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  1. #1
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    Default What is difference between absorption/resist and what is a collapsed portable hole?

    I have been playing DDO for only 4 or 5 months now. I have an inventory problem, not enough space to store all the goodies I have obtained that I want to keep. I have purchased from DDO store one additional pack. and gotten one or two packs from the Coin Lords for favors rendered. I don't have funds to buy more packs from DDO store. I do regular housekeeping of my backpacks after each quest, but to go further in cleaning I need to understand the differences between “absorption” and “resist” in DDO and how such stack/work together.

    In an inventory that has;
    • Cape = +11: 11% enhancement bonus to electricity absorption
    • Ring = +7: +7 enhancement to resist Electric
    • Ring = +4: +4 enhancement to resist Electric
    • Armor = +10: 10% enhancement bonus to electricity absorption
    • Boots = +8: +8 enhancement to resist Electric

    Q#1.) In DDO, what is difference between electricity absorption and electricity resist?

    Q#2.) How does it work when a character is wearing a “+11: 11% enhancement bonus to electricity absorption” and a “+10; 10% enhancement bonus to electricity absorption”? Is the “+10” bonus ignored or do the absorption bonuses work together somehow?

    Q#3.) How does it work when a character is wearing a “+11: 11% enhancement bonus to electricity absorption” and a “+7: +7 enhancement to resist Electric”? Do the adsorption/resist bonuses work together or is the lower one ignored?

    I hope the answers apply the same for; fire, cold, acid and poison.

    With the above questions answered, I hope I can sell off redundent gear to free up some more room in my packs/inventory.

    Also, from favor with the “Coin Lords” game says; Montague Goudreau says see Ryo Silverbow near Harbor Master Zin about Collapsed Portable Hole for more storage. I goto Ryo Silverbow and he says if I have a Collapsed Portable Hole he can fix it and I can store more stuff in it.

    Q#4.) What is a Collapsed Portable Hole and how much stuff can it store?

    Q#5.) Where in game does a level 4 character go to get a Collapsed Portable Hole? Is one in a particular quest like the “Muckbane club” is from a rare encounter in quest “Durk’s got a Secret”?

    Look forward to learning more and thank you in advance.

  2. #2
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    Quote Originally Posted by Zaharia View Post
    Q#1.) In DDO, what is difference between electricity absorption and electricity resist?

    Q#2.) How does it work when a character is wearing a “+11: 11% enhancement bonus to electricity absorption” and a “+10; 10% enhancement bonus to electricity absorption”? Is the “+10” bonus ignored or do the absorption bonuses work together somehow?

    Q#3.) How does it work when a character is wearing a “+11: 11% enhancement bonus to electricity absorption” and a “+7: +7 enhancement to resist Electric”? Do the adsorption/resist bonuses work together or is the lower one ignored?

    I hope the answers apply the same for; fire, cold, acid and poison.

    With the above questions answered, I hope I can sell off redundent gear to free up some more room in my packs/inventory.

    Also, from favor with the “Coin Lords” game says; Montague Goudreau says see Ryo Silverbow near Harbor Master Zin about Collapsed Portable Hole for more storage. I goto Ryo Silverbow and he says if I have a Collapsed Portable Hole he can fix it and I can store more stuff in it.

    Q#4.) What is a Collapsed Portable Hole and how much stuff can it store?

    Q#5.) Where in game does a level 4 character go to get a Collapsed Portable Hole? Is one in a particular quest like the “Muckbane club” is from a rare encounter in quest “Durk’s got a Secret”?
    #1) They're simply different types of elemental damage reduction. Effectively, they stack with one another. A +11 resistance and a +11 absorption would result in 22% elemental damage reduction. (My math may be wrong here. It may actually be take off 11%, then take off 11% of that, so it'd be less than 22%).

    #2 & #3) Same types do not stack. Two same elemental (resistance/absorption) items do not stack. The higher of the two is used.

    #4 & 5) A collapsed portable hole, should be available in the store, is an item that you can turn in to the guy in the harbor and, along with some plat, he will provide you with another backpack space. You can also find this item randomly in chests. You might look at ddowiki to see if there are specific spots that are better to farm them in. You can also get one free from one of the favor rewards (argonessen i think?).

  3. #3
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    Quote Originally Posted by Amundir View Post
    #1) They're simply different types of elemental damage reduction. Effectively, they stack with one another. A +11 resistance and a +11 absorption would result in 22% elemental damage reduction. (My math may be wrong here. It may actually be take off 11%, then take off 11% of that, so it'd be less than 22%).

    #2 & #3) Same types do not stack. Two same elemental (resistance/absorption) items do not stack. The higher of the two is used.

