Is it still where if you get a laggy instance, recall, reset, step back in that it is fixed?
Is the renown lag fixed?
Is it still where if you get a laggy instance, recall, reset, step back in that it is fixed?
Is the renown lag fixed?
1. Khyber
2. 4:45-5:30 pm mountain
3. Paladin/Ranger TWF : Ranger : Paladin THF
4. 3
5. Raid the Vulkoorim (group) + Desert S/R/E (solo) (Also did one other quest but I barely caught the end of it so cannot report much)
6. Load times were much improved. Lag was minimal and generally consisted of brief pauses follow by a brief 'catch-up' period as by client synced with the server (usually this happened with larger numbers of mobs becoming active/spawning). No rubber banding like prior to patch.
1. Khyber
2. 6:30- 7:15 pm mountain
3. Paladin/Ranger TWF : wizard (ranged) : Fighter THF
4. 3 + hirelings
5. Spawn of Whisperdoom
6. Lag similar to above with added slow downs when any cloud type spells were cast by mobs.
1. Khyber
2. 6:15- 7:00 am mountain
3. Paladin/Ranger TWF
4. 1 + hireling
5. Framework
6. As above including slow down related to cloud type spells.
Generally lag was decreased for me. Load times were improved. No complete freezing as before patch. Attacks hit and abilities went off nearly all of the time. Cloud spells are causing issues for me; game slows down and get jumpy. Graphics card is new so I am doubtful that is on my end but I suppose it could be though I did not experience this level of slow down prior to the data center move. Session one was on a different PC in different location (with 3X faster internet connection) than session two and three.
1. Server : Khybre
2. Approximate time : (UTC-07:00) Mountain Time (US & Canada) 11am -1 pm
3. General class makeup and group composition: 5 warlocks, 2 fighters, 1 sorc,1 ranger, 2 bards
4. Size of party/raid: group 11 person raid ,
5. Quest or raid run: Elite and hard attempts Defiler of JUST
6. General experience: Looked great for lag at start only to lock up mid quest and time out with a loss due to the inability to move to help save the archons early in the raid. The elite attempt came to halt in the blade room that becomes enclosed also became lag locked and wiped due to the inability to move or respond due to severe lag.
A few ideas to render this raid able to complete on elite for long time players:
1. The spinning blades that travel the arena are not needed on any difficulty
2. More time to kill the executioners and reinforcements due to lag related issues.
3. Time in between the waves are more relaxed due to lag related issues of spawns (at current they are not relaxed at all with a few seconds until a new wave hits)
4. for all raids consider a cumulative "lump sum" of GUILD REKNOWN in either a chest or a total after the completion. increments during the raid/quest are paired with lag spikes.
Other wise server wide and multiple other raids that were completed on the 14'th were enjoyable and minimum lag was experienced. NICE JOB on the hotfix.
Thank you, everyone, for your reports, and we look forward to reading about your experiences over the weekend.
Have fun, and don't forget to gather for buffs!
Follow DDO on: Facebook Twitter YouTube
Join us on Twitch!
Hello from Standing Stone Games! Facebook Twitter
For Support: https://help.standingstonegames.com
1. Server: Sarlona
2. Approximate time: 1pm eastern, Friday 4/15/16
3. Fighter/Barb/Rogue, Monk, Ranger, Warlock, Barbarian
4. 5
5. Thunderholme Slayers
6. Sporadic Freezing and rubberbanding lag affecting everyone, making it difficult to move and almost entirely unplayable
Last edited by Bolo_Grubb; 04-15-2016 at 01:08 PM.
Kill'em all and let their favorite deity sort'em out
BoloGrubb / DJGrubb / Gijo
Proud member of the HighLords of Malkier
Based on last nights gameplay, I would say whatever was done was a step in the right direction.
I did a few solo runs last night on thelanis, then we ran a LTS. While still there, and occasionally game hampering, the lag-beast was noticeably subdued.
Thanks for that, and I look forward to future improvements.
Oh and the voice slider thing was awesome. It is nice to have the party list back to a reasonable size.
Thelanis, by way of Xoriat. Forged in the Blood of Butterflies.
Proud participant of the Xoriat Hate Thread.
Community Member
1. Server: Khyber
2. Approximate time: 5pm GMT, 15th April 2016
3. General class makeup and group composition: Artificer level 2/epic 1, no group
4. Size of party/raid group: N/A
5. Quest or raid run: Walking around Eveningstar
6. General experience: The Northern Part of Eveningstar failed to appear for a few minutes
Follow up:
1. Server: Khyber
2. Approximate time: 5pm-5:50pm GMT, 15th April 2016
3. General class makeup and group composition: Artificer level 2/epic 1, FvS 20/Epic 1
4. Size of party/raid group: 2
5. Quest or raid run: Traveling through the Kings Forest
6. General experience: Took about 20 minutes to log in the Favoured Soul character which included a Server Disconnect, once teamed I started seeing bad lag where the game would become utterly choppy
Without any lag I get around 100 FPS, when it starts lagging it drops to 1 FPS or worse started combat and the next thing I know the game's pretty much frozen, reporting 1 FPS, I can only hear my artificer attacking not getting any indication of screen updating, next thing I see the target (Drow Warrior) is dead, I'm seeing damage spam from both myself and the Enemy.
