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  1. #101
    Community Member Eryhn's Avatar
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    sunday night raids, 8'clock or so eastern till people fell asleep, argonessen
    group size 7-10, varying composition, cleric, artis, rogue mech, tempest, archer, pally, some multiclass splits


    LN TS: by and large better. still frequent minor stutters but completable. this time no major lagout on endfight

    LN Hound: as above, however biggish lag spike of 2 mins at end during beatdown and after

    EN Deathwyrm: with 8, completable, better in general than last week but worse that the above 2. did floaty puzzle to prevent R/G. nobody wants to go into R/G under the current conditions ... had strongest issues on endfight, skelles were dropped but killing rednamed deathrpriest almost 100% reliably created lagspike. All red nameds on the way up almost reliably created lagspikes.

    EN Firepeaks: with 7, frequent very strong freezes and stutters, would have been a mess with 10 in party most likely.

    may i emphasize again what others have frequently mentioned:
    1) GUILD RENOWN
    2) MOB AI / AGGRO

    there are clearly issues with those that greatly enhance the problems the servers themselves have.
    Last edited by Eryhn; 04-18-2016 at 01:03 PM.

  2. #102
    Community Member Thrudh's Avatar
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    May not be a useful data point...

    But I experienced almost no lag all weekend long... But I didn't run any raids. But I ran plenty of quests with full 6-person parties.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #103
    Community Manager
    Cordovan's Avatar
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    Thank you for the weekend reports. We are continuing to work on our next steps, and will have more information in the coming days.
    Have fun, and don't forget to gather for buffs!
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  4. #104
    Founder
    2015 DDO Players Council
    Lerincho's Avatar
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    More and more seeing it when multiple renown being awarded. Example, just one in a group of 10 kills, no noticeable lag. 3 renowns being issued in a group of 10 kills, lag spike.
    The Great Gnome Conspiracy was here!

  5. #105
    Community Member IronClan's Avatar
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    Quote Originally Posted by Thrudh View Post
    May not be a useful data point...

    But I experienced almost no lag all weekend long... But I didn't run any raids. But I ran plenty of quests with full 6-person parties.
    Similarly not much lag this weekend in my experience on Thelanis, but I didn't raid at all.

  6. #106
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    Default Stuck lag

    Something Different.

    server : Ghallanda
    Approx time: 11am EST
    Character: fighter pally FVS multiple epic and heroic past lives
    Full raid group various including warlock rogue pally barb fighter ranger wizard
    VON 5 EH & VON 6 EE
    Usual VON 5 environment lag until end fight where part way through everyone lags for 5 - 10 seconds. Then usual chest lag. VON 6 was fine until all pillars drop then jitter lag heading for Velah one party member lags off the bridge. Hit end fight with Velah and part way through major lag spikes until finish. I get stuck unable to move on solid ground. Everyone can loot chests but I'm still stuck. Must be concrete boots :P everyone finishes and drops party but I still can't move. Do /stuck and that puts me on the bridge to Velah but still have the concrete boots on. Figure I just miss chests and finish out. Still have concrete boots on at quest entrance and can't move. Gave it another couple of minutes and log out of game then back in. Can then freely move.
    Certainly different.

  7. #107
    Community Member Grinn's Avatar
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    Quote Originally Posted by Cordovan View Post


    1. Server
    2. Approximate time
    3. General class makeup and group composition
    4. Size of party/raid group
    5. Quest or raid run
    6. General experience
    1. Orien
    2. Sunday, April 17 8:00 PM PST
    3. Full range of classes
    4. 11
    5. DoJ EN
    6. Zoning in was good. First pull, extreme lag many players froze and died. Crossbows - again, lag spikes, reknown lag.
    Gateway Ambush: horrible freezing and lag spikes. Several deaths.
    First Archon - killed executioners, begin to attempt to move to next fallen archon location, lag so intense unable to move. Party wipe.
    Raid team logged out in disgust.
    World traveler: Since my first journey into Dereth I have ventured into new and exciting realms, Eberron, Faerun and Arda are to but name a few.The road goes ever on.

  8. #108
    Community Member arminius's Avatar
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    Default Loading Screen Hell

    On Ghallanda, I think I've had to Alt-F4 to kill the game out of loading screens more since the last patch than in the rest of the history of the game in total. 3 today so far, and all I tried to do was get off the ship and go to Eveningstar.

    Edit: 5 times today so far. Taking a break. I wouldn't be except for this.
    Last edited by arminius; 04-18-2016 at 01:39 PM.
    __________________
    Gwyneira : Cattari : Gorobei : Berylore : Zelphia : Aanouk : Beatriice : RobotMaria : Dalrymple : Ainouk : Bearatrice
    Dragonmark Alliance : Fernia : Ghallanda

  9. #109

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    Lag still romping around. Ran just a few favor quests solo in 3BC on Ghallanda at ~12midnightEST yesterday (4/17).
    Had failed load screen (zero bar filled) after 2 minutes twice (restart of client fixed it). Releasing from 3BC explorer area and Going from 3BC public town instance to guild ship.
    Had a good 30 seconds of rubberband boxed moving in 3BC explorer area (no mobs active at the time).
    Had some minor lag in quests when things spawned and a few times opening chests or doors.
    With a mostly empty server this is pretty terrible server performance.

