so dual celestias, 40ap into KOTC, gains 10% offhand strike from the monk shintao enhancement, and the second 10% from 2nd ranger tempest core so 100% offhand strike. zeal + holy sword with 15 paladin. charisma tohit and damage from pdk. Multiple action boosts inc stacking racial. Stupid high saves centered in defender stance/precision. need 1 ap into nija spy to make them ki weaps of course. Ive never played a toon with legit using 6 enhancement trees, kind of funky. Monk iron fist and unbalancing strikes which are uber. Running in unyielding sentinel with twists: sense weakness, improve power attack, haste boost, dance of flowers, and legendary tactics
The celestial outfit with doublestrike is one of the better armor setups in that content IMO. boots of innocent and battle harness for a tactical/yet straight wreck your face dps focus.
weakness would be mrr caps in cloths.
tiny synergy perk: lev 30 tactical feat extra 4% doublestrike for total of 8%
Not sure if the whirling blades enhancements in tempest mess with light damage swords, if they do can just swap that AP into the dodge/sprint boost enhancements in tempest.
4(dance of flowers)W 1d10 + 8 sword + 33 main hand/22 off hand charisma mod (figuring base 54 with gear, no pots or temp buffs) + 3 weap enchant arcane PLs + 1 holy sword + 2 rams might + cha mod + 3 tempest + 3d6 light KOTC + 3 monk lives + 1d6+3 SA damage rogue Pls/ninja spy + 10 bane damage + 20 lawful damage + 1d20 bane damage + 2d20 chaos damage + 1d6 elec damage storm dancer + 1d6 good purify weapon + 2d6 good vs evil Anoint Weapon + sense weakness damage dice bumps. so thats the base damage per strike before other gear is put on besides applying charisma bonuses.Code:Character Plan by DDO Character Planner Version 04.29.001 DDO Character Planner Home Page Level 30 Lawful Good Purple Dragon Knight Male (15 Paladin \ 2 Monk \ 3 Ranger \ 10 Epic) Hit Points: 570 Spell Points: 792 BAB: 19\19\24\29\29 Fortitude: 35 Reflex: 34 Will: 28 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 30) Strength 8 17 Dexterity 13 22 Constitution 16 25 Intelligence 10 19 Wisdom 14 23 Charisma 17 35 Tomes Used +7 Tome of Strength used at level 1 \par +7 Tome of Dexterity used at level 1 \par +7 Tome of Constitution used at level 1 \par +7 Tome of Intelligence used at level 1 \par +7 Tome of Wisdom used at level 1 \par +7 Tome of Charisma used at level 1 \par Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 30) Balance 0 30 Bluff 0 24 Concentration 4 42 Diplomacy 0 24 Disable Device n/a n/a Haggle 0 24 Heal 4 41 Hide 0 19 Intimidate 0 24 Jump 4 26 Listen 4 22 Move Silently 4 35 Open Lock n/a n/a Perform n/a n/a Repair 3 19 Search 3 19 Spellcraft 0 16 Spot 4 22 Swim 0 15 Tumble n/a 21 Use Magic Device 5 38 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Favored Soul Feat: (Past Life) Past Life: Favored Soul Feat: (Past Life) Past Life: Favored Soul Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Warlock Feat: (Past Life) Past Life: Warlock Feat: (Past Life) Past Life: Warlock Feat: (Past Life) Past Life: Wizard Feat: (Past Life) Past Life: Wizard Feat: (Past Life) Past Life: Wizard Feat: (Human Bonus) Stunning Blow Feat: (Selected) Weapon Focus: Slashing Weapons Level 2 (Paladin) Feat: (Deity) Favored by Amaunator Level 3 (Monk) Feat: (Selected) Completionist Feat: (Monk Bonus) Dodge Level 4 (Paladin) Level 5 (Ranger) Level 6 (Paladin) Feat: (Selected) Adept of Forms Level 7 (Monk) Feat: (Monk Bonus) Power attack Level 8 (Paladin) Level 9 (Paladin) Feat: (Selected) Improved Critical: Piercing Weapons Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Feat: (Selected) Master of Forms Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Improved Two Weapon Fighting Level 16 (Ranger) Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Level 19 (Paladin) Level 20 (Paladin) Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Feat: (Selected) Grandmaster of Forms Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting Level 27 (Epic) Feat: (Selected) Martial Sphere: Tactician Level 28 (Epic) Feat: (Epic Destiny) Martial Sphere: Elusive Target Level 29 (Epic) Feat: (Epic Destiny) Multiple Spheres: Harbinger of Chaos Level 30 (Epic) Feat: (Selected) Multiple Spheres: Embodiment of Order Feat: (Legendary) Scion of the Astral Plane Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1) Enhancement: Purple Dragon Knight - Cormyrean Knight Training (Rank 1) Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1) Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1) Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1) Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 2) Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2) Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3) Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1) Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2) Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 3) Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2) Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3) Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1) Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1) Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1) Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1) Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 1) Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 2) Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 3) Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 1) Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 2) Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 3) Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1) Enhancement: Tempest (Rgr) - Tempest (Rank 1) Enhancement: Tempest (Rgr) - Improved Defense (Rank 1) Enhancement: Tempest (Rgr) - Improved Defense (Rank 2) Enhancement: Tempest (Rgr) - Improved Defense (Rank 3) Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1) Enhancement: Tempest (Rgr) - Improved Parry (Rank 1) Enhancement: Tempest (Rgr) - Improved Parry (Rank 2) Enhancement: Tempest (Rgr) - Improved Parry (Rank 3) Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1) Enhancement: Tempest (Rgr) - Storm Dancer (Rank 1) Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1) Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2) Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3) Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1) Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1) Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2) Enhancement: Ninja Spy (Mnk) - Unbalancing Strike (Rank 1) Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1) Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2) Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
double strike: 10 past lives + 17 outfit + 10 zeal + 8 Scion of the Astral Plane + 5 perfect twf = sustained 50% doublestrike with 10% offhand doublestrike (15% behind pure tempest)
Crit enhancements: holy sword being the bedstone of the build, +1 range/mult. grandmaster earth stance so +1 on 19-20 and of course the +1 multiplier from overwhelming crit. Standard fare with imp crit pierce should net 15-18 x3 and 19-20 x5. ED bonuses withstanding. Mutiple active strikes with crit multipler and range stacking bonuses.
Tactical and active combats moves:
stunning blow, trip, KOTC cleaves, maxed smites, iron fist, unbalancing strike and grandmaster ki strikes
Tactical DC modifiers: +3 fighter PLs, +5 mythic emerald gaze + 12 boots of innocent + 6 legendary tactics + 2 epic feat+ 7 charisma mod = 35 + applicable main stat and feat/action modifiers .
Action boosts:
Twisted LD haste, racial damage, tempest melee power
Saves (no buffs besides GH from boots, reflects projected stats with gear on):
Reflex: 11 base + 22 cha mod + 9 dex mod + 11 resistance + 7 parrying + 2 luck + 1 eld craft + 4 gh + 5 epic levels +3 defender bonus + 2 brace for impact + 3 divine PL = 80 total + 6 vs traps rogue PLs and +4 vs evil monsters KOTC cores
Will: 9 base + 22 cha mod+ 17 wis mod + 11 resistance+ 7 parrying + 2 luck + 1 eld craft + 4 gh + 5 epic levels +3 defender bonus + 2 brace for impact + 3 divine PL = 86 total + 6 vs enchantments/illusions bard PLs and +4 vs evil monsters KOTC cores.
Fort: 15 base + 22 cha mod + 18 con mod + 11 resistance+ 7 parrying + 2 luck + 1 eld craft + 4 gh + 5 epic levels +3 defender bonus + 2 brace for impact + 3 divine PL = 80 total +4 vs evil monsters KOTC cores
Biggest downsides: Lacks abundant step/wings/base run speed bonuses of any sort with -10% earth stance speed on top ick. No traps. Armor + stacked past lives goes over cloths MRR limit. No ranged DPS to swap to, just ho hum tossing star.
Biggest upside, total destruction single target dps, with solid AOE CC and dps options. Filthy diisgusting durability.
Weighed monk 3 and ranger 4 heavily in different variations. monk vamp healing is big fun with heal amp of course but with paladin heal sources not really worth losing zeal or 2nd tempest core. ranger 4 gets upgraded elec and building storm, sacrifice being evasion/feat or zeal. so ended with the 15 pal/3 ranger/2 monk spread.
Would drop precision for PA if planned to run in dreadnaught, so would need to drop int to beef strength a tiny bit. If they come out with revised monk weapons including fist blades I would swap the 3rd ranger lev for 3rd monk, run stunning fist instead of stunning blow. That would allow drop of tempest completely to go deeper into ninja spy for ninja stances and grab more heal amp and lev drain immunity.