Next few fights were better, but still seeing bad freezes on practically every action.
Game status: Main character (FvS) Unplayable.
Tried to /quit to exit the game on the Favoured Soul, Both Clients froze for a few minutes.
Once the Favoured Soul was logged off game performance improved but still seeing occasional spikes.
Favoured Soul has a few past lifes: Artificer, Rogue, Monk... (tried to log him on again to get exact list but got another server disconnect and gave up)
Last edited by Ebondevil; 04-15-2016 at 01:51 PM. Reason: Added additional Information
Server: Sarlona
Time: 10:44 Gmt +2
Makeup of group: 8 maning dofj, 2 bards, 2 warlocks, two fighters, a rogue and something
Result: Terrible lag at the first monsters, terrible lag at gates going down, everyone stuck at pit fiend spawn, everyone stuck at first archon spawn, everyone stuck until wipe from reinforcements at about after 120 kills.
Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers
1. Server: Cannith
2. Approximate time: 8:30 AM EST to 1:30 PM EST
3. General class makeup and group composition: 4 players(Cleric, Cleric, Cleric, Wizard/Rogue), two paladin hirelings.
4. Size of party/raid group: 6
5. Quest or raid run: 10th Anniversary event
6. General experience:
No problems.
Last week, I had lagged when there were two kobold Shamans on the raised platform. Did not lag at the killer kobold Shamans on the raised platform area at the end of the Kobold area, right before Jeets. The two Killer Kobold shamans became angry and were blasting meteor swarm and cylonic blast over and over and over and over and over and over, even through the walls. But that has always happened that way. But I was able to try a new strategy where I ran UNDER the raised platform. I could target them and use the platform to block their attack.
Never had a problem with any of the DEVs characters. But I don't think I ever lagged at those before.
The final battle I have never lagged there before, and i did not lag there today either.
For me, this doesn't prove anything. I need more data to make a conclusion. Let me muck around more in other quests
Recipemaker Guild: Top Chef School of Recipes
Event Statistics: Risia, Festivult, Midwinter, Daily Dice, Mimic Hunt
1. Server Argonnessen
2. Approximate time 2pm cst
3. General class makeup and group composition Rogue
4. Size of party/raid group Party size 1
5. Quest or raid run An Explosive Situation
6. General experience I had little to no lag with in the quest itself. However in the public area. There was lag happening all over.
Last night EE FoT, EE Deathwyrm. EE Fire, LN Shroud, EE Weloon pretty much no issues except at those points where we have almost always had issues. Even when there was lag it was not the total freeze-ups of the last month.
Typical freeze spots same as usual but better than during the last month:
* Wheloon explorer area full party separated lots of mobs.
* End of Shroud part 1 and each portal finishing
* Deathwyrm shadow side just outside individual phylactery rooms
* Occasional spawn times in EE Fire
It was such a relief to play last night and not have it be that special brand of awful that has been the last month.
Edit: Khyber, 8am EST
~ Crimson Eagles of Khyber ~~ Melianny ~ Melizzic ~ Melton ~ Meliambit ~ Mellant ~ Melimenace ~ Melangst ~
1) Ghallanda1. Server
2. Approximate time
3. General class makeup and group composition
4. Size of party/raid group
5. Quest or raid run
6. General experience
2) 5 minutes ago ( see forum timestamp )
3) 12 people, various classes, nothing dominant
4) 12, full raid group
5) Legendary Shroud
6) crippling lag in Part 2, Wiped after one almost wipe recovery due to the impossibility to stay alive and ( for me ) keep people alive.
Spells weren't landing ( but mana spent ), hits weren't hitting ( despite the animation ), stuck in place for minutes being torn into pieces by mob.
We had done VON5/6 and Legendary Hound just before and they were quite playable ( despite a lag spikes when Guild Renown and Quest Advencement were awarded ).
Shroud part 1 was not bad, the sual lag spot... but we just got stuck into place once we had the 3 bosses from Part 2 activated... and couldn't do anything.
We managed to have one single person with heal scroll to survive, and raise the rest of the party... only to wipe after a second try.... We then called it a night...
Because lag wipes are NOT FUN.