    #4 & 5) A collapsed portable hole, should be available in the store, is an item that you can turn in to the guy in the harbor and, along with some plat, he will provide you with another backpack space. You can also find this item randomly in chests. You might look at ddowiki to see if there are specific spots that are better to farm them in. You can also get one free from one of the favor rewards (argonessen i think?).
    You're off a bit.

    Elemental absorption is a percentage off, elemental resist is a fixed amount off.

    So if you have 10% elemental absorbtion and take 100 damage it will be reduced to 90. If you take 1000 damage it will be reduced to 900.

    If you have 10 elemental resists and take 100 damage it will be reduced to 90, if you take 1000 damage it will be reduced to 990. (If your resists amount is higher than the damage amount you take 0 damage.)



    A resistance item will stack with an absorption item, I don't recall which order they are applied in. (probably resist first then absorption as that is less beneficial to the player)
    Last edited by Krelar; 04-01-2016 at 07:16 PM.

  4. #4
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    Quote Originally Posted by Amundir View Post
    #1) They're simply different types of elemental damage reduction. Effectively, they stack with one another. A +11 resistance and a +11 absorption would result in 22% elemental damage reduction. (My math may be wrong here. It may actually be take off 11%, then take off 11% of that, so it'd be less than 22%).

    #2 & #3) Same types do not stack. Two same elemental (resistance/absorption) items do not stack. The higher of the two is used.
    Errrr, no. Resistance takes an absolute chunk of the incoming damage off. Absorption takes a percentage. So 30 Resistance = you take 30 less damage, 30 Absorption = you take 30% less damage. I'm unsure on the order-of-operations between Resistance and Absorption.

    Last I knew, Resistance stacks with Absorption. Resistance does not stack with itself; only the highest value applies. Last I knew, Absorption stacks when the values are different, but not additively. I.e., wearing 30% and 50% Fire Absorption means you take (100%-30%)(100%-50%)<damage> = 35%<damage> = 65% reduction, not 30% + 50% = 80%.
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  5. #5
    Community Member lifestaker's Avatar
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    Quote Originally Posted by Zaharia View Post
    Q#1.) In DDO, what is difference between electricity absorption and electricity resist?
    Incoming damage from elemental effect - Protection (Spell effect) - Resistances (visible on character sheet - % absorption (absorption item) or MRR reduction = total damage received.

    Effectively saying that absorption removes x% off said damage after other forms of reduction (note: I can not find the logic if MRR is stacks with absorption items, but it seems almost like it is granting an enhancement bonus to absorption, and does not stack with other enhancement bonuses.)

    Q#2.) How does it work when a character is wearing a “+11: 11% enhancement bonus to electricity absorption” and a “+10; 10% enhancement bonus to electricity absorption”? Is the “+10” bonus ignored or do the absorption bonuses work together somehow?
    There was a time that they did work together, to a lessor degree then ideal. I think this is long done away with though. Enhancement bonuses from absorption do not seem to stack currently. So, given your example, the 10% absorption would be ignored.

    Q#3.) How does it work when a character is wearing a “+11: 11% enhancement bonus to electricity absorption” and a “+7: +7 enhancement to resist Electric”? Do the adsorption/resist bonuses work together or is the lower one ignored?

    I hope the answers apply the same for; fire, cold, acid and poison.
    Resistance is removed prior to absorption being used, so they stack. This should also apply to traps, not just spells.

    With the above questions answered, I hope I can sell off redundent gear to free up some more room in my packs/inventory.

    Also, from favor with the “Coin Lords” game says; Montague Goudreau says see Ryo Silverbow near Harbor Master Zin about Collapsed Portable Hole for more storage. I goto Ryo Silverbow and he says if I have a Collapsed Portable Hole he can fix it and I can store more stuff in it.

    Q#4.) What is a Collapsed Portable Hole and how much stuff can it store?
    CPH is just an item to take up bank space, unless you have favor from coin lords. With Coin lord favor you can talk to Ryo to use the CPH with something like 10k plat to get 20 inventory spaces (1 additional page.) You can use 15 shards (if I remember correctly) rather then the CPH. The shard option requires no gold, but know that you will lose this space regardless of how you paid for it when you TR (heroic or iconic.)

    Q#5.) Where in game does a level 4 character go to get a Collapsed Portable Hole? Is one in a particular quest like the “Muckbane club” is from a rare encounter in quest “Durk’s got a Secret”?
    AA (Agents of Argonnessen) favor rewards a list of things when you reach 150 favor, one of the rewards being a CPH. You can also find them in chests and end rewards randomly. The reward/chest drops seem to be around level 8-14 quests commonly for myself, but have seen them as low as level 5 quests. They are not overly common, but far from rare in my eyes. I seem to find 1 at least once every life from end rewards alone (I don't loot chests all to often unless the chest has named items I am looking for, Remnants, or quest items.)

