

    but the kensei tree from your post is not showing so what enchantments from it do i take

    and how do improve my monk stances, any items and which stances are the best? wind or fire?

  12. #32
    Big Blubbery Beast TheWalruss's Avatar
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    Quote Originally Posted by Osama91 View Post
    i have been using this build and its a lot of fun

    but the kensei tree from your post is not showing so what enchantments from it do i take

    and how do improve my monk stances, any items and which stances are the best? wind or fire?
    Planning on revisiting this build with Aasimar.

    R1 - InsRe
    F2 - WF: Blud
    M3 - SB, PA
    9 - Q
    15 - Comp

    21 OC
    24 Bard/Tactical Combatant/(Deflect Arrows)
    26 PTWF/Tactician
    27 Tactical Combatant/Tactical Training/Epic Reflexes/(Deflect Arrows)

    Remove OTWF from feat suggestions list

    Rest follows.

    I'll update soonish

  13. #33
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    Default cool beans

    i Really like the way this build looks it has great dps and good survive ability

    Your main dps enhancement trees are Kensei and Harper.

  14. #34
    Big Blubbery Beast TheWalruss's Avatar
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    Going to TR into this build next life and update it. Stay tuned.

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