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
yesterday play in Thelanis, between 9 pm to 12 pm
quests played with a friend, quite small groups, 2 to 4 players, really great experience, no lag at all.
then we all joined for a LH shroud... more around 11 pm
we could not finish part 1 due to lag
no lag wipe as before, but impossible for a 12 players group to kill fast enough the portal keepers (attacks were done, damage was not applied, mana consumed, spell did not land, and so on)
it was a real improvement, but we still have a severe lag problem
1. Server Thelanis
2. Approximate time 7:20 PM Central
3. General class makeup and group composition 2 Tree builds, 2 Clerics, 1 Rogue
4. Size of party/raid group 5 players
5. Quest or raid run DoJ
6. General experience Slight lag at the archon part and then 3 big lag spikes (10s or longer) at the end fight that ended up causing a wipe
Taking a break for another week or two and then we'll be back to see if there are any improvements, unfortunately, it just isn't fun for me right now
-JJ
The lag issues are a lot better, but still many quests that due to mechanics or the configuration are hard to complete (eg. Deathwyrm, DoJ)
Argonnessen: Koorb - Frankiy - Bladeth - Cararoja - Stormbeach - Cheet - Zafires - Koorgib
P.D. Spanish is my native language.
Reporting from Cannith server
Time: 7:30-9ish EST.
3. Full raid group. I only remember that there were 4 warlocks, a fighter, a wizard, an arti, and a barb during FOTP. There were more, but not remembering them.
4. 12-man for 1 raid, 10-man for other raid.
5. EH Deathwyrm and EH FOTP
6.
Deathwyrm went pretty well with only a few stutters until the combat room and the end fight. We got frequent freeze-ups effecting the entire party during both. Though we still managed to complete, it wasn't that fun. The spikes happened most during A) guild renown rewards, and B) shadow spawns.
FOTP was pretty much a disaster. We went 10-man. We got massive freeze-ups after the artifact's shield went down. I was tanking and ended up using all my heals because none of the were actually hitting me, at which point I basically became a sitting duck. People died to the point there was only one tank and one other person alive. We were sure we were going to lag-wipe. The fact we managed to recover that disaster and complete is memorable, but awful.
I've read the rest of this thread and can pretty much sum it up with one word: RAIDS. Your regular quests are doing pretty well now, but your raids are either completely unplayable or completable but not by any means a good experience. Major ones are DoJ, MoD, L Shroud, Deathwyrm, and FOTP.
Sarlona
From 7pm pst - 10 pm pst.
Ran Von 1 - 4, stormcleave.
Party of 6 for von 1 and 2, party of 5 for stormcleave, party of 4 for von 3 and 4.
I noticed plenty of rubberbanding and jumping around. There were a few instances of stuck lag that lasted a few seconds.
Nothing too terrible, but definitely annoying enough to make me stop after von 4. As a matter of fact, I was thinking about it and probably will not play much ddo unless there is some sort of bonus like group bonus until the lag is really under control.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
1. Server: Khyber
2. Approximate time: After latest update
3. General class makeup and group composition: 12 Barb/7Bard/1 Rogue
4. Size of party/raid group
5. Quest or raid run
6. General experience
EH Three Barrel Cove and EE Turn the Tide chain solo - fairly unresponsive and shuddery throughout, but no major problems freezeups
EE Wheloon in a group - really shuddery and unresponsive e.g. heals, action boosts, etc not going off appropriately, a lot of things happening on a bit of a delay. Strong group so despite it being clunky it mostly resulted in see monsters, charge towards them in a slightly stuttery and definitely non-fluid manner, everyone use area attacks/cleaves etc, freeze up for half a second, all monsters dead. No major freezeups for long periods of time, just a little nauseating at times the way actions didn't seem to take hold when initiated but then caught up on a regular basis. Through a Mirror Darkly was a smoother and better experience than the rest of the chain after 2 of the group left so it was only 4 instead of 6 in party. Quite playable but not really pleasurably playable...
Nistafa on Khyber
After such a great day yesterday, I was sad to see lag back in force today.
Two of us running the first series of quests in Eveningstar.
First quest started okay, and went okayish though there were a few lag spikes.
Running from there to Unquiet Graves was still okay, just a tad bit more lag. Running the quest resulted in more lag but we still got it done.
Running from there to the Lost Thread, suddenly the lag came on like it was on Lance Armstrong's performance enhancing program. Freeze ups, snap backs, spells and potions and scrolls not going off. It was ugly.
The Lost Thread and Battle for Eveningstar lagged out bad. We got it done, but in the end it was not fun. It was just about getting through it.
Then I logged off. I had more time to play, I just did not want to.
Obviously, there is still a bit of work to do here.
Thelanis, by way of Xoriat. Forged in the Blood of Butterflies.
Proud participant of the Xoriat Hate Thread.