    A level 4 character will most likely find theirs on the AH, unless they have other characters on their account on that server that farm it out, or unlock it from AA.

    Hope the information is helpful for that is my nice act of the month.
    Last edited by lifestaker; 04-01-2016 at 07:41 PM.
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  6. #6
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Zaharia View Post
    I have been playing DDO for only 4 or 5 months now. I have an inventory problem, not enough space to store all the goodies I have obtained that I want to keep. I have purchased from DDO store one additional pack. and gotten one or two packs from the Coin Lords for favors rendered. I don't have funds to buy more packs from DDO store. I do regular housekeeping of my backpacks after each quest, but to go further in cleaning I need to understand the differences between “absorption” and “resist” in DDO and how such stack/work together.

    In an inventory that has;
    • Cape = +11: 11% enhancement bonus to electricity absorption
    • Ring = +7: +7 enhancement to resist Electric
    • Ring = +4: +4 enhancement to resist Electric
    • Armor = +10: 10% enhancement bonus to electricity absorption
    • Boots = +8: +8 enhancement to resist Electric

    Quote Originally Posted by Zaharia View Post
    Q#1.) In DDO, what is difference between electricity absorption and electricity resist?
    Absorption is usually a percentage amount of damage that is prevented and resist is a set amount of damage that is ignored.

    Based on my time playing it appears the order goes like this:

    Damage - Protection (another form of temporary damage mitigation) - Resist. Then the Absorption is applied based on what is left.

    Quote Originally Posted by Zaharia View Post
    Q#2.) How does it work when a character is wearing a “+11: 11% enhancement bonus to electricity absorption” and a “+10; 10% enhancement bonus to electricity absorption”? Is the “+10” bonus ignored or do the absorption bonuses work together somehow?
    This is a case of the Highest value applies and the rest is ignored. Look for "Insight" or "Exceptional" to stack with simple absorption

    Quote Originally Posted by Zaharia View Post
    Q#3.) How does it work when a character is wearing a “+11: 11% enhancement bonus to electricity absorption” and a “+7: +7 enhancement to resist Electric”? Do the adsorption/resist bonuses work together or is the lower one ignored?

    I hope the answers apply the same for; fire, cold, acid and poison.
    Based on my time playing it appears the order goes like this:

    Damage - Protection (another form of temporary damage mitigation) - Resist. Then the Absorption is applied based on what is left. So far this appears to be true of elemental and other damage reductions including PRR and MRR with Damage Reduction.

    Quote Originally Posted by Zaharia View Post
    With the above questions answered, I hope I can sell off redundent gear to free up some more room in my packs/inventory.

    Also, from favor with the “Coin Lords” game says; Montague Goudreau says see Ryo Silverbow near Harbor Master Zin about Collapsed Portable Hole for more storage. I goto Ryo Silverbow and he says if I have a Collapsed Portable Hole he can fix it and I can store more stuff in it.


    Quote Originally Posted by Zaharia View Post
    Q#4.) What is a Collapsed Portable Hole and how much stuff can it store?
    It is an extra backpack tab

    Quote Originally Posted by Zaharia View Post
    Q#5.) Where in game does a level 4 character go to get a Collapsed Portable Hole? Is one in a particular quest like the “Muckbane club” is from a rare encounter in quest “Durk’s got a Secret”?

    Look forward to learning more and thank you in advance.
    While it can drop as a random item and even be an end reward (or at least use to be in the list) the easiest place to get this is from Agents of Argonnessen or watch the Auction House.

  7. #7
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    I was reading this thread for info and if I am understanding it correctly, Resist is a set amount removed first, then the Absorbsion % is then removed from the remainder of damage.

    This leaves just one final question regarding resists.

    A Topaz of Fire resistance (x) removes that amount, simple enough.

    The crafted resist you can add, ie Fire Resistance +24, does exactly the same, however it is worded as "+24 enhancement bonus to fire resistance", is this just a misleading description, or does it actually offer a "bonus" to regular fire resist ( from gem), in other words do the two types of resist stack, or are they just the same effect worded differently?

  8. #8
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    Quote Originally Posted by Shadowraven7 View Post
    I was reading this thread for info and if I am understanding it correctly, Resist is a set amount removed first, then the Absorbsion % is then removed from the remainder of damage.

    This leaves just one final question regarding resists.

    A Topaz of Fire resistance (x) removes that amount, simple enough.

    The crafted resist you can add, ie Fire Resistance +24, does exactly the same, however it is worded as "+24 enhancement bonus to fire resistance", is this just a misleading description, or does it actually offer a "bonus" to regular fire resist ( from gem), in other words do the two types of resist stack, or are they just the same effect worded differently?
    Same effect. Enhancement bonus to x resist does not stack with itself.
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