    In all cases with lag my ping to gls.ddo.com and my green network icon did not waver from green/good.

    *sigh*
    Last edited by Gratch; 04-18-2016 at 09:01 PM.
    Casual DDOaholic

  10. #110
    Community Member Mithis's Avatar
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    1. Khyber
    2. 9am-1130 am mountain, sunday 4/17
    3. Paly/Ranger-13 ; Rogue-11 ; Bard-13
    4. 3 + Hirelings
    5. Tomb of the Unhallowed, Tomb of the Forbidden, Mired in Kobolds, Desert Caravan, Desert SRE
    6. Both Tomb quests went well. Small amounts of lag that manifested as mobs shifting about on screen but not too bad. However, when we ran Mired (starting at about 11 am mtn.) it was very laggy. Mobs were jumping all over on my screen and had several bouts of game pause then rapid catch up (ie character is swinging on screen but no damage numbers then a huge burst of numbers w/ other players and mobs shooting around to catch up). This continued until zoning into the (dragon) end fight at which point things seems a bit smoother. Desert Caravan and Desert SRE saw similar lag to Tomb quests...some jumpiness but I do not recall any freezes like in Mired.

  11. #111
    Community Member Mystice's Avatar
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    Post

    Just after the *the fix* it all went pretty good, no major lag, logged on today, lagspike freezing (1-2min) after a few min playing and so it continues.
    Before the hole game froze now its only the players that cant move, pet, hires and mobs still jump around.
    Seriously this is getting a bit tiring and too frustrating
    Angels of Sarlona

  12. #112
    Community Member AnEvenNewerNoob's Avatar
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    1. Cannith
    2. Saturday noon or so e
    3. Forget sorry! 26ish fighter for me
    4. 6, full group
    5. EE jungle of khyber
    6. I wanted to point this one out because I was running the prequest (on casual), while the other 5 were in the main quest (on EE), when they all started having total freeze lag, I started experiencing rubberbanding in the prequest that only ended when the people in the main quest could move again.
    So this was NOT INSTANCE SPECIFIC since I was in the prequest instance.

    1. Cannith
    2. Saturday afternoon est
    3. 2 fvs, monk, cleric
    4. 4
    5. HE servants of the overlord
    6. We all froze during one of the fights where a lot of drow spawn. After we died, I recalled to airship, had ice storm damage still incoming so I died again. I shut down DD, restarted it and logged back in. It took multiple tries to log in after being stuck on the loading screen. When I finally did get back in the ice storm damage was gone.

  13. #113
    Community Member Thrudh's Avatar
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    Quote Originally Posted by IronClan View Post
    Similarly not much lag this weekend in my experience on Thelanis, but I didn't raid at all.
    Oh, I should have said I'm on Thelanis too. Looks like most of the lag reports this weekend are from other servers.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  14. #114
    Community Member Theolin's Avatar
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    Just a thought on lag since I was reading another thread on the tracking of kills in the Monster Manuals .... & a re-post here just because

    Musings on how much the MM's add to lag .....

    Things that make me wonder about this possibility ...
    - rewards from MMs cause major lag when you get one
    - you have personal kills, this life, and account wide, party kills and party kills account wide and a few others

    What I notice for lag and mob deaths as a generalazation
    - low level mostly kill 1/2 mobs at a time ... minimal lag
    - mid levels start killing 5-10 at a time in a party .. more lag
    - High levels 10-20 at a time & parties .. more lag
    - raids more people & at times more mobs dying at once ... bad lag

    Thinking with best guess on numbers ... (using update below to denote a record of killing for each stat that is being tracked)
    - Solo (1 party member) with 1 kill = 4 updates , 1 for my kill, 1 for this life, 1 for all time, 1 for party
    - 2 party members 1 kill = 7 update , 1 for my kill, 1 for this life, 1 for all time, 1 for party, 1 for them this life, 1 for them all time, 1 for them party
    - 6 party members 2 kills = 35ish updates
    - 12 party members, 1 kill = 35ish updates
    - 12 members, 20 mobs die = 700ish updates

    Now consider a explorer area .....
    - 12 members, 50-60 mobs die "all at once" or close enough .... getting close to 2000 updates needed ..... yikes .....

