sunday night raids, 8'clock or so eastern till people fell asleep, argonessen
group size 7-10, varying composition, cleric, artis, rogue mech, tempest, archer, pally, some multiclass splits
LN TS: by and large better. still frequent minor stutters but completable. this time no major lagout on endfight
LN Hound: as above, however biggish lag spike of 2 mins at end during beatdown and after
EN Deathwyrm: with 8, completable, better in general than last week but worse that the above 2. did floaty puzzle to prevent R/G. nobody wants to go into R/G under the current conditions ... had strongest issues on endfight, skelles were dropped but killing rednamed deathrpriest almost 100% reliably created lagspike. All red nameds on the way up almost reliably created lagspikes.
EN Firepeaks: with 7, frequent very strong freezes and stutters, would have been a mess with 10 in party most likely.
may i emphasize again what others have frequently mentioned:
1) GUILD RENOWN
2) MOB AI / AGGRO
there are clearly issues with those that greatly enhance the problems the servers themselves have.