    Thoughts?
    Last edited by Theolin; 04-18-2016 at 03:45 PM.
    Mechanics - To Hit/Dam mods

  15. #115
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    Stuck on loading screens is improved!:
    Last night was stuck on loading screens multiple times (maybe 5 times in 3 hours of mostly solo but a little group play)....
    In the past when you kill the client and reconnect you could have a 10 minute lag of "cleaning up old connections"....
    Now it just reconnects right away without that "cleaning up old connections" lag.
    Maybe if you just added a button on the loading screen that would become clickable after 10 seconds of zero progress on your loading bar:
    "reset connection"
    We could just click that button and retry to load into the area without killing the client. That would fix our stuck on loading screens problem?


    It seemed like lag when it was encountered was improved. When you got that corrupt instance that rubberbands you constantly until you recall out and reset it instead was semi playable delayed lag (as opposed to unplayable lag).


    So overall lag experience when encountered was improved....
    Why are some instances corrupt and laggy until you leave them but others aren't???

  16. #116
    Founder
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    Disable renown and guild decay for a while?

  17. #117
    Founder Alavatar's Avatar
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    1. Server: Thelanis
    2. Approximate time: Between 8pm to 10:30pm PST Friday, 10am-1pm PST Saturday, and 8pm-10:30pm PST Sunday
    3. General class makeup and group composition: Solo, Monk 12/Rogue 2,3,4 (leveled multiple times)
    4. Size of party/raid group: Solo
    5. Quest or raid run: All Vault of Night quests (Tharashk Arena, The Jungle of Khyber, Haywire Foundry, etc.) and all Gianthold quests (Trial by Fire, Maze of Madness, Prison of Planes, etc.). It was worst in Madstone Crater.
    6. General experience: Significant lag multiple times, sometimes for no apparent reason with no enemies around, and sometimes in a mob of enemies (leading to almost death). Each time the lag lasted approximately 30-50 seconds. Some quests only had the condition happen once or twice, others resulted in several occurrences within short periods of time (3 times in 10 minutes on Madstone).

  18. #118
    Founder Krell's Avatar
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    1. Server: Ghallanda
    2. Approximate time: Around 9pm to 10pm PST Sunday
    3. General class makeup and group composition: Variety
    4. Size of party/raid group: 8-12
    5. Quest or raid run: Thunderforged slayer
    6. General experience: Thunderforged was rough before the datacenter move, now it is 80% freeze and 20% choppy. Gets better as the party wipes .

  19. #119
    Community Member stinkyfish's Avatar
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    Default Special kind of Lag

    Quote Originally Posted by Giblett View Post
    Something Different.

    server : Ghallanda
    Approx time: 11am EST
    Character: fighter pally FVS multiple epic and heroic past lives
    Full raid group various including warlock rogue pally barb fighter ranger wizard
    VON 5 EH & VON 6 EE
    Usual VON 5 environment lag until end fight where part way through everyone lags for 5 - 10 seconds. Then usual chest lag. VON 6 was fine until all pillars drop then jitter lag heading for Velah one party member lags off the bridge. Hit end fight with Velah and part way through major lag spikes until finish. I get stuck unable to move on solid ground. Everyone can loot chests but I'm still stuck. Must be concrete boots :P everyone finishes and drops party but I still can't move. Do /stuck and that puts me on the bridge to Velah but still have the concrete boots on. Figure I just miss chests and finish out. Still have concrete boots on at quest entrance and can't move. Gave it another couple of minutes and log out of game then back in. Can then freely move.
    Certainly different.
    This is to a "T" what happens to my toon on occasion as well. We encounter a lag spike game freezes, when it unfreezes the rest of the party can move again but I cannot. It's as you said "Concrete boots" or "Glued to the ground". Only way to get unstuck is to fully log out and log back in, and as many of you know Pugs are not the most patient of groups and normally just leave ya behind. This happens about 2-3 times per raid sometimes more sometimes less. I'm also on the G-land Server.
    My Sub. is running out in June and I have NO Plans on Renewing unless the performance issues can be solved. There are to many other games out there that actually Work. It's a shame really. ( My first MMORPG & played for over 5 years)
    Hope you guys get it fixed.
    1. Server: Ghallanda
    2. Approximate time: Anytime I'm in a group it can and does happen.
    3. General class makeup and group composition: Variety
    4. Size of party/raid group: 8-12
    5. Quest or raid run: Deathwyrm,FoT. Servants, Spinner
    6. General experience: posted above
    Hope you guys get it fixed.

    Cheers
    Last edited by stinkyfish; 04-18-2016 at 06:23 PM.

  20. #120
    Community Member Calinthus's Avatar
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    Just ran a Legendary Shroud. LH, Cannith server, around 4:00p.m. Mountain time. Full party, crippling lag. We did manage to finish, although, half of the time the group was lag frozen.
    As the saying goes, "There is more than one way to skin a cat. (No offence to cats, cat lovers, or people that want to be cats)
    "Everything taste like chicken, 'cept chicken, that taste like turkey.", quoth the barbarian.

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